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pavlov

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Everything posted by pavlov

  1. These things changed over the course of the war as well. I was just reading that a typical German (heer) infantry division consisted of some 17,000 men at the beginning of the war, but by November of 1944, newly formed infantry divisions had only about 13,000 men. Apparently the number of battalions per division were reduced, although I don't recall the exact number.
  2. On my mac I've used a disk image of CMBO since the begining, just for convenience. I've tried it with CMBB as well but it doesn't work. CMBB refuses to recognize the disk image. I assume that was intentional to protect against pirating.
  3. On my mac I've used a disk image of CMBO since the begining, just for convenience. I've tried it with CMBB as well but it doesn't work. CMBB refuses to recognize the disk image. I assume that was intentional to protect against pirating.
  4. Try this link: Combat Mission Normandie It has maps and mods. I know there are several beach scenarios out there somewhere. Someone even made a whole mod scheme to make CM maps look like the beach. Sadly, I am old and my memory is failing. I don't quite recall where I saw it.
  5. Ah, yet another wretched soul has fallen victim to the scourge let loose on mankind by BTS. There can be no hope, only pity. [ July 13, 2003, 03:14 PM: Message edited by: pavlov ]
  6. I have to agree. The Americans built some nice cars in the fifties but they didn't know how to build a tank with nice lines until the Pershing or Patton and even those are pretty much wonder bread. The Sherman however is remarkable for its extraordinary ugliness. The former students of Bauhaus (if any survived the Nazis) must have vomitted in disgust when they saw Shermans rolling along the autoban :cool:
  7. My advice to you is that you save the game file and frame it because that's a pretty freak'n rare moment of heroic discipline for the AI. I don't know about the rest of you, but I find the AI is generally pretty lame on the offense, especially when playing the ruskies. More than once, I've played a defensive game against the AI only to have the time run out with the AI never even attempting to approach the victory locations.
  8. Have you checked the autosave file? If it is still there, see if the ceasefire button is depressed. If so, uncheck it.
  9. Could someone make this operation available in .zip format or some form readable by macs?
  10. Ah, at last, the voice of sympathy!
  11. Alright dudes, I've considered your points carefully, and I would like thank you for your helpful and courtious replies. But, I have to say, you all are not helping my argument in the least! Just whose side are you on anyway??? Can't a man have a little healthy denial? Oh, holy smeg! Maybe I should just give it up and go to church with her on Sundays instead of playing CMBB. Does anyone know a therapist who can cure Obsessive Combat Mission Disorder (caused by a chemical imbalance in the brain according to 9 out of 10 psychiatrists [on the payroll of Elli Lilly])? If not, I'll have to go to the priest and ask him to banish the evil, tormenting CM beast from my mind. Chew on that BTS!
  12. I keep tellin my wife, "It's not a 'game,' it's a tactical freakin simulator!"
  13. In playing vs AI I find myself using the Withdraw command occasionally and making other command decisions based on what I think a real-world commander or unit might do to save themselves or help their buddies. I think it makes the game more interesting. On the other hand when I play against a breathing opponent it is always kill or be killed!
  14. I'd certainly vote for it. In fact I've felt this way for a long time. I find the time limits to be very artificial. However, I think I would more often want to use it vs. the AI than PBEM because PBEM games can simply take so long as it is. Another thing to think about though; Combat Mission commanders don't have the same concern for the life and well being of their men that (most) real-world commanders do--it is much easier to send your troops to certain death when they are only virtual data (and not even fully modelled visually!!). So how do you replicate or enforce that sort of compunction in a game setting? I think the time limit does help limit excessive bloodbaths, if somewhat artificially.
  15. Ready for play-testing (finally). Anyone else making Spanish Civil War battles? Download from: Combat Mission Scenario Depot [ June 20, 2003, 05:12 PM: Message edited by: pavlov ]
  16. 10. Shorts 9. Historically accurate British helmet. 8. Mirages. 7. Belly dancers. 6. Casablanca cafe heavy building. 5. Hooka pipes. 4. USO shows. 3. Order officers to slap the sense into routed troops ala Gen. Patton. 2. Giant sand worms that can swallow a Pz VI whole in one bite. 1. Sicilian "partisans."
  17. Macintosh version???? No, of course not, don't be absurd. (sigh)
  18. $0.02 Don't be put off by the movie, Enemy at the Gates is a good read. It gives a good mixture of personal accounts and strategic overview. I'm also partial to Antony Beevor, The Fall of Berlin 1945, Stalingrad, The Spanish Civil War, etc. Good overview of strategy and political context but little in the way of tactical information. If you want a well written account by a foot soldier, you must read Roll Me Over by Raymond Gantter. Another personal account that's worth looking at is If You Survive by George Wilson. It starts at Normandy goes through to the end; beginning as foot soldier and ending as company commander. Not as dense writing as Gantter, he has a straight forward style and more of a focus on tactics. And, yes, Stephen Ambrose is seriously overrated, (IMHO).
  19. Just goofing off here but I think it is a fun map to play so I thought to post it. This is an accurate map of the University of Oregon circa 2000. It includes a battle between radical students and reactionary rednecks using soviet and german units as stand-ins. It also makes a good QB map for a generic semi-urban setting. You can find it at Scenerio Depot or dowload it directly: go-ducks.zip [ April 14, 2003, 02:53 AM: Message edited by: pavlov ]
  20. sorry, double post. [ February 02, 2003, 02:43 PM: Message edited by: pavlov ]
  21. For those who are interested, this is a list of the radio snippets in the order they occur: 1) The queen of the Netherlands sadly announcing to her people that the german Wehrmacht has just crossed the border. 2) Winston Churchill's famous "their finest hour" speech. 3) Monty (what a pompus ass eh ) addressing allied troops just prior to D-Day. 4) BBC announcing the Normandy landings. 5) Ike addresses Western Europe immediately after the landings. 6) The first Americans in Paris record the reactions of the Parisians. 7) FDR fireside chat soon after the Battle of the Bulge. 8) BBC announces the American bridgehead across the Rhine. 9) A BBC reporter broadcasts from the recently captured studio of Radio Hamburg. The same microphone was previously used by William Joyce, AKA Lord Haw Haw, a British citizen who broadcast Nazi propaganda in english throughout the war. Joyce was later captured, tried for treason, and executed. 10) BBC reporter describes the surrender of masses of Wehrmacht in a German village (no doubt, deperately trying to escape the Red Army). [ February 02, 2003, 07:43 PM: Message edited by: pavlov ]
  22. ** UPDATE: Now includes all three screen sizes ** It goes well with the music/radio track I just posted. I use this screen with Mark Peter's interface mod--I think it works okay. Anyway, its at the usual place. [ February 02, 2003, 12:17 PM: Message edited by: pavlov ]
  23. I'm not sure which side you were playing but I just recently played SP-Sixth Army Probe as the Russians. I targeted the spotter (I don't remember what calibre) on a visible LOS area tartget, waited seven minutes ( :mad: ) and when it finally started firing for effect, the shells were landing, grouped very nicely, but several hundred meters away from the target!!! I concluded the spotter had too much vodka. By the way, you might have better luck on the CMBB forum.
  24. You know, it occurs to me that if all these are photographs of SA "golden phesants" then the photographer was likely in the SA and possibly even a high-up SA officer. In any case the film contained photos of SA officers in close up and candid situations. These would not be the sort of photos one would have likely wanted to display in Nazi germany after the SA liquidation. If this is the case, it would certainly explain why the owner of the camera never chose to have the film developed (assuming that part of the story is accurate, of course). Quite the interesting mystery I'd say.
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