Ryan Crierie
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Everything posted by Ryan Crierie
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Moding german shoulder boards - Any success?
Ryan Crierie replied to Ryan Crierie's topic in Combat Mission Archive #4 (2002)
Success! Success! [ September 09, 2002, 11:26 PM: Message edited by: Ryan Crierie ] -
Moding german shoulder boards - Any success?
Ryan Crierie replied to Ryan Crierie's topic in Combat Mission Archive #4 (2002)
I went back to the original BMPs to see if I could see where the problems began and ended. That's the original shoulderboard layout. Somefink like half of it is never shown thanks to texturing problems. [ September 09, 2002, 09:33 PM: Message edited by: Ryan Crierie ] -
Moding german shoulder boards - Any success?
Ryan Crierie replied to Ryan Crierie's topic in Combat Mission Archive #4 (2002)
Here's the problem: BTS/BFC made the shoulderboards with a 90 degee angle in them: This is very annoying, as it induces texture distortion, which becomes VERY annoying with a logo like the GDs. -
Moding german shoulder boards - Any success?
Ryan Crierie replied to Ryan Crierie's topic in Combat Mission Archive #4 (2002)
Ah, but we like KNOWING that our uniforms are GROGISHLY accurate! -
It seems that the arm polygons of the german infantry obscure a lot of the shoulder board graphics. I tried to mod the infantry shoulderboards to Grossdeutschland ones using the graphics and info from Mike Dorosh's excellent site: http://members.shaw.ca/grossdeutschland/ And here's the BMP in my editing proggie: But when I put it into CMBB, it comes out as: It's all stretchy and distorted. I'm getting worked up over producing a complete set of GD branch of service uniform mods, but it's not gonna look pretty the way the shoulderboards are modelled. [ September 09, 2002, 09:03 PM: Message edited by: Ryan Crierie ]
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will the full version be more fun?
Ryan Crierie replied to yapma's topic in Combat Mission Archive #4 (2002)
Actually, I have to agree. The two scenarios put forth were rather boring. At Zitadelle, the germans are gods rumbling across the steppes at Kursk. Meanwhile, in the other, they're a small company against a russian juggernaut. In both demo scenarios, it's easy to tell who wins: the side that started with more tanks. BFC should have given us at least ONE balanced scenario, more towards proper manuevering than sheer weight of numbers on one side. That said, I already preordered. -
Dust Cloud's Kicked up by fast moveing tanks..
Ryan Crierie replied to zee's topic in Combat Mission Archive #4 (2002)
This HAS to be put in......make a toggable option for it....."Dust Clouds On/Off" It doesn't have to be superdetailed or linger long, just show a cloud of dust kicked up from a tank's tracks...... -
Can Axis be both sides of CMBB game?
Ryan Crierie replied to miragex's topic in Combat Mission Archive #4 (2002)
But this way, you never have to hear the whining of the Uber-Germans, Uber-Finns, or Uber-Soviets....because if both players have the same men and equipment, the argument that you lost only because of those damned Panthers/T-34s won't work -
You need to fix it to show the carriage in 3d, or are you keeping that for the patch?
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http://www.sagepub.co.uk/journals/details/issue/sample/a011063.pdf Punishing German Soldiers during the Cold War: The Case of Erich von Manstein Bloxham examines the events and rhetoric surrounding the trial and premature release from custody of Field Marshal Erich von Manstein. Von Manstein was convicted of involvement in atrocities on the Eastern Front, yet his story aroused the sympathy of many in Britain, including influential politicians, who believed the Wehrmacht to be innocent of the crimes of Nazism. His trial also fell squarely into a period, the onset of the Cold War, when Britain was attempting to restore relations with West Germany. Pressure both from the nascent West German elite and from within the Conservative government (re-elected in 1951) and its foreign diplomatic corps ensured that a series of dubious legal devices would be used to accelerate the liberation of von Manstein at a time of negotiations about a German contribution to a Western European army. Similar contrivances abetted the early release of another field marshal, Kesselring, and a senior general, Falkenhorst. The releases, and the obfuscations of the soldiers’ war-time records that were an essential part of justifying the releases, constitute a substantial British contribution both to the undermining of the process of war crimes trials and to the rewriting of the Second World War. ..................... A rather good read.......
