Ryan Crierie
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Everything posted by Ryan Crierie
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I'm very skeptical of this entire "module" experience; I want a very comprehensive game right from the start; that's what I love about CMBO, CMBB, and CMAK, you could simulate a very very very large cross section of warfare without having to buy module after module. I would buy these modules if they were fairly comprehensive and theater wide; IE, Northwest Europe from 1944-45, North Africa 1939 to 1943, Italy from 1943 to 1945; The Ostfront from 1941 to 1943; the OstFront from 1943 to 1945; you get the idea. About the only time I'd buy a module other than a comprehensive one would be if the subject matter was so specialized that there was little to no interest in it, such as France 1940, Poland 1939; or WWII:1946, in which you get all kinds of experimental vehicles like the Panther II, Panther F, Panther G Uhu, T29 Tank Destroyer, etc. [ June 09, 2005, 02:05 AM: Message edited by: Ryan Crierie ]
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I'm very skeptical of this entire "module" experience; I want a very comprehensive game right from the start; that's what I love about CMBO, CMBB, and CMAK, you could simulate a very very very large cross section of warfare without having to buy module after module. I would buy these modules if they were fairly comprehensive and theater wide; IE, Northwest Europe from 1944-45, North Africa 1939 to 1943, Italy from 1943 to 1945; The Ostfront from 1941 to 1943; the OstFront from 1943 to 1945; you get the idea. About the only time I'd buy a module other than a comprehensive one would be if the subject matter was so specialized that there was little to no interest in it, such as France 1940, Poland 1939; or WWII:1946, in which you get all kinds of experimental vehicles like the Panther II, Panther F, Panther G Uhu, T29 Tank Destroyer, etc. [ June 09, 2005, 02:05 AM: Message edited by: Ryan Crierie ]
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Ah thanks. But there's a problem with CMHQ: whenever I try to download CMMOS and it's packs I get 500 PASV: Permission Denied EDIT: I'm downloading them normally now, I had to log in as an anomyous user to ftp.combatmission.com with a FTP program.... [ June 13, 2004, 03:15 AM: Message edited by: Ryan Crierie ]
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Can anyone give me a link to where the main engine is now? I've heard it's on CMMODs, but I just can't find it. :mad:
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Could any other Company pull this off?
Ryan Crierie replied to SKELLEN's topic in Combat Mission: Afrika Korps
I'd love to see a hypothetical cold war CM to be made one day.... There's only so many times you can keep going back to WWII before you need to take a breather from it -
What do we want in the next Combat Mission game
Ryan Crierie replied to Uzi's topic in Combat Mission: Afrika Korps
Not really. Just make the divisional markings a separate decal file that's overlayed over the base texture. See IL-2 Sturmovik for a good example of this. -
I'd like to see something other than a shadow, but as others pointed out, this is a ground combat sim, not a plane sim, so a low poly model that looks like the plane in question is good enough. IE, it looks like a Ju-87, even if it isn't accurate down to the rivets...
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We also need some special victory point rules that can be implemented in the scenario for partisans. See, partisans don't play by the same rules as we do. While a conventional military force might seize ground, a partisan might just want to blow up a specific building or do some other task. Also, such rules could be used in non-partisan scenarios. To give an example: You set a Victory Location on some house, which you name the "Kommandants house", and you specify that the partisans must take that victory location and hold it for x amount of turns in the first x turns of the game to gain x amount of victory points, representing the various partisan stuff that was time sensitive, such as snatch n grab operations, grabbing specific papers, etc etc. This could also be used to simulate other stuff such as spirited defenses, IE, if you can hold the seelowe heights for longer than it was held historically, you get x amount of VP points.
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africa korp question
Ryan Crierie replied to Laffertytig's topic in Combat Mission: Barbarossa to Berlin
I agree. We would be able to track statistics or save our best battles for publication on the web. -
africa korp question
Ryan Crierie replied to Laffertytig's topic in Combat Mission: Barbarossa to Berlin
Then why not just code the game to dump all the results of a quick battle into a convient text file that people can use to do their own automated campaign rules with? Biltong has mostly automated his campaign system, but the big stumbling block is the amount of time it takes to track every squad and tank, and then reinput that data into the next battle... And then you can import the text file generated by Biltong's campaign rules into the quickbattle generator as the new OOB -
How about this idea for CMx2
Ryan Crierie replied to David Chapuis's topic in Combat Mission: Barbarossa to Berlin
Makes sense to me... -
This would only be useful in operations, which take place over several days, or across an entire day.
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WOW! Great screenshot's of CMAK-Thanks!
Ryan Crierie replied to Donan's topic in Combat Mission: Barbarossa to Berlin
Please, PLEASE make the 3D models external of the EXE file, and in an easily convertable format so that us modders can create or superdetail our own 3D models for the game using 3D studio max... It would be fun to see a mod of a Sherman with real honest to god sandbags on the 3d Model Or Finnish StuGs with logs on the sides :eek: [ August 24, 2003, 08:41 PM: Message edited by: Ryan Crierie ] -
What programming language/library did Hubert use to program SC? I ask this because I'm a budding wargame designer who would like to at least learn how to make computer wargames at one point in the future...
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Is CM to die like close combat??
Ryan Crierie replied to Jaws's topic in Combat Mission: Barbarossa to Berlin
What the HELL are you smoking, and can I have some? German planes have a completely different set of attributes, they're high speed boom and zoom fighters designed to get in, waste the enemy in one pass, and then go off into the wild blue yonder, while Russian planes were designed to be flown by ill-trained pilots, so they're more into the turn and burn school, and VERY stall and spin resistant compared to the german planes. All this is historical reality. We have a word for you people on flight sim boards: Luftwhiners. [ April 11, 2003, 04:07 AM: Message edited by: Ryan Crierie ]