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PiggDogg

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Everything posted by PiggDogg

  1. oops, my just prior message is in the wrong topic. sorry.
  2. First to get the nice part of the Brit/Can/Pole Infantry. Their paratroops are tough as nail and can stand with any German infantry. Now the bad part, B/C/P line infantry just doesn't have the firepower to stand with most German infantry (of course, excluding the German security troops which is as bad as the B/C/P infantry. B/C/P tanks/armor are marginally better than the American's and we know of the general problem of Allied tanks versus German tanks. The assorted B/C/P 'funny' vehicles help redress the inferiority of B/C/P infantry. B/C/P off board arty is excellent. The surprising unit is the two inch mortars. They kill German AT & infantry guns like no one's business. Otherwise, they are of marginal value, because they do not kill German infantry. I tend to use at least one 2 incher per platoon and spread the rest out to spot & kill enemy guns. I almost only play random most everything quick battles. These somewhat replicate the vagaries of war. I just live with what the computer gives me & my opponent. I do groan when I am dealt the B/C/P, but I live with it and make do. The Fates speak and I do what they utter. Hope that this helps. Richard Cuccia, richardcuccia@home.com, ICQ# 116577632
  3. Will the remnants of the Dirty Dozen be able to drive and escape in this vehicle?? LOL.
  4. Crews are also good for occupying captured, but bypassed flags. Personally, i think that the game allows them more abilities than they probably would have had in real life. but rear area flag sitting is a good use for them. Richadr
  5. If you badly outnumbered & getting your head handed to you and you want to lessen your casualties by running, use withdraw. Every second that you are receiving massed fire will cost you men, so it is better to run & have someone to fight later on. Richard
  6. yep, the computer random generator has a delicious way of evening things out: everyone gets junk & crappe, units that no one would pick. The generator gives the illusion of reality by just giving each side random junk and forcing you (and the opponent) to just make do with the hand that you are dealt. No tiger tanks -marders; no SS killer infantry -regular line infantry, no paratroopers -regular grunts ---MAGNIFICENT !!!
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