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Robert Isenberg

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Everything posted by Robert Isenberg

  1. you might be but then he might have been also by taking all tanks was the battlefield little cover,gentle rolling hills or flat plains where it would be hard for infantry to move without being seen?
  2. I got a 7500 ati pc card running the graphics on my system(a 900 mhz celeron)and it gives me great smoke effects whether from a burning tank or a smoldering rubble that I blew up </font>
  3. Other games I play Fighting Steel 8.0 Harpoon 97 Starfleet Command 2 Silent Hunter II Destroyer Command
  4. got mine today and mine was sent out tuesday only 2 days to the west coast differences 1 there is nothing stating that this is the 2nd edition(I was a bit worried) 2.cover art of the panther and jagdpanther was lightened up a bit for a much cleaner picture 3.all charts are now in a Bold for verticle charts and a larger font for horizontal charts haven't had a chance to read it yet(i've had it about 5 min) this is what I spotted first but it's looking good so far [ May 01, 2003, 06:25 PM: Message edited by: Robert Isenberg ]
  5. Same here on getting notified on that I'm recieving a 2nd edition soon out here on the left coast along with tracking info this is the best customer service I've seen anywhere Thanks BFC
  6. The NEW CMII engine possible new features like: a slider to give the AI in single player games an aggressiveness * NO more Borg Spotting (Relative Spotting somehow in some GOOD/REAL way implimented ) * Toggle on/off Contour/Elevation lines on the Map *Terrain Fog of War, (if you don't have friendlies looking at it you don't know if it is there) >this will only make a big differance if visual range is greatly impeaded *Make the Map Editor WAY more user friendly, incorporate things like the new Mapping Mission app (only on the PC so far) into the new game engine. Why not try to make the Map Editor in CMII more like the GREAT interface in Sim City. Maybe hire one person JUST to do the Map Editor as it needs a complete overhaul and rewrite from the ground up IMHO * LOS & LOF blocked by LIVE AFV's (i.e. infantry have "some" cover behind live and dead vehicles that are not burning) * Same as above, vehicles and other units CANNOT shoot through other live or dead vehicles that are not burning. (Dynamic LOS) * Full movie replay Yes this is at the head of my wish list * Roster (for those would think they need it) * Multi-turreted vehicles like the Allied Grant and Lee I believe this is being implmented in CMAK so CMx2 should have it * Amphibious units * Realistic modelling of visibility at night * Dynamic lighting effects (two fold: i. As visual effect and more important ii. Integration into fire- and detection algorithms *Change PBEM format to only require two e-mails per turn I don't see it happening because other wise you would be making the game a I go /you go game which is what makes CM much better than what has come before * Collision detection for all projectiles, even those that would hit *Smaller terrain tiles ( 10 x 10 m or better ) *Risk of bogging calculated and determined by greater fidelity in Mean Maximum Pressure theory (Model?) (Note: One example he gives is the Elephant having only 12% heavier nomimal ground pressure (NGP, weight per track area) than a King Tiger, but having a mean maximum ground pressure (MMP) approx double, at 370 compared to 184. They more or less have the same weight and track area, but the suspension designs are quite different.) 1. It is absolutely necessary to give the Scenario-Designer more control over AI behaviour and setup. Example: AI in Operations usually does a very poor setup (If there is wood AI will cramp everything in it), true one can work around, but with open maps this becomes a problem of first order. Solution: The designer can suggest zones of terrain suitable for setup. Also some guidelines for attacking/defending AI would be great, like areas of approach, objective zones, type of general AI behaviour like stubborn defense, counterattack, timings and the like. This is a wide field but in general leave AI as is (No hope of much improvement in this field) but enable more options during scenario design All this together would enable much more challenging AI-battles and more possibilities to generate more historic acurate battles (I mostly play the AI, since PBEMs go forever and need a lot of discipline especially for the loosing side...). Covered arcs set by scenario designer would be great. 2. Atleast direct firing Artillery pieces should be able to fire delayed fuzed shells (when firing a flat trajectory shell bounces off the ground, at first impact fuze is activated). This was done very often on the german side with tanks HE, 88 AT, and all Artillery pieces. If used correctly this results in devastating fire. 3. It is principally wrong not to enable on-board artillery to fire indirect. In the case of german heavy howitzers (150 mm) the guns were very seldom placed farer away from the front then 4 km and often relocated only below 1 km. This of course fits into the dimension of CM. Again this would allow for additional realism and more possibilities in scenarios (Gamey inbalances can be corrected by purchase prizes easily). 4. More terrain types with variyng degree of concealment together with further refined LOScalculations. More possibilities for open terrain battles. More terrain which give Inf concealment when being prone while only partly restricting LOS for AVFs. 5. Active visible camouflage of all sorts of weapons for same reason as point 4. 6. Ability for mounted troops to shoot from vehicles, and proper loads for trucks (much more then 1 Squad infact). 7. Dynamic lighting visible and taken into LOS calculations 8. Turret down for tanks or generally fighting vehicles for observation purposes. 9. "Debug"-Mode to check AI-behaviour for scenario designers. Simply an additional battle parameter where the player can see all the AI units all the time while AI behaves according to set FOW settings. 