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PiggDogg

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Everything posted by PiggDogg

  1. Glider, Your opponent was a whiner and not worthy of respect. Cheers, Richard
  2. Glider, CM is a game that cheating is well nigh nearly impossible. Indeed, I have never heard of any CM cheats (thank goodness that such cheats don't exist). THUS, once the players agree and abide by the game ground rules and once a CM game starts, almost NOTHING is illegal or gamey. :eek: If the CM game allows some activity, you are correct to use that activity. Yep, this means that if not agreed to beforehand, you can buy super invulnerable tanks, you can use jeep suicide runs to scout the enemy, you can attack with de-tanked tank crews, and you can target nuke arty to immobilize and gun damage enemy tanks. Just agree to any limitations before the CM game starts. If something seems unbalanced and unfair in a CM, and polite CM players know what is unbalanced and unfair, agree to eliminate such irritants in the next game played. Some may disagree this these sentiments, so be it. I expect my opponents to come at me with anything that the game allows, historical or ahistorical. I will do the same to my opponents. Cheers, Richard [ February 23, 2004, 12:38 AM: Message edited by: PiggDogg ]
  3. Guys, All of this stuff looks like the ViaaaGraaa - V_I_A_G_R_A - VIAAGGGGGRRAA emails that I get all of the time on my email accounts. :eek: Cheers, Richard
  4. Shock, I remember PzArmee Afrika, and surprisingly, I found the game in my game closet almost immediately. :eek: According to the rules folder, it was published in 1973 (darn, that was a long, long time ago ). It gave a pretty fair illusion of reality, and it was fun to play. It was a good game, and we played it off & on over many years. Supply dumps and truck units dictated the tempo and large movement factors allowed sweeping maneuver. German units were tank battalions and infantry regiments. Commonwealth units were tank and infantry brigades. Italian units were regiments for both tanks & infantry. Stacking is 3 units, about one division. In any turn, the Brits are effected by loss of command control where units on certain hexes, about 30%, cannot move. I agree with Jason's statement. PzArmee Afrika's scale seems to be a bit too large to setup reasonable sized (2000 pt) CM sized battalion battles. Hope that this helps a bit. Cheers, Richard
  5. JJL, In a long ago BB tournament game, from a small wooden building, one of my Ruskie FT teams killed a PzII as it drove past that building on an adjacent road. :eek: It was most interesting, gratifying, and a quite unusual occurance. Many, many moons ago, in a BO game, an American FT team on the top floor of a two story building killed a German halftrack. Otherwise, I have not seen FT teams kill any other vehicles. Thus, I would not bet the usefullness of FT teams versus vehicles. However, if you are set up to spring a trap, do it. It should be fun filled experience. Cheers, Richard [ February 17, 2004, 10:29 AM: Message edited by: PiggDogg ]
  6. Guys, I can verify JasonC's post regarding the origin of the term 'grog/grognard' as it applies to hardcore wargamers. I started wargaming at modern board wargaming's inception in 1958-60 with Avalon Hill's publication of Tactic II and the original rectangular Gettysburg. Throughout the 60s, I collected and played all of the early AH classics as they came out: Afrika Corps, Stalingrad, Chancellorsville, and the pawn version Civil War. The AH games progressed to such classics like 1914 and Jutland. Eventually, during 1969, someone introduced me to the first or second issue of S&T Magazine published by Simulations Publications (SPI). Having a job and being in my last year of college, I immediatley subscribed to S&T. S&T was a truly unbelievable revelation being so analytical and historical. Indeed, I may actually may have those most early S&T issues in a box in my wargame closet. By the way, that closet is chock full of board wargames, mostly S&T magazine and SPI wargames going from the very first S&T magazine game through the early 90s. Truthfully, I cannot remember exactly when 'grog' describing the hardcore board wargamers first appeared. My guess would have been in the very early 70s. :eek: Maybe I can look up some of those old, frayed S&Ts and see when 'grog' first appeared. However, that sounds a whole bunch of work for such a small subject. So I probably be lazy and complete my CM pbem files. Now if someone wants to offer me a free winning lottery ticket ... Cheers, Richard :cool:
  7. Omi, There are a large number of threads discussing methods to successfully attack in BB. These principles apply to AK. JasonC, the Michaels, and other knowledgable grogs on this forum have presented these posts. Many are in the 'Frequently Asked / Useful Post' thread at the top. Look these posts up and learn. I'll present the short answer. In BB & AK, infantry will not cross open ground under even the lightest of enemy defensive fire, even from long range MG. Under such fire when in open ground, the attackers go to ground, become suppressed, seek cover, and don't continue to where they were ordered. Thus, the defending units must be suppressed or their line of fire to the attackers must be blocked (probably by smoke) so that they don't fire at the on-coming attackers. To accomplish this, when compared to BO, the attacker must take much time to discover, fix, fire at, and suppress the defenders. Further, from cover, the attacker must use massive firepower superiority on the defenders. Find the articles and apply them. Good luck. Cheers, Richard
  8. Knives, JasonC is a hermit monk who lives in the remotest and farthest reaches of the Himalaya mountains. He has no other life than CM. :eek: :eek: :eek: I'm kidding !!!! He is a knowledgable and good guy who knows his stuff. We appreciate and thank him, and one can listen and learn. Cheers, Richard
