murpes
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Everything posted by murpes
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Manolo, welcome aboard. This will probably be moved to the tech support formum (rightfully so), but before it does: Is either you or your brother using a router to connect multiple PCs through your one connection? This would be a device other than the "modem" provided by your cable company. I've had problems hosting the game behind these, but not connecting - if one of you is without a router, make them the host. Otherwise, there's ports you can open up etc ... but let's determine if you're using a router first.
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The "debate" about CMBB's Infantry Modeling
murpes replied to Battlefront.com's topic in Combat Mission Archive #4 (2002)
You're writing the new engine for the X-Box? -
You pretty much have to have an ISP that gives you webspace, or some other public server. Then basically you just link directly to it when you hit the image button during a reply. They're just links to external web servers. For example, I have a Mindspring account. I ftp'ed this picture to my personal web server: Right click on the picture and choose properties (assuming that you're using IE), and you'll see that is actually links to: http://home.mindspring.com/~capriojd/images/treemod2.jpg If that web server goes down or I remove the picture the link will be broken - it isn't part of the forums. Hope this helps.
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The "debate" about CMBB's Infantry Modeling
murpes replied to Battlefront.com's topic in Combat Mission Archive #4 (2002)
Well, we all like Combat Mission but I think you must more than most. -
The "debate" about CMBB's Infantry Modeling
murpes replied to Battlefront.com's topic in Combat Mission Archive #4 (2002)
Allow me to restate that. I have neither training manuals nor a historical education, but if they are readily available online I'd appreciate a link. To such documents, not the education part. I've had enough school for now, thank you. You guys can quit hiding these from me just because you fear my pbem prowess. -
The "debate" about CMBB's Infantry Modeling
murpes replied to Battlefront.com's topic in Combat Mission Archive #4 (2002)
I have neither training manuals nor a historical education. -
But why hasn't someone in authority made it a sticky post then?
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*Detect* Minefields, no can do, yeah?
murpes replied to Eden Smallwood's topic in Combat Mission Archive #4 (2002)
Not true, they don't show up for me. -
Playing CMBB and CMBO simultaneously
murpes replied to SAMURAI's topic in Combat Mission Archive #4 (2002)
I'm guessing this kills my suggestion as well. :> Personally, I've always felt that the best copy protection is a good manual. CMBB always seemed kind of pirate proof because of the depth of the game. How in the hell could you figure out this game without it? -
Best enhancement to CMBB from CMBO
murpes replied to murpes's topic in Combat Mission Archive #4 (2002)
Cripes, I didn't even mean Adjust Target I meant RESET Target! I love it in PBEM ... in the old method, screwing up an adjust target meant having to abort the entire turn and start over - and hoping you remembered to adjust before you set all the other commands! More realistic this way too. -
"Adjust target" command for spotters. Man, that rocks.
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still broken. And these are certified drivers. I'm getting frustrated with the crap NVidia's been pushing out lately.
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Star Wars Mods available NOW.
murpes replied to Cpt Kernow's topic in Combat Mission Archive #4 (2002)
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I felt the same way when I first played CMBB - with the realization that the technology was under the hood, not in the eye candy. But then I discovered mods, and some of the art (and I do mean *art*) made it feel like a brand new game. Don't consider the shipping art as what you're stuck with. Mod collecting can be a lot of fun, almost a game unto itself.
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I always thought that was standard proceedure for PC games: Buy it on the day of release, install it, and download the patch. Hell, I think Neverwinter Nights had a patch *before* it was released. Of course, BTS isn't under pressure from Wal-Mart etc so they can wait until their games are actually finished before releasing them. The most pressure they get is from us!
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heh. And finally, with the new Detonator driver, is this screenshot, which is 4X AA, hi mipmap detail, and 8X anisotropic. Thanks, Die, I didn't realize I needed the new drivers for this.
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These are uncompressed BMPs and quite large (~3 meg), so I won't post them directly. Just follow the links. Modem users use caution. This image is 4X AA with mip-mapping set to "best quality." This one is no AA with mip-mapping set to "fastest." In particular, check out the road textures and how blocky they are. Also, the jagged-ness of the roofline and the smoothness of the house texture. [ October 06, 2002, 03:15 PM: Message edited by: murpes ]
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I refuse to play CMBB until they release the letterbox version.
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there is an excellent freeware utility called Irfanview that will batch convert just about anything to anything else. <a href="http://www.Irfanview.com" target="_blank">www.Irfanview.com </a> I've had good results getting CMBO to run on my craptop by reducing the color of all the bmps to 16 colors ... really, it doesn't look that bad. Every bmp in this screenshot is in 16 colors and low res. It's all in the quality of the program you use to do it with! Hint: Windows Paintbrush isn't all that good. Also, I've selectively reduced the resolution of a bunch of textures ... you can do all of them, or go the more tedious route of reducing the ones you don't think you'll notice that much. I've found the grass is a good place to start. As always, back up your original bmp folder so you can undo something that you don't like. Good luck!
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CMBB HAS TWO TYPES OF SNOW BMPS!!! (pics)
murpes replied to BeauCoupDinkyDau's topic in Combat Mission Archive #4 (2002)
Here's another snow download. It's a CMBO snow, but renaming it to the light snow bmps as above seems to work ok. It looks horrible with the default tree bases tho. -
Sneak Preview... "CMBB: The Complete Mod"
murpes replied to -E's topic in Combat Mission Archive #4 (2002)
Yes, but it's oddly freakish looking. The problem is you can't have transperancies with 1-bit textures. 16 colors, however, look surprisingly good imo. The total size of the bmp folder in 2 colors is 4.7 M. For 16 colors, it's around 19 M. 2 Color: 16 Color: