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Spectre of War

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About Spectre of War

  • Birthday 05/07/1974

Converted

  • Location
    adelaide
  • Interests
    fish
  • Occupation
    fish farmer

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  1. i would like the talk about why I think SS, marines and mulberries and expand on my previous thread. The SS were no better soldiers than the Wehrmacht they just had better equipment. I have renamed units to have wiking,das reich etc. People may disagree they were hand picked, but so was Einsatzgruppen and they were just rapists, murderers and the insane. I don't think the are needed to enhance they game, unless you want to recreate Himmlers dream as well. sic I had a think about marines for awhile. Marines are a seabourne assault force, lots of head, little tail. Without proper naval support and air cover they are toast. Besides, they had a struggle of it against starving japs with rifles and cannon made in 1900, with TOTAL naval and air support. How useful they are does depend on the area of op's, but they are of limited use without support. Mulberries are another item of very limited value. Does anyone know how long they lasted, or how long they took to build. Please tell me if I'm wrong. I think HC did think about these things before he omitted/added them. A bit more detail with the maps would be nice. If I wanted to play civ..... Spectre
  2. This is a great thread. I have spent some time reading all the ideas, and have had a couple of my own. I would like to see the 3-d units to show the level of damage. For example, an armoured corps will have different icons to show readiness and/or damage.Full strength will have a tank icon, but when understrength (7 or less), they will show personnel carriers,providing they are motorized. When they are mauled (4 or less) they will become infantry, noticeable by the armoured symbol in the corner. I felt the original 3-d icons need some reworking, but adding SS, marines and specialist units is too much. Their impact on the strategic war as a whole was not huge. The SS just had better equipment, marines are only as useful as their naval and air support. Mulberry harbours are of limited value as they would be destoyed! in any rough! water, hence the timing for 'overlord'. Saying all that, I'm sure some minor tweaks wouldn't go astray. Expanding the rail rules so they can be damaged/destoyed in sections by partisans ans SF, and rebuilt by, not engineers, but corps (30 days per section)?, effectively sapping the enemies strength Always The Spectre of War
  3. Make that the Nationalist Socialist party, sorry. Only 298 days until the next election here in USA, and I am getting my parites mixed. No, I think you got it right first time, they just swap Hilter's face for Bozo the clown to confuse the masses
  4. I began my career as an armchair general at 10 when my Dad's friend gave me Avalon hill's wonderful games Waterloo & Stalingrad. I played many many 'Wargames' over the years with various degree's of success. Computers finally became affordable and my first 'wargame' was the c-64 Theatre Europe. Many developers worked with the turn based idea but the age of eye candy was here so goodbye turn war. Civilization wet the whistle a little but was not really a wargame, as it was bogged down by irrelevent facts such as how many preformers your nation had. The very best of the turn based was the operational art of war, but mirco management bogged it down, such as moving companies and battalions, as well as maintaining supply "corridors" and such. I had to resign myself to real time wargames (I use the term very loosely here) and FPS's. Along came SC2. I was hooked. WaW was the clincher, I bought the bundle. 90% of my own ideas for WaW were implemented before I even expressed them. I am getting to the point, albeit slowly. SC3 sound great but be careful or you may just get what you want. SC2 is a good game because of what you don't manage, not what you do. KIS, Keep it simple. Saying this I don't mean there is not room for improvements, just think about what you ask for. I myself will quickly loose interest if I have to manage how much steel i have in reserve to produce tanks, or the most ruinous idea, Add nukes that turn tiles into rubble. Alway the SPECTRE of WAR
  5. I tend to have had this problem when I have residue of other programs running. As Mr Cater said in another post, messing with your drivers can create problems. I found formatting and reinstalling my OS was the only sure fire way to fix latency problems when I've messed with my system, as the errors tend not to go away. I wont give any links or names but there are some very good reg\system cleaners around that may repair any damage or errors. Spec
  6. I was wondering if anyone is working on or has made a global campaign. World in Conflict is an awesome campaign
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