  9. Boney, You used the magic words "pinned down" as a prerequisite for successful assaults. I used the equivalent magic word "unsuppressed" as a major factor for unsuccessful assaults. Pinned down and suppressed are equivalent terms. Eliminate my double negative, and my prerequisite for successful assaults is pinned down/suppressed. In short, as both you and I stated, in BB & in AK, a prerequisite for successful assaults is that the defenders be pinned down/suppressed. If the defenders are not suppressed, the assault probably won't work, or the attacker will suffer disproportionate casualties. Cheers, Richard
  10. JJL, Just don't let your AFVs get within 200 meters of the cover where enemy infantry AT teams can be. It is just not worth the risk of losing a 100-200 point AFV to a 20 point AT team. :eek: Beyond 200 meters, AFVs are invulnerable, at least from the infantry AT teams. Tanks are not invulnerable. They just bounce small arms fire and AT shells that are smaller than their armor can bounce. Have patience. You don't have to win every CM game by a total victory. Let the enemy come to you, and use your infantry AT teams to whack his tanks. :cool: Cheers, Richard
  11. Boney, In BB & in AK, if one uses the macho Finnish tactics of assaulting close to unsupressed defending troops, he will have few macho Finnish tactics troops left to fight later in the battle. Such tactics will most surely give one's opponent a bundle of extra notches on the stocks of their rifles, mgs, & PPSHs. Cheers, Richard
  12. Guys, In my CM experience, zook, schreck, and piat teams must rotate toward their intended target in order to fire. This might be less than a second to a very few seconds, but such teams don't fire until they rotate and zero-in on their intended target. Further, in order for AFVs to kill AT teams with no danger from the AT teams to the AFVs, have the AFVs stay a bit more than 200 meters from the cover of the zooks & piats and a bit more than 225 meters from the cover of the schrecks. Always have your own infantry in front of your AFVs to spot the AT teams and enemy infantry and AT guns. Then let the properly placed AFV whack the AT teams with HE supported by the spotting infantry's fire. There is seldomly any useful reason to take any risk by allowing one's AFVs within the range of enemy AT teams. Also, do a search over the past 3 years and take a look at the vast number of excellent posts from JasonC regarding most every aspect of how to attack, defend, and counterattack in CM. :eek: The boy obviously does not have a life except CM. However, that is quite good for the CM community. Such profusion of posts is a cornicopia of CM knowledge for all CM players, both newbie and grog. Indeed, myself and others thank JasonC for his kindness in spending large amounts of time in posting his accurate and voluminous CM knowledge. Cheers, Richard
  13. Guys, 1941 - a really funny movie. I loved it. Cheers, Richard
  14. Darn, total disrespect to the commonwealth troops. Cheers, Richard
  15. Guys, """ Who's got all three CM's on their hard drive still? """ Yep, I have all three CMs on my hard drive. :eek: I am presently in a couple of tourneys which utilize BO. However, I suspect that these tourneys may be switching over to AK in short order. :cool: Cheers, Richard
  16. Ryan, I guess that you post indicates that CMAK is not at imminent release. Oh, sadness in Mudville. However, tomorrow is a new day, and all shall be better with the world. Also, each new day is one day closer to CMAK's release. Cheers, Richard
  17. Guys, Does the opening of this CMAK forum mean that CMAK is soon to be released? :eek: If yes, when? Cheers, Richard
  18. Just saw the Clashes on Discovery. It was quite worth while and a real step up for TV. Every one who plays CM would enjoy this quite a bit. However, I don't think that a whole bunch will be learned. Indeed, some education will be imparted upon the unwashed masses, rabble, and riff raff. :eek: Cheers, Richard
  19. Cabron, I agree that humans are not good a remaining silent and stationary indefinitely (wow, that is a real long time) or for long periods of time. Over longer periods of time, two to many hours, such is true. Natural fidgitiniess and calls of nature might nearly require movement, talking to one's buddy, ord lighting a cigarette. However, over the small time period of a CM battle (20 to 40 minutes) plus a lead up time to the CM battle (maybe, 30 minutes), anyone can and probably will remain stationary and silent for an hour or so or longer. Certainly, a soldier knowing the likely, permanent, and final result of moving or blabbering (that is, exposing one's position and thus, making one's soft human body subject to being pierced by shrapnel, bullets, and debris), most every soldier would have the proper incentive to remain real quiet and real still for as long as necessary. One must suspect that such a quite and still period can easily be for at least an hour and can probably be for many hours on end. :eek: Indeed, under such a sword of Damaclese, kabitzing with one's buddies, lighting a cig, or tending to the calls of nature, would probably wait a more appropriate and opportune time. However, maybe, I'm wrong. Cheers, Richard
  20. Red Line, "Senarii" ?!?!?!? Lol. :eek: Obviously, you had taken some Latin during high school. In high school, I had 5 years of Latin, many, many years ago. Actually, according to the dictionary, scenarios is OK as the plural. Cheers, Richard [ September 14, 2003, 12:23 PM: Message edited by: PiggDogg ]
  21. Guys, I suspect that CMAK is getting close. Cool. Cheers, Richard [ September 11, 2003, 11:39 PM: Message edited by: PiggDogg ]
  22. Guys, This thread is great for a laugh. I am somewhat surprised that MaddMatt has had the forebearance that this thread requires to continue. :eek: Indeed, how can anyone be so bad if his name is Good Ale? Maybe his alternate name is Good Lager. Keep it up. Cheers, Richard [ August 17, 2003, 11:12 PM: Message edited by: PiggDogg ]
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