10. Vehicle crews can remount an abandoned vehicle It is most likely that some thing is broken that's why they abandoned it(though it might be quickly repaired just not the time frame of a game 11. Horses, bicycles, bikes this equipment dies quickly and would be abandoned when any shooting started and would panic way too easily 12. A small API-set: - To read unit database (all values currently visible during unitselection) - To write to the map generator or map selection (All the values currently editable by the user) - To write to the unit selection Thus allowing 3rd party extensions for campaigns and the like 13. Correct representation of relative plate sizes on AFVs for hit determination. (eg. Large T-34/85 turret, small T-34/76 turret). 14. Option to allow same "casualty"-rules as in night battles also for daylight battles. They are obviously much much more realistic then the daylight rules. 15. More finetune options for Operations in determing new setup zones for next battle. (For instance in the "Assault" mode the possibility to determine the weight of flank and middle and treshold for cutoff units), now it's easely possible to have the whole force being cutoff although not a single enemy unit was behind their line when previous battle ended). 16. New operation type "mixed" where scenario designer can determine the sequence of attacker (thus operations where attacker can actually change from battle to battle) either unknown or known to the player. To simulate counterattacks something completely missing now. Actually the same should also be possible in battles where a certain formation (for instance reinforcments) event triggered would counterattack. 17. Moving vehicles produce dust dependend of region and groundconditions. Heavy weapons like tanks, artillery shells and the like produce a lot of smoke which could change a battlefield dramatically LOS wise..., nice to see in open terrain battles... Greets Daniel
  7. Maybe the computer bought you a ground attack aircraft
  8. try putting the CD in the other drive(yeah for some reason it will only allow me to play the game in E-drive
  9. try putting the CD in the other drive(yeah for some reason it will only allow me to play the game in E-drive
  10. Yeah love that too but at least the map is big enought that stern shots are possible
  11. Yes Jeff it came out it's good 1st printing had some errors do you think it will help you in our game
  12. ah this sucks I plan on coming out to meet with new people who play this game and what happens... I get sick have one for me
  13. I will be wearing my red H.A.W t-shirt that and be working on my fancy knotwork and drinking something [ February 27, 2003, 12:29 AM: Message edited by: Robert Isenberg ]
  14. Ok lets take a look at what you got I see 3x81mm mortar spotters just smoke his BUTT he will either leave the hill to get a shot at some thing or wait for it to go away and you only need 1 of them to screw him up while under smoke you move your tanks closer to some cover take on any infantry that is not under any smoke advance your infantry set them up so that when the smoke clears they can then attack repeat as nessessary until you can walk your infantry up to his KV-1 and close assault it the rarity cost is what extra he has to pay to get that vehicle so your job is to deny him the proper use of it if it can't shoot at you then you are doing your job whether you kill it or not in a 1000pt battle he is not going to have very many if he is going to sit on the high spot then make it useless to him Smoke allows you to temperarly change the terrain
  15. Here are some tactics to help 1.use roads or railroad tracks when ever possilble 2.check the ground your tank is going over with the move order 3.avoid soft and sparse trees 4. don't let the AI dictate your vehicle's movement(ie waypoints)do this your self 5. check the groung pressure of your vehicles(click on the vehcle then press ENTER) you want a ground pressure under 11.5 psi if you are going to do a lot of off road driving hope it helps
  16. I would love to come to this do we need to bring my computer or just my copy of CMBB
  17. I think he is quoting a Winnie the Pooh character Tigger who is a tiger that is in love with himself I kindly but firmly ask you to edit your post to remove the T-words, and to refrain from using the T-word ever again. It is racist. If you have to, you could call them as Tigroes, but preferable would be to use "our striped friends from Germany". </font>
  18. I think he is quoting a Winnie the Pooh character Tigger who is a tiger that is in love with himself I kindly but firmly ask you to edit your post to remove the T-words, and to refrain from using the T-word ever again. It is racist. If you have to, you could call them as Tigroes, but preferable would be to use "our striped friends from Germany". </font>
  19. I believe what you need to do is delete the Combat mission BB perfs(perfernces)file its about 2kb then reset your screen res to the desired setting then restart the game the game then should ask you if you want that setting if not then just wait for the setting you want (it will cycle through them) I did it a few weeks ago I think you can try searching for it in the technical support forum
  20. Hi All Ok I've been reading all these posts some are saying it's only for the oil or revenge for daddy well you might be right But do you want to find out the hard way if Saddam has Biological/Chemical/Nuclear capabilities We know for sure he has Chemical(just ask the Iranians and Kurds) he has had 4 years to hide what was not found up until 1998 yes most likely oil is the answer and while Saddam said he only wanted to get back a renegade province back what would have stopped him from taking the whole Arabian penninsula if we hadn't gone in The Big question is what would happen if we just got out of there and said to heck with the whole damn place Everything would just be hunky dory(NOT) Pretty much since the end of WWII the USA has been looked upon as the big guy on campus helping those that might have benifitted us in 1 way or another what I would love to see would be more demand for other fuel sources and mean it
  21. Wow You guys are great can't wait until any other CM based based games come out
  22. Just be sure you are done viewing that segment before hitting done or have saved the file
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