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Panzer39

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Everything posted by Panzer39

  1. How about a much weaker Germany that stays a republic after Hitler and his dreams are ruined........Stalin could see his chance to expand in 1941 triggering WWII. Its a shame the the scenerio editor will not allow such a thing
  2. Well the thought of an earlier start to the German Naval build up makes me happy I will post some more comments when I get back from my classes.
  3. Their cities could even go up to 10 than, oh wait the USA and Canada are not connected by land :mad:
  4. I signed up over there and making it offical here as well.... Bring it on!
  5. Interesting idea, but how to make it with the editor?
  6. I was thinking no scorched earth as well. The big question is how to balance it for the Allies. I am thinking about giving some lend lease from America by making the mines British. Maybe make Norway allied or haven been taken over by the UK ? Start the Germans off with Poland captured to deny them the plunder? Problem is that I would like to keep it historical besides the making Germany more humane [ September 19, 2003, 12:39 AM: Message edited by: Panzer39 ]
  7. I wonder if the USA had at some point "gone evil" on a world domination trip how far it would have made it. United Nations of America?
  8. Every nation has black marks, the English used concentration camps against the Boers, African tribes sold other Africans into slavery, everyone abused the native populations of the new world etc etc. No country is perfect, and no one should expect one to be. I think the USA has done a hell of a lot more to better civilization then to harm it. Everything we have done in our past whether wrong or right has led us to where we are today.
  9. The Hitler's health thread has me thinking again on how WWII would have played out if Germany did not embark on the path to Genocide. What if instead they took the morale "high" road and only sought revenge for their defeat in WWI. Would their ORB have been different? Say they also went into the USSR as liberators on a quest to overthrow the tyrant Stalin? How could this be made into a scenario when the Axis already has a marked advantage? I have some of my own ideas but would also like some input. The setup, Hitler strokes out in the early 1930's and someone less radical takes up where he left off but instead of making other Germans the enemy, all hate is focased on Britian and France. [ September 19, 2003, 12:07 AM: Message edited by: Panzer39 ]
  10. Good point we did not; however had we not been able to "relocate them" to land we had no use for we most certainly would have committed genocide against them. We used Germ warfare, killed their women and children, hunted them down and put them all together on reservations so we could "protect" them from the settlers that would due them harm. On the occasion that we discovered use for the land we "relocated" them too, we would move them again under penalty of death for hanging around. Germany "relocated" a large portion of the Jewish population by "persuading" them to flee to other countries. Thankfully some of the scientists who developed the A-bomb decided to leave. They than rounded up those who stayed and put them in concentration camps for their own protection. Sound familiar? I will grant that the Germans took it one step further with the holocaust. However, I do not find it a hard stretch to say that the we almost did the same to the Indians. Unlike the Germans we showed an once of compasssion and allowed them to live out hollow lives on reservations. We did a very wrong act, but not an utterly evil one. It would be like the Germans just leaving the Jews in consentration camps but not starting the mass murders. Eventually those there dwindle to the point of non-existance. [ September 18, 2003, 11:52 PM: Message edited by: Panzer39 ]
  11. Although I agree with most of your prior statements, I think how we handled the Native Americans can be called a genocide campaign. I know I don't have to go into the history aspect of it so I won't
  12. Well I'd rather you flee to Argentina and plan a come back with a clone army of yourself
  13. I think you do not understand it completely. The system would work like the current one, you would invest up to 10 chits and be able to redeem them at half price. Instead of getting a random percent of getting an advance (like you do now)you would gain a random percentage amount each turn based on the number of chits you have invested in a single tech branch. Each chit invested into the system would generate a higher percentage amount each turn. For example 1 chit could earn you 3-6 points per turn. 5 chits would earn you 7-11 points per turn. No chits would still earn you something. Your points would build to completion like the current countires build up going to war. When you reach 100 points (100% complete) you have gained 1 level in tech. This way even if you only buy 1 chit of research you know that somewhere down the line you will get an advance. The chits would still be permanent. A cool feature would be able to stop the project mid way through if you need the cash back and have the option of starting it again at that level when you can afford it. [ September 15, 2003, 10:58 PM: Message edited by: Panzer39 ]
  14. John- Interesting, I'd like to find a way of cutting some of the randomness out altogether in selected areas for each major, I like your idea except it doesn't guarantee an advance after a maximum dry spell Interesting, I'd like to find a way of cutting some of the randomness out altogether in selected areas for each major, I like your idea except it doesn't guarantee an advance after a maximum dry spell. I do not follow. The player automatically would gain percentage points towards research project completion every turn (even if they do not have any chits invested in a tech) The randomness comes from the range of percentage points gained each turn. See my example for an Idea of the ranges. This way if you pour all your chits into jet tech you WILL get there faster but competing players with the same number of chits invested could make a research gain slightly ahead or behind each other depending on luck. To develop my idea a bit further, a positive modifier could be added to a players tech advance roll if an allied country already has the tech being researched.
