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Erwin

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Everything posted by Erwin

  1. I don't know if this was done in RL WW2 or not. But, I find it overwhelmingly tempting to send an inexpensive/common (in the scenario) unit like a halftrack (or jeep) ahead of my valuable tanks to check for ATG's etc. I want to use a common vehicle even instead of recon vehicles cos I value the latter's 20mm or bigger guns more than a mere MG in a halftrack (esp for the Germans). In WW2 pics it seems like it was always the biggest armor in the lead (for obvious reasons). In the game however, that is usually a very bad idea. Curious as to how other players handle this. Is it gamey?? (And re womble's point, I agree. It seems to work against the "realism" factor that you know exactly where and when your recon gets shot up. It would terrific to lose sight of it and never hear from it again, until a rescue team goes out to locate it. But, natch can't see how that could possibly work in a game.)
  2. If you can do Dien Bien Phu, it would be a short step to Korea and Vietnam. Not particularly my cup of tea, but after seeing your amazing work on Makin...
  3. *** SPOILERS ** Just past the halfway point at 1hr 58 mins to go in this scenario. On the east flank Co 1 is halfway thru the long skinny village of Froitscheidt heading south. Ammo is still ok, but some units are getting low (a magazine or two) of 9mm. Casualties are not too bad. Average maybe 10-15% casualties. One platoon has lost its HQ. Not sure if the Co 1 HQ can command them as I have never quite understood the C2 system of CM2. In the woods to its west, another Co 1 platoon is making slow and careful progress to clear out the US ambushers who sit astride the path thru the woods and the only way Co 1's vehicles can get to them with resupply. To their west a Stug has made it to the woods/path edge and caused some US casualties. But, not before something KO'd two halftracks. I didn't see or hear any bazooka whoosh, so am wondering if it's a 50 cal someplace. (Can a US MMG or rifles KO a halftrack??) Going west again to the open area of the map, the two recon vehiles incl a Puam a brave crew reoccupied after abandonment have been KO'd by arriving US M4's in Schmidt town. 3 M4/75's and a 76 were spotted. Maybe another one that can't see seen. I brought up my 100% Tiger as I thought the long range etc vs an M4 would be to my advantage. But, while he missed twice, the M4 hit twice disabling the Tiger's main gun!! (Man, that has happened too much in my CM games.) So, now that it is merely a movable MG bunker, it is being sent to be in front of the aforementioned Stug as it attempts to force the path thru the woods. Am taking vehicles on MOVE thru the woods edge to avoid fire from Schmidt, but it's very slow going in the dense woods. Kommerscheidt is completely occupied and the 2nd Co Pltoon with no HQ is currently guarding it vs any counterattack. Am resupplying them, as I will probably have to use the men elsewhere. One of the halftracks got KO'd by ATG's that I see in spur out of the main woods, and also in a trench near Schmidt. (I thought I had killed everything in that damn trench with 170mm ages ago!) Co 2's HMG's are in the buildings the the west of town fing at a crescent of buildings containing US ever further west. US arty falls every now and then, and I have kept all the inf in buildings, HIDE when needed. Even so, the Co HQ, my single very valuable FO and a couple of the HMG's have taken casualties. For a scenario this size I really miss not having more than one FO as he calls arty significantly faster and more accurately than a regular HQ. Finally KO'd two M10's and two 76mm ATG's in trenches. But the other HQ's used a lot of ammo in the process. Am out of 170mm, and only a couple dozen rounds of 120mm left. Still have 60 rounds of nebelwerfer amo, and about the same of 105mm. Co 1 still has 40-50 rounds of 81mm. Co 3 was low at 18 rounds. I sent Co 1's mortar halftrack with its 14 rounds over the Co 3 mortars... This was interesting. Despite not having the same HQ at all, as soon as Co 1's mortar halftrack got to Co 3 mortsrs they IMMEDIATELY showed the extra 14 rounds as available. Next turn, I found the mere action of making a waypoint for the halftrack away from the mortars was enough to reduce the ammo by 14. When I canceled the waypoint, the mortar shells available immediately rose by 14 again. So, this seems to contradict the ammo sharing rule that units must have the same immediate HQ. I tried to get my 3 previously damaged Tigers into a keyhole position to KO one of the newly arrived M4's. Once again it hit the front of one Tiger, damaging it some more, before the Tiger finally landed two or three shots and KO'd it. You'd think one hit would be enough. But, now I fear the US tanks and am sending them through a valley in the west with the reserve platoon from Co 2 so I can attack the buildings at the west edge, use them for cover, and come down into Schmidt from the west hill. That will be all I can do till I get back to town in a few weeks...
  4. Yes, there are far worse bogging terrains that could exist. We were originally discussing how hard/time-consuming it is to get the 90+ vehicles in this scenario across the river when there is no opposition and therefore no point to it other than traffic management challenges, so why not just start all the units already across the river (or have the river crossable for a few dozen meters at the ford so you can quickly get eveyone across without vast numbers of waypoints with varying delays or a huge pile up).
  5. Also, being a grog wargamer is a great chat up topic at clubs and can bring very lucrative sponsorships (I heard...).
  6. I didn't realize there was no option for a hard end to a QB as opposed to variable ending. If that is so, it makes competitive play harder since it's more fair to both parties to know the end turn... especially when in a tournament and one is competing vs other players who are on the "same side".
  7. In CM5, you realize that when you agreed to the d/l terms, you have actually JOINED the Army! (And some will STILL be demanding more realism!)
  8. It's probably some girl who has a crush on him but is too shy to say. Girls can often appear hostile in thoise situations. If only Valentine's day was closer, she could send a card!
  9. Read the article. Find it incredible that "just enough" incriminating evidence was left by these "super warriors". Smells...
  10. Absolutely would love to see it. Unfortunately am prepping for travel till end of November, so playing time is almost over till I get back.
  11. I decided to put all of yours in an Afrika Korps folder and hope some kind soul designs Tunisian or NA scenarios.
  12. Hopefully in a good way(?) Redwolf. This will be great fun regardless of the actual assumed date.
  13. Anything that creates more variety is very welcome.
  14. Maybe he knows hehe....? Would love to help, but will be traveling in a few days minus CM-capable PC for a few weeks.
  15. I love this! Now that Egger is doing Afrika Korps mods, I hope we get some AK scenarios.
  16. Thanks Egger. Got all your great-looking Afrika Korps mods from CMMODS. I am only regretful when you do the same mods as Fuser/Aris has done, as it forces way too hard decisions re which to use.
  17. Ah... I didn't realize that one only needs to unzip rar #1. The problem is when I unzipped rar #2. I did get it CMMODS version as well, so probably I have all the files ok. But, just in case I tried unzipping both rars from the BF d/l. Just to check, exactly how many bmp files should be in the buildings mod folder once unzipped? I have 134.
  18. This looks SO amazing LLF. I may actually have to emerge from my hole and attempt H2H just to play this. (But, I am really scared...)
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