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Everything posted by Vanir Ausf B
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Roadmap for CMBN releases
Vanir Ausf B replied to PanzerMike's topic in Combat Mission Battle for Normandy
I don't see that happening since CMFI will be CMx2 version 2.0 out of the box. -
Yes, you just have to keep the camera at a high altitude. I would personally have preferred the lines to be persistent at a closer distance. It would be perfect if the distance at which the lines disappear were reduced by about half. Unfortunately I haven't seen Niessuh around for a long time and I haven't a clue how to do it myself. There are other grid mods out there that are persistent. Bil Hardenberger made one. Aris also made a hi-res one, but the lines are very thin and only visible at close distance, kinda the opposite of Niessuh's.
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Where is the full list of new units?
Vanir Ausf B replied to gunnersman's topic in Combat Mission Fortress Italy
Aye, all that's missing are the mohawks and seatless leather pants. I predict that will be one of the first mods. -
Squads the size of platoons
Vanir Ausf B replied to Scrummage's topic in Combat Mission Fortress Italy
I would recommend not waiting that long -
Will CMFI pass the Kettler test ?
Vanir Ausf B replied to noob's topic in Combat Mission Fortress Italy
I think the question isn't will CMFI pass the Kettler test, but will Kettler pass the CMFI test, i.e. will he ever win the demo scenario? -
This would be ideal for using tanks to lay smoke screens. Unfortunately it seems from the description that it won't be usable in that manner.
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Did you spot the thread on *CMBN* upgrade?
Vanir Ausf B replied to MikeyD's topic in Combat Mission Battle for Normandy
I will definitely buy CMFI, but I may not play it much. -
Roadmap for CMBN releases
Vanir Ausf B replied to PanzerMike's topic in Combat Mission Battle for Normandy
That's my understanding as well. Although they haven't said anything about the patch recently that I have seen I assume it's still on the way. -
AAR: Battle for the Niscemi Highway
Vanir Ausf B replied to ChrisND's topic in Combat Mission Fortress Italy
Yep, looks like there's been a change of plans... -
AFAIK it shouldn't have to be an issue, as long as it doesn't deform the terrain, a-la foxholes. Given that it's just eye-candy that doesn't affect gameplay you could even make the tracks only visible to the side that makes them. They could also expire (disappear) after a short time if they introduce a performance issue.
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So you never played Combat Mission? "Fun" is subjective. For some people realism is fun. Admittedly, that seems to be a niche market, and I agree that CM has to find some balance between the two. Personally I'm fairly happy with CMBN graphically. I'm actually much more annoyed by lack of anti-air weaponry than I am of glitchy shadows, and more concerned about the Tiger tank's mysteriously shrunk mantlet than texture resolution when zoomed out. But I would like to see graphical improvements if they have time. I've always thought it would be neat if vehicles left tracks and you could see the mud clods fling off a moving tank. I do hope they give us more options so that people with higher end machines can make the game look as good zoomed out as it does at ground level.
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A 96 year old man plays Combat Mission!
Vanir Ausf B replied to moeburn's topic in Combat Mission Battle for Normandy
Marketing? They need him to design some scenarios -
According to it's Wiki page the company that makes IL-2 has over 700 employees. Combat Mission is a hardcore wargame. Always has been. By hardcore I mean it emphasized the sim aspect over graphical "oomph". If you want oomph there are plenty of other games out there that offer it. In fact, most games are all oomph. I like oomph and play those types of games, but CM offers something they don't. If CM was just a Company of Heroes clone I wouldn't bother with it.
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You know someone is looking for a fight when the first sentence is a preemptive insult towards anyone who may disagree with what they are about to write... "Personally" is the key word here. I played a lot of CMBB and I was never able to get into it like I have CMBN. In fact, my feelings about that game were much the same as yours regarding CMBN, so much so that I did not even buy another CM game until CMBN. I think CMBB was graphically as dated or more so for its time than CMBN. BTS received endless amounts of grief from the haters (see what I did there?) on the forums about the abstracted 3 man squads. I have to disagree with you there. I know people have accused the game of having neon glowing grass and too-bright colors, and a lot of mods have "toned-down" color, but I have seen recently taken pictures of Normandy and the game is pretty close to correct. Could you name a few?
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Tank hunter teams, another grog question
Vanir Ausf B replied to Georgie's topic in Combat Mission Battle for Normandy
Or they are cognizant of the fact that they have been banned from using their rockets from the cover of any man-made structure and are up against tanks that are capable of feats no real world tank could ever perform, and therefore new tactics, no matter how seemingly reckless, are needed to survive.