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von Murrin

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Everything posted by von Murrin

  1. <blockquote>quote:</font><hr>Originally posted by Panzerman: Trolls...where...oh you mean Wombat.<hr></blockquote> Yay!! it caught!!! HeeHee!!
  2. Dude, WombatGeneral, this is another general forum topic. That's why they locked up your other posts.
  3. The mortar park is good, and I use it a lot. As far as using shot pattern to find it, if you group all your target points within 2m or so (essentially same spot), it's hard to tell where it's all coming from. The only thing to really watch for is random counter-battery fire. I'll do this if I suspect that my opponent has a park (those handy 81mm OBA work well for this). This really amounts to not setting up in woods. Nathanael
  4. <blockquote>quote:</font><hr>Originally posted by Chad Harrison: reality: yes CM: no how many of us when we first started to play CM put a zook/schreck or squad on them seeking better cover only to have them get shot up instantly?<hr></blockquote> Heh, me! You played ASL too? Nathanael
  5. This originally appeared after the post by the now infamous WombatGeneral. Trying to get that post off the page. Nathanael
  6. <blockquote>quote:</font><hr>Originally posted by Captain Wacky: Now that he is on the Antithicess thread, I scathe him routinely <hr></blockquote> Oh, I see. Now it's personal. Nathanael
  7. <blockquote>quote:</font><hr>Originally posted by Captain Wacky: I think he gave himself away when he said how much he would like to be a "wargamer maker guy." ME SPEN D 4 YEARS A HVAR AND ME STIL TOK LIC ARHGIE<hr></blockquote> Heehee. Don't bludgeon him with argie! That's not very fair to argie. Nathanael
  8. <blockquote>quote:</font><hr>Originally posted by Slapdragon: Dogwash, it means scum sucking newbie.<hr></blockquote> Err... but, we don't go down there! As for CG - I think I'll take my rubber truncheon home. There's no work left for me. *snicker* Nathanael Edited because I can. [ 11-30-2001: Message edited by: von Murrin ]</p>
  9. I do agree they seem to have had some serious issues since Counter Strike, but I still play it. So they aren't totally damned. Nathanael
  10. Jeff, I can't think of a more appropriate sig than yours right now. Nathanael
  11. Hehehe!! I could say plenty, but I don't have to anymore. Oh yeah, third time today! YES!! YES!!! *Ahem!* Hi Mom! Hi Matt! Nathanael
  12. Chad was referring to the fact that textures don't affect the mechanics of the game. IOW, they could be neon pink and the game won't play differently. Nathanael
  13. <blockquote>quote:</font><hr>Originally posted by Urban Shocker: I am working on a campaign which will encompass a 22 x 22 km section of land. Each sector map is 1 sq. km. What should be the unit limit for that kind of area. The only thing I found on the subject was in a book called "Against the Panzers" which states that an American battalion covered 1-5 km depending on the situation. Does this seem reasonable?<hr></blockquote> Not exactly sure if this helps, but some general numbers for ya: Regt: 2-4km Batt: 1-2km Comp: 0.5(?)-2km It's not so much frontage as depth of the formation. Nathanael
  14. ROTFL!!! Herr Oberst, that's hilarious!!! <blockquote>quote:</font><hr>i notice that my troops dont shot up towards hills<hr></blockquote> Hmmm... Must be playing the infamous Shangri-La level. Nathanael
  15. <blockquote>quote:</font><hr>Originally posted by Leeo: Hi Hon..., er, I mean Mom!<hr></blockquote> You sick bastard! LMAO! Hi Matt!
  16. Very nicely put, and how true, too. The funny thing is that we as 'gamers always find something that needs to be tweaked/fixed. It struck me the other day that we have this near-perfect game (a miraculous achievement in itself), and we demand more. Now, I have nothing against the "bit closer to heaven" philosophy, but I think we have to give credit where it's due. Not that we don't, but, for BTS, more is better. Let's face it: anybody else would have given up by now. Thanks BTS - I've never had more fun and less frustration before. :cool:
  17. Wow, 2 from Minneapolis, 1 St. Paul (patron saint of lost drivers ), and... ME! Hopkins,Minnesota: Where there are just enough trees to spare us from the sight of, and wind from, North Dakota. *snicker* Us Minnesotans need our own little LAN party, ya? Ya Betchya!. Nathanael [ 11-28-2001: Message edited by: von Murrin ]</p>
  18. RE: Original post. I think more people (including me) are using exotic troops/mixes because all of us went vanilla right away. What I mean is that many players are looking for a challenge or something different to mix it up a little and keep the game as fresh as when we started. Example: I got bored the other day and played a QB. Wanna know what I set up? Too bad 'cause here you go. 1500pts, night/heavy fog, village, AI Polish Airborne, and German attack. Me? I took Gebirgsjagers. It was really different, really fun, and really humiliating. Nathanael
  19. Easily the Hetzer. Unless you're talking purely cosmetics. Then I'd have to say the Hotchkiss cause they're just sooo cute! Nathanael
  20. Nice. You know, without textures, it looks somewhat like a Merkava (sp?). Nathanael
  21. Ahhh, there it is. Oh, I definitely want that. Nice work. Nathanael
  22. The pic doesn't want to load all the way. I do like the corner I saw however. I'd love to test it out. Nathanael
  23. <blockquote>quote:</font><hr>Originally posted by JasonC: StuG were not organic to FJ divisions. Both FJ and Luftwaffe field divisions, like all infantry divisions, did have a divisional AT battalion, which usually had towed PAK but sometimes had 1 company of StuG or Marder, or one of each. In addition, there were a few - very few - higher level StuG formations that were part of the Luftwaffe ground forces, and designated "FJ". Just like army StuG brigades, these were independent battalion-sized units (called "brigades" as a legacy of the old artillery unit size designations StuGs came from) at the corps or army level, used to support this or that line infantry division. They seem to be the source of the CM StuG availability.<hr></blockquote> Thank you for clearing that up. Nathanael
  24. <blockquote>quote:</font><hr>Originally posted by Puff the Magic Dragon: Hehe - and he has only played vs the AI<hr></blockquote> LOL!! I get the feeling that this particular individual prefers to play RPG's. Not that that's bad, but it would explain his particular slant. Nathanael
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