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Hubert Cater

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Everything posted by Hubert Cater

  1. Hi JP, Looks like the files came through and I will be taking a look later today Hubert
  2. Hi J P, Can you try sending again as I have not yet received anything... send to support@furysoftware.com Hubert
  3. Great thread Timskork and I will sticky this one as I have a few ideas to make this thread a bit more interesting... more on that later this week Btw, I can tell you were once in the game industry as the framework for the thread is brilliant Hubert
  4. Thanks for the turns and I took a look and the only thing I can see is that the UK government was transferred to Egypt before the failsafe #DATE of March 1, 1941. So unless the #CONDITION_POSITION triggers were satisfied before the transfer of the UK government then these Commonwealth units will not appear as they appear only for Egypt and not the UK. Problem is that since the UK goverment was transferred to Egypt, Egypt no longer exists and as a result the units are unable to deploy. Hope that helps, Hubert
  5. Which values do you mean? For example the combat values are shown on the right panel in the purchase screen.
  6. Send me the file regardless if you prefer as it looks to indicate something wrong with the game either way.
  7. Hi Baron, Unfortunately this was something I overlooked in terms of game compatability between v1.01 and v1.02 as there is indeed a problem with the replay when replaying a game from v1.01 in v1.02. I will be submitting the files for the v1.02 German patch early next week so hopefully the delay will not be too long as I took some time off for the holidays. A temporary workaround is to load the opponent's turn in the Hotseat directory to skip the replay. Hope this helps, Hubert
  8. CanuckGamer, The options may actually be selected but 'greyed' out so that they can no longer be selected or changed, i.e. these options are locked in for the duration of the game in Multiplayer mode. Can you confirm that this is the case?
  9. Big Dog, As Andrew and others have pointed out this these additions are just to add some variety from game to game (AI only) and usually at very low or applicable percentages. Also as described above there is no need to adjust these via the Editor, simply go to OPTIONS->ADVANCED->SCRIPTS to disable the desired events when starting up a game. Hope this helps, Hubert
  10. Hang in there Merv and I personally apologize for all the delays. Hubert
  11. Here is a handy link on updating your Video Card driver with subsequent links to Video Card manufacturers. It should be enough to get you started: http://tribaltrouble.com/supportdriver Alternatively you might want to try running the game in 16 bit mode and this can be done in game via the SETTINGS dialog. For example the game may be running in 1600x1200x32 and you would just need to select 1600x1200x16 etc. Hope this helps, Hubert
  12. Good news is that it is more than just a straight port and we are adding in a bunch of new features and events so as a result the bad news is that it will take some time. Best estimate I can give is to expect it in some time in the new year Hubert
  13. Mikey, In the folder for the new campaign you've made, you'll need to copy 2 files over from the Global scenario's folder. They are: campaign.ini localization.txt This should fix it for you. You'll also need to copy over these two folders as they contain the images specifically used by the Global Scenario: Bitmaps Interface
  14. Khane, You can go straight for the v1.02 patch for Weapons and Warfare. Also, take a look at the v1.08 patch for Blitzkrieg as it has many improvements for the original game as well as a new Global campaign. Hope this helps, Hubert
  15. Fitzroy, Weapons and Warfare, i.e. the WaW expansion, is a separate product that only needs SC2 Blitzkrieg installed in order to run. For example, WaW has its own campaigns and Editor that work separately from the Blitzkrieg campaigns and Editor. If you purchase WaW you do not lose anything from Blitzkrieg, i.e. you can play all the Blitzkrieg campaigns such as the Global campaign and also play the new WaW campaigns such as the Spanish Civil War campaign etc. Hope this helps, Hubert
  16. In the folder for the new campaign you've made, you'll need to copy 2 files over from the Global scenario's folder. They are: campaign.ini localization.txt This should fix it for you. You'll also need to copy over these two folders as they contain the images specifically used by the Global Scenario: Bitmaps Interface
  17. Hi JP, No way for me to really say without seeing it first hand... can you send me a saved turn, where this error is repeatable, so I can take a look? support@furysoftware.com Thanks, Hubert
  18. xwormwood, As I mentioned in another thread to Timskorn the UNIT event script allows me to not only add in units during the game for both sides, i.e. how the UK receives general reinforcements in Egypt, but it also gives me some flexibility in creating a more challenging AI. The goal is of course not to make it feel like the AI is cheating but rather to make up for what the AI simply does not have which is mostly intuition and a learning curve. For example, one of the reasons the AI receives a few bonus Corps is simply for Garrison duty as this releases the more important Armies and Tank Groups for front line battles. That being said I'd like to highlight why this is important and it comes down to the idea that the AI has a real hard time anticipating Human moves as well as a Human opponent will. For example the AI has a difficult time understanding the big picture as well as a Human player does and may not realize that it can abandon the entire Mediterranean at some point in the game because it is unlikely the Human opponent will attack there etc. To be safe the AI is set to Garrison most critical landing positions because you just don't know what a Human player may decide upon and it was felt that this safer course of action is better than trying to mimick human anticipation badly. As a result it may require front line troops to acheive this, i.e. the rearguard garrison duty, and in turn lessen the effect of an AI frontline assault. Rather than doing this I finally decided upon, and this was after many patches for SC2, that the best course of action was simply to give the AI a few bonus units to improve the overall game play. Of course it is a matter of the additions being reasonable and not just an effect of throwing many more units at you and calling it a better AI. Good thing is that if you dislike any of the additions, and there are others on top of the Garrison Corps, you can always disable these in the SCRIPTS dialog before you start the campaign. In the future I am planning on linking UNIT events to the game difficulty levels so any specific UNIT additions can be fine tuned even further, i.e. less at the easier levels and more at the harder levels but all within a strategic purpose. Hope this helps, Hubert
  19. sargeweaver, Ran the campaign through my debugger and it looks like some units are set to very high action points, for example German Corps are set to have 25 Action Points. If this is the case with most of the unit types it will generally slow the AI down tremendously. Hope this helps, Hubert
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