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Major Jerkov

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Everything posted by Major Jerkov

  1. Could have been an ampulet.. err something like that, firing molotov like projectiles mortar style.
  2. I believe they can and do... but unclear in why the are not in this situation.
  3. Buy why aren't the tanks the main objective of the attack is what I'm wondering. Or are the bombs on the plane not anti-armor and just have a nice blast radius?
  4. I would like to give the bases a more defined look, is it possible? Or is there a mod available on some obscure site? I'm thinking thats its just a small textured red/blue square that is repeatedly displayed to give the whole "square" appearance. Please, any information would be appreciated.
  5. Hmm... I just put a cigarette out on a CD-R, mistankenly, thought it was my a5htr4y. Sometimes night tactics are best done during the dark.
  6. ROUTED. He's sneaking into enemy territory and exhausted... running into incoming fire... he simply lacks the wits of TacAI. Know when to retreat and.. if possible, gracefully.
  7. LoL JDMorse, that guy was sure attached to his virtual troops.. What an imagination.
  8. "Without me looking them all over, which divisions have more units to choose from and which have less?" I would assume?! that they are just in the order from to top to bottom as there are on the screen. I believe this is correct. Infantry Mechanized etc.. etc.. naval.. ehehe etc.. [ December 02, 2002, 03:02 AM: Message edited by: Major Jerkov ]
  9. Can't say for sure because I haven't experienced this feature yet, but I think all that happens is that you prepare a normal orders phase and when you hit Go, instead of an action phase movie, you get the AAR screen with a ceasefire notice and current level of victory. Michael</font>
  10. I would pot shot em' cross the map, dont see why it would be neccessary to get any closer... unless your kill percentage is at rare or something. I dont think I would move the infantry across the field until all enemy afv's are destroyed and possible areas of ambush are pounded...
  11. Very informative... I cant wait for part 3!11 Seems pretty simple so far, just that its extra work for most ppl's....
  12. POSSILBE SPOILER AND STUFF5... ........... ........... ............. or not....... With the scenario default axis setup I enjoyed a minor victory as the russians. Simply "shoot&scoot" with all your afv's on the ridges and its too many to target for the poor huns. I never tried it as the jermans, and I would think it would be easy cuz u already know the allied setup... I think I lost half my afv's but the other half was just mopping up after the "panzer fiasco". Possible hint... dont play as teh germ-ans if you want a challenge... for pbem your observations do have import...
  13. Well... if it aint broke... dont fix it. I remember someone posting 2 the tech support about bad gainward gf4 cards... early issue or something. But if you exhibit no problems with what you got, I wouldnt suggest changing it for better performance... Which I doubt you could with that setup.
  14. I'd probaly use "advance" to the rear, but as others said, have some kind of suppression fire available. ie mg's, mortars, arty... Hey redwolf, what dont you care bout' anymore?!? :confused:
  15. You know mr n00b13, thats the best looking panther I've ever seen.
  16. You know, I was wondering this myself... I usually just put them with support units, and I was curious to why they were left out of the COC... at least in a more effective role(bonus command, combat.. whateva... ).
  17. I guess if you dont use the ''arcs'' its that way... heh. One negates the other, unless its a serious threat, TMK...
  18. Very nice. Too bad I play the russians all the time... I'll just see the nice uniforms on all the corpses I guess...
  19. They look very nice. Lets c wut i kan do with theem.
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