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General Jack Ripper

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Posts posted by General Jack Ripper

  1. 5 hours ago, Battlefront.com said:

    Unlike some of you guys, I haven't played CMSF in years and forgot how vastly different things are now at Engine 4 vs. (effectively) Engine 0.  Sure, sure, sure... intellectually I know the differences and can rattle off longer lists that pretty much anybody.  However, knowing the differences and experiencing them are two entirely different things.  Which, I guess, should be the case after 10 years of improvements added all at once :D

    Maybe you should take a day off and play your game for a while.

    You know, have some fun.

  2. On ‎8‎/‎5‎/‎2018 at 2:37 PM, Michael Emrys said:

    On the other hand, their natural element is the sky and it seems almost criminal to deny them that.

    Indeed. Just like tanks should not be left sitting on static displays in museums, they should be allowed to romp and play, firing explosives all day long.

  3. On ‎11‎/‎1‎/‎2018 at 11:56 AM, umlaut said:

    One comment regarding field sizes, though: I dont think you should judge the sizes of fields too much on your personal experiences. In my country field sizes have increased a lot since the war, due to the dramatic centralization and mechanization of agriculture: Fewer, but much larger farms - with tractors and combine harvesters instead of horses. I guess that would be the case in most countries.

    This is a very important distinction.

     

    On ‎11‎/‎1‎/‎2018 at 5:22 PM, JulianJ said:

    I was actually today going to propose that some of us here modify the QB maps and make them better, call them Mk2 versions, that would be quicker than starting from scratch and if a few of us did one each it would not become too  tiresome. I am grateful to @Kaunitz for raising this topic because it was on my mind too.

    Not being a talented map maker by any definition, I would like to propose and alternate solution:

    A community built Master Map, containing examples of terrain you'd like to see, which can be carved up to make many different QB maps.

    If the making of the maps is the largest roadblock to making scenarios and such, why not pool resources to make one large map?

     

    On ‎11‎/‎10‎/‎2018 at 7:12 AM, Kaunitz said:

    The autor then made his way to the nearby bunker to fetch replacement barrels and when he was on his way back to the foxhole, the German position was attacked by 3 tanks. The ATG fired one shot and was taken out. The light platoons and the crew of the bunker paniced and took to their heels (from other memoirs, it's interesting to note that these instances of "tank shock/panic" seem to have been quite common...). The Soviet tankers opened hatches to toss grenades into the bunker. The autor made its way back to the HMG foxhole, where the barrel was constantly jamming, while the Soviet infantry was getting dangerously close and laying rifle fire on the MG foxhole. In the last moment, the autor gets the MG working again and pins down some 60 Soviet infantrymen at a distance of just 50m and, as the German infantry had rallied and returned to its positions (after the Soviet tanks had somehow been taken out by ATGs...), these Soviet infantrymen then surrendered and the engagement was over.

    Where the heck is that scenario? I want to play it. :) 

  4. On ‎11‎/‎8‎/‎2018 at 12:32 AM, John Kettler said:

    Always loved the line regarding (near) universal right to serve. Went something like "It might be testing nerve gas on Pluto while sitting in a wheelchair..."

    "If you were blind, deaf, and crippled, and insisted on volunteering, we would find something equally ridiculous to match, counting hairs on a caterpillar by touch maybe..."

  5. On ‎11‎/‎9‎/‎2018 at 8:55 AM, Sublime said:

    Ive noticed with chess for whatever reason Im totally playing a reactionary game from the first move almost.

    Chess intuitively teaches Murphy's Law. It doesn't matter what plans you make before you begin, any plans you make are invalidated by your opponent, (unless both of you are skilled enough to know and implement opening strategies) the real strength of a good chess player IMO is the ability to 'see and react' then quickly plan on the fly once the situation develops.

    I usually try to think about five or six moves ahead, but that's only possible after the first half dozen opening moves (which I typically use one of three different openings). If you can consistently think three moves ahead, you'll do alright. You know the three moves you want to make, and then every time the opponent moves, you change your planned three moves if necessary. The moment you no longer have to reconsider your moves, then you know you have the advantage, because the opponent is dancing to your tune.

    Then again, entire thousand page tomes are dedicated to chess strategy, so there's much more to say that what can be typed here.

  6. On ‎11‎/‎5‎/‎2018 at 10:36 AM, IanL said:

    Not sure about those numbers but yeah it takes a lot of work. My big issue is that campaigns are not playable H2H via PBEM. Since that is how I play this game I, sadly, have little interest in campaigns. Not that I am a very prolific scenario generator but if I could play campaigns va PBEM I would shift my effort to creating campaigns.

    All it would take is the designer flipping the HTH flag to 'Yes'.
    I dunno why no one ever does it.

    As I recall, there is a HTH version of 'Semper Fi Syria' and it is quite fun against an opponent.

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