Truppenfuhrung
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Everything posted by Truppenfuhrung
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Finally a "truther" to expose the real goal of the game: brainwash the American public to wage a war against Syria ! Praise Alex Jones !
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Where are the US Mortar Teams?
Truppenfuhrung replied to Cpl Steiner's topic in Combat Mission Shock Force 1
Here's what happen when you give a mortar to an insurgent: http://op-for.com/2007/08/4_3_2_1.html -
Infantry going through walls like ghosts
Truppenfuhrung replied to JSB's topic in Combat Mission Shock Force 1
Maybe it have something to do with the LOS/LOF also passing through wall. -
Continuous Loop Playback?
Truppenfuhrung replied to MarkEzra's topic in Combat Mission Shock Force 1
But with WEGO, you have to wait on very long 60 sec. if something unplanned happen. With RT, you pause the game immediately and adapt right away to the new situation. With RT, you chose the turn length. -
Continuous Loop Playback?
Truppenfuhrung replied to MarkEzra's topic in Combat Mission Shock Force 1
Even a 10 sec playback would be nice. -
Grenade are only used in close range. Rule of thumb: I always try to prevent any kind of close range engagement. The closer you get to your enemy, the greater is the "equalizer".
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The Silly Screenshot Thread
Truppenfuhrung replied to Cpl Steiner's topic in Combat Mission Shock Force 1
Good lord! The US Army found a way to zombifie their soldiers! -
Real-Time: more flexible and you can respond to every "bad surprises" right on the spot. In a perfect world, we would be able to replay the last 20-30 second of the RT. God knows how I would like to watch my javelins strikes over and over... Besides that, many times, when a focus on a particular squad on the map I heard a huge explosion in the background. Would be nice to replay those moment instead of screaming in front of my computer "What the f*ck just happen!"
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Greetings (and a few CMSF gripes)
Truppenfuhrung replied to ElectricWraith's topic in Combat Mission Shock Force 1
Except when I call an emergency barrage, I never had any kind of problems with the artillery. The next patch should resolve the others issues. [ August 21, 2007, 01:05 AM: Message edited by: Truppenfuhrung ] -
Where are the US Mortar Teams?
Truppenfuhrung replied to Cpl Steiner's topic in Combat Mission Shock Force 1
With Javelins, who need mortars ! -
Norman Schwarzkopf said that the Foreign Legion was among the best soldiers he ever saw. Schwarzkopf was bestowed an honorary corporal in the French Foreign Legion, the first and only American to be so honored. And for those who wonder what will happen if a dirty bomb explode in Paris, Nicolas Sarkozy was very clear: nuclear retaliation. I think that the exact quote was: "unleash nuclear fire against the perpetrator". Quite different from Obama reaction...
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OVERALL are you enjoying CMSF ? (YES or NO)
Truppenfuhrung replied to scottie's topic in Combat Mission Shock Force 1
YES ! -
On cancelling move orders...
Truppenfuhrung replied to fireship4's topic in Combat Mission Shock Force 1
Did you try to hide them after canceling the order ? -
Getting some attention.....
Truppenfuhrung replied to Bradley Dick's topic in Combat Mission Shock Force 1
When Alex Jones and other "truthers" will expose the ugly reality about CMSF ? CMSF is a game develop by the CIA and the Freemasons to convince Americans to invade Syria ! -
Firing distance (Stryker)
Truppenfuhrung replied to Truppenfuhrung's topic in Combat Mission Shock Force 1
I saw it but it was not informative. I was wondering if "new data" was available regarding this issue. -
I forgot about that... And about the long 5 minutes to deploy the weapon !
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Playing Abu Susah scenario. My strykers are "hunting" toward the village. At one point, ATGM are spotted: distance 500m-600m. The strykers stop but they don't open fire or pop smoke. I have to do that manually. Later on, enemy units are spotted. About 300m in front of me, clear LOS, the stryker refuse to use the 40mm grenades. Is there a minimum distance before stryker engage enemy units by itself? They seem a bit less reluctant to open fire with the 0.5 cal.
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Same thing here...
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Ouch. Tom Chick holds forth on CM:SF
Truppenfuhrung replied to istari's topic in Combat Mission Shock Force 1
Review and ranting are like oil and water - they don't mix very well... -
Ouch. Tom Chick holds forth on CM:SF
Truppenfuhrung replied to istari's topic in Combat Mission Shock Force 1
That's where I stop reading his review. -
Some more ratings average 69% so far
Truppenfuhrung replied to fritzthemoose's topic in Combat Mission Shock Force 1
I was a WEGO believer, now I play real-time. Real-Time give you more flexibility and more adaptability. When the situation is to complex, you can always pause the game to issue your orders. Basically, Real-Time is like WEGO, except you determine the turn length. Real-Time with the capacity to replay the last 30-15 seconds of the game would be awesome but right now, I like the system. For the blue bar... Steve already gave a good explanation. "Blue Bar" will be to slow. Instead of watching a blue bar, I prefer to see some actions. -
Thanks for your answer ! I little bit of "shooting through the terrain" of a slight ridge will be fine. I think that we can all accept that. It's not the kind of thing that will ruin a strategy.
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I hope it's a bug otherwise...
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I agree that the "firepower stats" should be display when you target something (just like CMx1).
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Is it possible to model an Iranian conflict?
Truppenfuhrung replied to TheNathan's topic in Combat Mission Shock Force 1
Maybe we should design some Pakistan-US scenarios for Barack Obama...