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Krazy Canuck

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Everything posted by Krazy Canuck

  1. Read this and practice, practice, practice etc. KC
  2. So your tests are telling you that AFV's moving over damp ground and deep snow at *fast* are giving you better results than *move*? Are you finding many more immobilizations? Not doubting at all, just trying to get this clear. I need as much help as I can get. KC
  3. Well it is 27+% greater than the Germans. KC Oops, your right, in CMBB the German 81 has a blast rating of 26, so, with egg on my face, I retract the previous. [ January 12, 2003, 07:51 PM: Message edited by: Krazy Canuck ]
  4. . . .shake my hand, all the while oohing and ahhing over the. . . ++++++++++++++++++++++++++++++++++++++++++++++++++ Hey Sarge, your supposed to be testing Mortons' scenario....get to it soldier!! KC
  5. Send it on, I'll give it a go this evening. KC
  6. I agree that it would lead to "more game fun", I'm just not so sure about *realistic*. I think that in CMBB *more realistic battles* would actually translate into less game fun. KC
  7. There's a link to it in Soddballs' FAQ in CMBB, or at least it's supposed to be there. KC Yes it's there, I just checked. [ January 11, 2003, 06:58 PM: Message edited by: Krazy Canuck ]
  8. Err, the Allies did win the war, yes it was a hard fight....I'm wondering why the guys at the blitz(?) are complaining also. It would appear that the game modeling is pretty much dead-on? KC
  9. Hey guys, A reminder, when discussing specific battles/operations start your topic with *Spoiler* > > > > >Not everyone will have worked through 'em and would/could be pissed with the early hints. It's polite. KC
  10. This from an Edmontonian, the the home of western liberal lovers? I hope that David Anderson becomes the Mayor of the city of ice..... At least someone read it and thanx for the tip btw. KC
  11. Tom W, Hardly a grog, I think you need to be an engineer to achieve that distinction. If you want more undercarriage(u/c) info go here. If you can wade though this and still need clarification, just ask, I'll be happy to fill in the blanks. Rgds, KC
  12. . . .randy, due to the fact that my rather voluptuous sister had been, at the time of their arrival, helping me . . .
  13. Ahem, equipment operator here. 30+yrs. in the industry and I've run 'em all, John Deere 350's(very small) through to and including Cat D10's(rather large). I've helped build roads all through Maritime Canada(mostly gravelly and silt type soils), oilfield roads and highways through Alberta(gotta hate that gumbo, prairie type soils very similar to the Russian steppes). I spent 4 months at the Peterbrough, England fairgrounds construction phase, dug 10 ft. deep holes with a D8N in Mesa, Arizona......enough background. To answer the bogging question; higher dry ground= rare, low wet ground with saturated materials= very possible. I believe the game does consider the elevations and we know it considers the moisture contents. These estimates are based on the operator being average(regular?) and, here is what I feel is the most important factor, 50%+ u/c. As the u/c drops below that 50% mark the more likely you are to become immobilized.i.e.@ 40% your chains are now stretched and starting to kink,@ 30% those chains are looking like a snakes back,your segments are sharp enough to shave with, your idlers are starting to look like u-bolts,@ 20% you better not leave sound secure footing 'cause that chain is weaving back and forth so fast it is sure to jump off those segments, those once sharp segments are now mere bumps and the chains are starting to slip, the idlers are worn so bad that even new chains wouldn't stay on 'em and the bottom rollers, well they're non-existant and your just dragging that chain along the road. Todays machines run on SALT(oops, sealed and lubricated trackchains) and have a life expectancy of 5000-8000 hrs. under IDEAL conditions and with regular maintenance. Prior to SALT u/c everything ran on *dry* chains which had a life expectancy of 60-75% of SALT, again with IDEAL conditions and regular maintenance. As u/c technology had changed little prior to SALT I expect that wartime u/c would have had very similar characteristics as the *dry* type still used today. Whew, moving right along....... Based on first hand information provided to me by someone who was there(my father), I believe that regular maintenance wasn't all that regular(he tells of welding the pins in...a real nono) and that the u/c saw less than ideal conditions.i.e. the faster a machine travels the faster it wears out, the more silt(abrasive, think steppes) equals a quicker rate of wear again etc. etc. Now, we have all this worthless information, how in hell do we factor this into the game engine? Can't do! So, it's my uneducated guess that the bogging factor is a bit high, but, that the immobilization factor is rather low, thus giving us a combined average that is in all probability quite close to reality. Just what formula BTS used to cover all these variables I couldn't even guess, but for me it is very believable. (even though I did once bitch about bogging ) It was at about that point that I realized that this isn't really a game. It's a simulation, one meant to convey as many real world situations and combinations as possible at any moment! I'm sure anyone who thinks I've missed anything will jump in here and point it out ....please feel free, but be aware, I've given the lite versions of bogging and immobilization causes and expectancies, this lecture could be 4-5 times longer. I hope this helps someone 'cause I hate to type and it is the second time I've done it, the first time I had it all done and edited, hit the *add reply* button and ...the board was down!....how does one save something like this....sheesh. Rgds, KC P.S. blame any spelling errors and the poor grammer on Nancy, my secratary, as she's gone home for the weekend.
  14. . . . eyeglasses. With the Turtle Wax neatly tucked beneath my arm, eyeglasses in one hand and soft pliable cleaning cloth in . . .
  15. . . . "Oh my" I thought, "now who could have desecrated my poor Polo like this" as I . . . edited for length [ January 08, 2003, 11:11 AM: Message edited by: Krazy Canuck ]
  16. No. In operations it happens automatically after each battle. Use fireing arcs wisely. KC
  17. You hear . . . Ker-Plunk . . .then a Krazy old man saying "now stay here" as he walks away muttering to himself. [ January 07, 2003, 09:59 PM: Message edited by: Krazy Canuck ]
  18. Damned shame isn't it!? I, for one, would understand and probably do the same if I were one of the designers. At first glance their behavior seems rather childish, but, really what motivation do they have for staying involved with a community that no longer respects their wish's, let alone their efforts. Overall I judge the designers behavior as predictable and perhaps most important, correct! No, there is some type of ®evolution going on here, I don't pretend to understand it but I do recognize it, and predict that very little good will come from it. Oh, and yes, their work is an ART. KC edited for spelling [ January 07, 2003, 10:43 AM: Message edited by: Krazy Canuck ]
  19. . . .pure and unadulterated civility, which quickly turned to revulsion as I realized . . . KC
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