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The Beastmaster

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  1. I am sure we all understand your wanting to know more, as I posted a request for more info, screen shots, etc... anything, a few days ago, and a couple of kind souls helped pointing me to a couple sites with interviews, etc. via using this forum, and I'm sure if you look back a few days in this forum you'll see it. I believe that they don't let much info out less-so for reasons of not wanting to tip their hand, so to speak, to the competition, but I assume the main reason is that they don't want to tell us of something that they planned to put into the game, but is later realized they couldn't. Once that is done, there are way too many unreasonable flame-the-game-maker type responses that tend to pop up. It's sad, but I'm sure you all know how that story goes.
  2. Just thought I'd mention, I got the new Sept issue of PCGamer in the mail today, and it has a nice one page story in it on Combat Mission 2 in it. They also listed it as being 45% complete. I really have to wonder how accurate that guestimate is.
  3. Yes, I know Combat Mission 2 is in beta, but we can't read the boards, and I'm curious to see any info on potential system requirements and to drool at any possible screen shots or info about the possible units, etc... Is there anywhere to look up and see/read any of this info? Or is it totally hush hush? :confused:
  4. Hello? No forum people's response, and no game makers response after checking this post for a week now, often two times or more a day. I find it hard to believe that none of them will answer this one, after so many responses to so many other questions that I've seen in the past, thus I am now suspicious.... I would really like to have an answer as your game looks fantastic, but with no return policy, for something that could easily end up as coaster material if it doesn't work, at it's price, it's an expensive gamble for potential coaster material.
  5. I saw that post, but it doesn't confirm that the problem is related to all Voodoo 3's or just AGP versions. I've seen people using PCI Voodoo 3 versions post on other reader reviews sites, saying their's works great... but then again, I've read posts of how it takes quite a few games before the white outs start showing up... so... I'd like a little more detailed information before I decide to buy, or not.
  6. Still waiting to hear from someone who represents Combat Mission (i.e. a programer or BTS) to respond with what they know of this situation... I asked for a response from them (as well as from other Voodoo 3 owners) in my original post, but no info yet. (sigh) You know, the most frustrating thing is, you plug in new drivers and suddenly, older, cherished games don't work any more, so I'm not buying the game until I get info from them.
  7. This is exactly what I am wondering... Is the Voodoo 3 problem only a AGP one? Or is it a PCI one as well? I really wish someone from Battlefront/Combat Mission would respond and give us the scoop if they know.
  8. Okay I'm curious, are the Voodoo 3 3000 graphics problems just an AGP problem or a PCI problem? Please sound off if you have either and if you are having the problem or not, and what driver version you are using... and any info that any of the game makers (who post here) have or our moderator has, would be appreciated.
  9. Can't the 3D of a Voodoo 3 be disabled, and the game played in 2D on a Voodoo 3? I have a Voodoo 3 and have been watching the Voodoo posts and problems for some time now, and I am curious if the game can be played in 2D on a Voodoo 3?
  10. Can't the 3D of a Voodoo 3 be disabled, and the game played in 2D on a Voodoo 3? I have a Voodoo 3 and have been watching the Voodoo posts and problems for some time now, and I am curious if the game can be played in 2D on a Voodoo 3?
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