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General Jack Ripper

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Posts posted by General Jack Ripper

  1. It seems an old bug may have reared it's ugly head once again.

    eo082BZ.png

    Where is Stiles going?

     

    I had an infantry squad, a machinegun team, and an engineer team move up along a tall wall.

    The engineers were given a blast order, and both the infantry squad and mg team were given pause commands on their destination waypoints sufficient to allow the breach to occur. Then I added a movement waypoint towards a nearby building leading (hopefully) through the recently blasted section of wall.

    J6qFjgY.png

    The engineers blasted the wall, and moved aside, meanwhile, the infantry squad arrived at their waypoint, paused for 20 seconds, then moved through the blasted section like normal. The mg team arrived at their destination waypoint, and the team leader immediately ran through the un-blasted wall, and took off running across the airfield.

    Video below:

     

    Save file is here, saved during the replay phase:

    https://www.dropbox.com/sh/xpbgvmcvu8dy8ki/AAB4SSKeucbSPQAq8AnWtp4ea?dl=0

     

    Upon reloading my pre-turn save, the mg team leader did not run away as before, however two members of the infantry squad decided not to move:

    yavQ3VL.png

    I hope this helps.

  2. 8 hours ago, Erwin said:

    B...b... but I thought this is the General Discussion Forum where all sorts of stupid things are discussed in the pursuit of fun.  This is not an academic or serious military training site from National Defense University.  So long as folks are enjoying themselves, isn't that the point?  

    Fun?
    I think I'll have to look that up in a dictionary somewhere.

  3. 21 hours ago, Erwin said:

    What the hell are you doing wasting your time here for then?   Doncha have anything better to do?    :wacko:     If it wasn't for your post, I wouldn't be wasting my time here either lol

    I'm busy openly dismissing the claims of the OP after looking for an answer for ten years.
    Don't YOU have anything better to do?

  4. 5 hours ago, Michael Emrys said:

    In at least one account of the incident that I came across, Kennedy was shown saying that he had ordered the removal of the Turkish based missiles a year earlier and demanding to know why the Pentagon had been slow to act on that order.

    Michael

    I heard he secretly agreed to Soviet demands to remove the missiles from Turkey as a means to get the Soviets to abandon Cuba.

  5. 4 hours ago, 37mm said:

    Yeah... it take two different curves & two different blooms to get that effect. I also use some vibrance & a film grain but, although the grain looks cool when playing, it doesn't seem to record too well (I'll drop it for any future night movies).

    If I could request a version without film grain, that would be great.

    I love the green look, I just hate the film grain effect. Remember, it's a representation of night vision, the player is not actually looking through an NVG set.

    I'd expect film grain on a first-person shooter, not a strategy game.

  6. 7 hours ago, Jjduston said:

    Went through the thread, 33 results for those affected. (might have double counted someone so take with a grain of salt.) I don't know much about online payment methods and security but () 's responds doesn't sit well with me. I think Ill hold off on buying the newest game for now.

    Well you can count me out of your ignorance, and strike my name off your silly list too.

  7. On ‎2‎/‎3‎/‎2019 at 4:34 PM, Erwin said:

    You mean Kieme's HD mods?  Am using em. They make a difference.  Using em in CMSF2 as well.

    They shouldn't make a bit of difference in CMSF2, because CMSF2 doesn't have the half-sized textures of it's predecessor.

    I suppose if you like the way they look, that's one thing, but there's no extant technical reason you need the HD mod in CMSF2.

  8. 17 hours ago, Mord said:

    They've gotten progressively nicer since FI. Black Sea, Red Thunder and Final Blitzkrieg were absolutely exceptional on release. And with SF2 the only major mods I've installed (besides effects type stuff) are Kieme's buildings. I think I am only using one vehicle mod. They did great work on it.

    Nice vid, btw.

    Thanks.

    I think this might be the first title I don't bother modding, except for sounds.

    . . . and maybe some new uniforms. I hate those US ones. Who wears greyish-blue in the desert?

    . . . and your voice going, "aaaaaaaa!!!!!"

    That would probably be it.

  9. On ‎1‎/‎28‎/‎2019 at 10:18 PM, pinot said:

    Hello, newbie here but this entry came up after my search today and I have to jump in. (Too cool that it’s a 10+ year thread!)

    Was coming back from lunch in Pasadena, CA today and heard that unmistakable sounds of a low and slow prop plane. Immediately know it’s big for the sound, but the six engines were surprising. Double take. Stop and gape. Never seen anything like it.

    Dad was a private pilot and I grew up around aviation. I am certain the extra engines were NOT fuel nacelles; it was low enough to discern the blades. Or at least, to see all six were the same.

    Am so very puzzled and would welcome any additional thoughts!

    klf

    The only currently flying six-engine plane I know of is the AN-225, and there is only one of those in the entire world, and it doesn't have propellers.

    It's highly likely you were simply mistaken.

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