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BeauCoupDinkyDau

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Everything posted by BeauCoupDinkyDau

  1. LOL You'd think I just would have went to the source to begin with, huh? Email sent. I'll let ya'll know what he says when I get it back. Edit- He says he'll try to find them, or possibly make them if he has to. I'll keep you all posted. Hey George, Thanks for the link, BTW. I like those winter halftracks you've got. [ September 24, 2007, 07:15 AM: Message edited by: BeauCoupDinkyDau ]
  2. Wow! Great looking map! What mod are you using?!!
  3. There's already an excellent set of yellow base bmps for the Brumm early (forgot who made it) that could be used for the Brumm mid. All anyone would need to do is rework the skirts on the mid and throw in their own camo preff. But the Brumm late will take a lot of time, because IMHO it looks like it needs a total redo.
  4. Hey, does anyone know if there are some alternate buttons for Tarkus's interface menu buttons for CMAK? What I mean is he uses two--I guess you could call them--"non-standard" buttons for 'Load PBEM' and 'Connect to tcp/ip' in the CMAK interface. They're mirror images of the background splash screen that comes with the mod kit rather than the standard buttons that come with the CMBB version. Anyone?
  5. Finally, a decent Ferdie! Nice job, Pat. Now if someone would just make a high quality Brummbar for the mid and late versions! *hint hint* Anyone listening?
  6. Fully agreed, Winecape. Although I like the BFC default unit pics myself (don't like the B&W stuff). Tarkus's interface ROCKS!
  7. Even with a good GPU the game will chug if there are a lot of units on screen. CM wasn't really built to go over a battalion or so, but many scenarios have way, way more units than that. "The Blue Bar Creep" as George puts it ( melikes ) will happen with a lot of units, but more so with scenarios with lots of armor action.
  8. Wow. I thought the devs dropped that sucker like right after it's release. 700 ships you say. Was the game 'community supported' then (i.e. mod teams)?
  9. Game Rankings.com lists the CM games like this: CMSF overall rating (Based on 18 professional game sources. Examples: PC Gamer, IGN, Worth Playing, Armchair Empire, and so on…) 67% CMBO overall (21 reviews): 88.8% CMBB overall (26 reviews): 86.9% How dare they not give my CMBB at least 90%!!! CMAK overall (14 reviews): 79.3%
  10. Excellent post, sarge. :cool: It's not just the bugs that are breaking the game though. It's also the very design that's hurting it so badly.
  11. Not at all. I think many of us (me included) like to see other eras of warfare. I think Vietnam would rock for one. Korea would be cool too, but it would probably feel a lot like WWII with heavier equipment. Some Arab/Israeli stuff might be entertaining as well (although I know little about it at the tactical level).
  12. Agreed Ryan--and that's fine if they do. As I said, I'll get off at this stop. But that does not mean I have to like it, nor does that mean I cannot hope that the designers will come back to the core gameplay that made CM great. Given their past direction and statements though, I highly doubt this will ever happen.
  13. Never partook in that one, but if the author set you on one particular course and then took it in an illogical direction from where you started, then yes, the implicit promise was broken.
  14. Steve, I didn’t change my forum name to conceal anything about myself (as you are implying), but simply because I was bored with the original name I used and it took a while to settle on something else. So to clear the air to everyone else in here: I was originally Vader’s Jester and now my moniker of choice is BeauCoupDinkyDau. And that is that. Yes, I am at a loss to play CMSF—and I’m not crying over it either. I’m not going to whine about the details, because I’ve already stated what I dislike, and to do so again is pointless. You guys are either going to listen to your fan base or you are not. In the end, if you guys stick with the current design, then you are failing on your implicit promise. This is a term writers use to describe the promise a writer is making to a reader when he/she begins a story. The promise implies that certain characters are going on a certain journey and there will be some kind of outcome that the reader can probably count on. Take Saving Private Ryan’s story for example. In the very beginning of the film, you know you will be watching a war film about an attempt to save the life of a loan solider. The writers have made that implicit promise to you. What if half way through the film it turned into a comedy about a pack of college misfits hiking through war-torn Europe? Would that make any sense to you? With CM, the same thing is taking place. You’ve developed a game series with a certain set of core design values that tells the player that they can expect a certain kind of game that will play a certain way. Then when you develop the sequel, you decide to evolve the game (change can be good—as long as it doesn’t wreck what made something good to begin with) into something that is straying very wide of the mark of what CM has always promised to be. Nobody in here was begging for a real-time war simulator. We wanted the next logical evolution of CM (as the wargame hybrid it always promised to be). Sure, most of us weren’t excited about the setting, but almost all of us could put that aside for the next awesome CM experience. We didn’t get that though. We got something that feels like the unwanted stepchild of CM. In the end, it’s your show, but don’t claim that CMSF is my loss, because it’s not. It’s yours. I don’t even have to explain this. The bottom line is going to do all the talking for me, and we both know it. And in a way, that’s a shame—because you guys are a good group of developers that show a lot of support to your customers—and that can be a hard thing to find in this day and age of recycled game concepts and uncaring mega developers like EA. If this is the direction CM is going to move in, then cool, no problem. I don’t expect you guys to change things for me (although I’d really like it), and I’ll step off of the train at this stop. But you have failed in your implicit promise if that is the case, and if that is so then shame on you and the rest of the team. You have taken what made this game shine and opted for some the concepts of less interesting genres that have been done to death and back again. You guys said so yourself (as I posted in another thread): From pg. 8 of the CMBB manual: “The difference is that action in CMBB is paused to allow for player input. We choose this arrangement because we feel it is conductive to players’ development of thoughtful and realistic strategies, rather than the “click fest” that some fully “real time” games can become. It is our opinion that “continuous time” works (very well) only at a very small scale, where there are just perhaps a few soldiers under a player’s command. It does not work well at the scale of a full company or battalion, which is the level simulated by Combat Mission.” That is just one of many concepts you guys seem to be turning away from with CMSF.
  15. Purdy... Making CM "look" the way you want it can be just as much fun as playing it!
  16. All good suggestions, Fritz! Here's a cool flak mod I recently found: And here's a good example of Mike's excellent Shermies: [ September 21, 2007, 10:38 AM: Message edited by: BeauCoupDinkyDau ]
  17. The Hetzer is known for it’s very strong front armor. However, this comes at a price, as it’s weak flanks and tail make it an easy kill. If you know you’re throwing down with one, then do your best to avoid a head to head fight. Try flanking these little beasts whenever you can. Close range infantry assaults are also very effective as well.
  18. I for one doubt that. The only demo BFC produced that was worth the time expended was that of CMBO. CMBB and CMAK's demos were far from exciting, and if I had been a first time buyer at those times, I probably would have skipped CM altogether. I didn't mind all the bugs in the CMSF demo. I just found the whole experience to be rather dull, and...well, NOT Combat Mission.
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