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Jussi Köhler

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Everything posted by Jussi Köhler

  1. I'm just glad you sent it before the crash... Think about waisted time otherwise...
  2. I've had similar problems and it wasnt becouse of heat. I recently installed Windows XP and used the 15.70(???, not sure, cant remember) drivers with my Geforce 2 MX400. CM kept crashing over and over... After I tried the 23.10(not sure now either) drivers, the only problems I've had are the AAR screen... Just my 2 cents...
  3. Oh this has certainly awakened my Appetite for Destruction... Please, please, could I get some...? One copy is enough... Plz... jussikohler@hotmail.com
  4. Sounds... different I´ll certainly give it a try if you get around making it... The basic idea sounds really interesting!
  5. You can clear hostile minefields with engineers(satchel charges )only. No other way. If you have room to maneuvre you can allways drive around it. As for driving through it, I would´nt do it unless theres no other way...
  6. I think its an interesting idea... I just think that remaining fuel should be relatively unknown, so that you run dry like after 10-25 turns... It would certainly make the scenarios even more interesting... Should the fuel last longer if the AFV just sits in overwatch position without moving???
  7. Here's a brief preview... http://www.cgonline.com/previews/combatmiss-02-p1.html
  8. I think thats absolutely excellent idea!! I just think that it might mean some pretty big changes in the code... Still something to think about... Maybe in CM3 or something... I can just imagine a scenario when you think your winning and an additional company of inf arrives... Especially if you can give the forces some kinda approach they "have" to use (unless the TacAI doesnt like it). Definetley something to think about...
  9. I really like the rough and that PZIV!! Especially the contrast between the darker and lighter areas of the PZIV. Way to go man How bout making a beach-mod with small bars, umbrellas and jet-ski rentals
  10. Looks very good!!! How bout "fuzzing" the lower portions of housewalls so they blend better with sand I know, its unfair to never be 100% happy when mods are of this high quality... Really awsome dude!!!
  11. I´d like to playtest it for you. Tried to e-mail you but couldnt get through :mad: . Please send it to jussikohler@hotmail.com BR, Jussi
  12. Simply A-W-E-S-O-M-E ! ! ! ! Just downloaded DFDR and that last one is a musthave as soon as possible!! Stunningly beatiful in its simplicity!!!
  13. Check out www.combat-missions.net and www.combatmission.com. Both rock! There are SEVERAL others out there, but these are my favorites.
  14. Oh yes please good Sir!!!! I´d very much like to play your pack. I think I´ve played almost all operations I´ve found and in need of more. If you could please send it to jussikohler@hotmail.com Thanks, Jussi Köhler
  15. My expectations for improvement for CM2 are only and totally on the gameplay and AI front. I totally agree with Heinz 25th PzReg on his points and would like to add for myself that as for graphics, the level we have now in the newest Hi-res mod are quite adequate for me. Especially when my desktop isn´t exactly up-to-date... I just wonder how many people are today playing CM from their laptops... Hope it will still be possible with CM2... Please, please leave the graphics as easily "moddable" and concentrate on the rest...
  16. This has I believe been discussed many times... Press Print Screen for screenshots. It copies them to the clipboard. Paste them further from there. And no. No way to make whole films...
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