  15. We could combine my idea with Jersey Johns to form the super research system If we wanted to add more national flavor to my view on research, units could be given half the perk of the upgrade when 50% of the required research is reached. Like mentioned above, a unit name could be assigned depending on the nation. This way it would not be an all or nothing approach and the player would defiantly receive some pay off for their research chits. It would still be very easy to understand, involve some randomness but not nearly the same amount that the current system does. [ September 15, 2003, 02:57 PM: Message edited by: Panzer39 ]
  16. Why not just rewrite it so that the randomness results in earlier tech advances not the tech advances them selves. Make each tech level a "project" with a percent completion. A nice pie chart could be added next to them The number of chits you place in a certain tech would determine how quick the "project" gets completed. Each chit would add a random percentage increase every turn. So if you have 1 chit invested you might get anywhere between say 3 and 6 points closer to 100% completion and your new tech level. You could gain between 0 and 4 percent points per turn by default. Example: I put 1 chit into rockets. This means that next turn I will get anywhere between 3 and 6 points added towards my rocket tech level. I need 100 points to reach level 1. Say I roll a 5. Next turn I add another chit to rockets. Now I can gain anywhere between 4 and 7 points. Say I roll a 7. After two turns I have 12 percent of my rocket research completed. Next turn I add another chit so now I can get between 5 and 8 points, I roll a 8. My total is now up to 20%. Once again I add another chit no I can gain between 6 and 9 points per turn. Say I roll a 7. I am up to 27. Finally in the next turn I add my 5th chit to rockets. I now can gain between 7 and 10 points per turn. say I roll a 9. My level one rockets are now at 36%completion. It will not take me more than 9 more turns to get them but it could only take me 7 with some lucky rolls. This example might make it to easy to get late techs, but solutions could be found. Maybe add a 20 point increase after each tech level is gained. That would mean level 5 rockets would cost 200 research points. With 5 research chits invested into rockets it would take at least 20 turns to go from level 4 to level 5. Of course the percent gained each turn would also be open to debate. I think this method would allow us to keep some randomness to the game while also keeping it fair and balanced. Thoughts?
  17. Fully agreed. At least update the win loss record.
  18. A very good and hard fought game. Had the balance of air power shifted a little in the allied direction it would have been the Soviets in Berlin right now. Do we need to report the outcome to someone? [ September 13, 2003, 10:48 AM: Message edited by: Panzer39 ]
  19. Major assault on the Urals with veteran armies and the full might of the uber Luftwaffe plus one newly formed air fleet. Luck favors the persistent, the corps defending the Soviet capital is destroyed and Russia falls after another corps is destroyed in the South. Perfect timing since the defense of Sweden was about to break. The Axis offers the UK the option of surrender before being crushed....... Both Raeder and Goering push for an invasion anyway to get revenge for the decimation of their respective branches.
  20. Killed the corps defending the Capital but was not able to take the city. Groznyy falls and another corps in the south is brought down to strength 1.
  21. Oak was keeping a record of wins and losses, not sure if he still is.
  22. Killed a corps in the Urals, should be able to assault the new Russian Capital next turn. Things look terrible in Sweden, only a thin grey line is left. How I miss the glory days of the Luftwaffe. The Russians are taking heavy casualties in the South, two corps brought down to under 3 strength. Ireland is liberated and the German armies in the UK are reinforced. More pressure being applied on Iraq.
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