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Secret Dev Shots from CM:BO found!!!
Ryan Crierie posted a topic in Combat Mission Archive #4 (2002)
While perusing the MIGHTY PENG THREAD, I found these early dev shots of our favoritest game of all time: CMBO! . . . . Looks awfully primitive, eh? . . . . . . HA! Fooled ya! This is just my normal copy of CMBO, edited to look like a beta version! BWHAHAHHHA -
Recently, I've started to play several TCP/IP battles against Droz, and we both find it an annoyance that both he and me have to go through the trouble of reconnecting each time we want to do another battle. Could you look into the possibility of making it so that another battle can be set up by the host after the end of one battle, without having both of us having to do the "reconnection dance"?
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Playing against Drez, I managed to basically ruin his entire plan with a single platoon of Sherman Jumbos armed with 76mm guns. His rounds kept riocheting off my Jumbos, while I blew up one after another of his tanks...... in the next game, he got me back though..... 2 Squads of Canadians assaulting + Several Gerbirgsjaeger + Reverse Slope = Shredded Canadians.
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Ahh , yes, the first ambush... *SPOILERS BELOW* . . . . . . . . . . . . . . . You can imagine my surprise when my my troops marched past a knocked out Jagdpanzer IV, or when my M36 knocked out a Panther, which turned out to be a Tiger. I lost 3 tanks to that first ambush involving the anti-tank gun and Jagdpanzer IV....yargh. Great map, that offered a mix between long range tank duels and close-in city fighting. [ July 21, 2002, 06:13 PM: Message edited by: Ryan Crierie ]
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Something for MODers to do for CM:BB....
Ryan Crierie replied to Ryan Crierie's topic in Combat Mission Archive #4 (2002)
How can they do that to the M3? This is the first I've heard of it... -
Comparison of GeForce Cards
Ryan Crierie replied to Kanonier Reichmann's topic in Combat Mission Archive #4 (2002)
DO NOT GET ATI! DO NOT GET ATI! DO NOT GET ATI! DO NOT GET ATI! DO NOT GET ATI! Have I made my opinion clear? Good! ATI's are pieces of $*&(% that don't even support fog in a lot of games, such as CM:BO and CM:BB. Stick to GeForce and you'll be fine! [ July 06, 2002, 06:15 PM: Message edited by: Ryan Crierie ] -
More Crossed R's at WARGAMER.....
Ryan Crierie replied to Ryan Crierie's topic in Combat Mission Archive #4 (2002)
Some more signs that point to the fact that CM:BB is nearly complete, and in the final stretch: The preview Rune let people play at his house, from what I've read, was largely working, with blue markers standing in for russian troops, which means we have at least a month or two's work left on it. With that in mind, I'm projecting a late summer/early fall release date in my head. -
Methinks CM:BB is in the final stretch as BTS doesn't strike me as a company that hypes a game for MONTHS before the release date....
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It's the Aniversary of Barbarossa....
Ryan Crierie replied to History Buff's topic in Combat Mission Archive #4 (2002)
Here's a higher res version (1.3MB) of the NYT 22nd June Page: http://cgibin.erols.com/ryanwolf/Jun22nd_16color.gif -
It's the Aniversary of Barbarossa....
Ryan Crierie replied to History Buff's topic in Combat Mission Archive #4 (2002)
You mean this? -
I was thinking more of transparent decals applied over the skin BMPs to allow us to select on quick battle screens: "xx SS Panzer" etc,and have markings automatically placed on our tanks, etc for that unit... at the very least, I'd love to have 3 different Tigers with 503, 504, and 505 on their turrets rather than settling for 503 for every tiger in the game.