Gyrene
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Everything posted by Gyrene
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Sound mods go under the "Interface" category. Keep the votes coming and thanks for participating! ...Bump.... Gyrene
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I propose that we vote for the best CMBO mods as a way to recognize the efforts of all the modders who have busted their butts to improve our enjoyment of this game so much. So, I'd like to ask you all to vote for up to 2 (two) of your favorite mods in each of the following categories: -Best Axis Armor Mod -Best Allied Armor Mod -Best Uniform Mod (Allied or Axis) -Best Vehicle Mod (Allied or Axis) -Best Natural Terrain Mod -Best Man-Made Terrain Mod (To include fortifications) -Best Interface Mod (To include sound mods) -Best Informational Mod (Flags, TRP's etc) -Best Mod WebSite The voting period will go for 8 days from Nov 25, ending Dec 3. Feel free to lobby for your favorites, but please do not vote here in the forum. Send me your vote via email If another person would like to volunteer to tally votes and keep me honest, it would be great. Remember, this is not to say that the non winning mods suck, but it is just a way to show your appreciation for a lot of hard work that often goes unrecognized. So please even the lurkers, voice your appreciation and vote for 2 of your favorites in each category! Thank you for participating, and don't forget to vote! Gyrene Edited to reflect new deadline. [ 11-29-2001: Message edited by: Gyrene ]</p>
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My first mod (nothing fancy)
Gyrene replied to KnockOnWood's topic in Combat Mission Archive #3 (2001)
Hey KoW, those are really nice! I'll be giving using them when they're posted. Gyrene -
New water & ford mod version 3
Gyrene replied to Tanks a Lot's topic in Combat Mission Archive #3 (2001)
Ah, Tanks-a-Lot! The unsung Modder! Ford looks very nice. Gyrene -
Newbie specific section of board?
Gyrene replied to Galatine's topic in Combat Mission Archive #3 (2001)
The Peng thread is an excellent place for new players to post technical questions and to ask for advice. Don't be afraid to ask questions, we're all just people here, not revered lore-masters. (Well, maybe not JasonC and Rexford) Some of us (Like me) don't know anything but yabber all the time just the same. Gyrene -
I mooched as many mods as I could and I complained about a lot of features that should and should not be in the game. Oh, and I posted way more than I should. Gyrene
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My first mod (nothing fancy)
Gyrene replied to KnockOnWood's topic in Combat Mission Archive #3 (2001)
Can't see the picture. Gyrene -
Hey Mike, are those big pouches carried on the front of their harness for ammo? I've always assumed that's what theyr are for, but now I'm wondering how the small Enfield clips would go in there. As a kid I used to have a lot of WWII lead figures and the Brit/Canadian ones where my favorites mostly because they looked like they were carrying a lot of stuff. (Kid's thinking, you know) Gyrene
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Your favorite vehicle in CM is?
Gyrene replied to Herr Kruger's topic in Combat Mission Archive #3 (2001)
I really like the M8 HMC. Cheap, Fast, Deadly in groups, Gamey as hell Gyrene -
Off-map vehicles strafed/bombed by planes?
Gyrene replied to Joe Perez's topic in Combat Mission Archive #3 (2001)
I've seen that before, vehicles being attack by aircraft off board, compete with large explosion indicating a direct hit. Gyrene -
Nice work Rommel22, I really like your PZIV model. You do these in LW right? Gyrene
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very minor mod announcement
Gyrene replied to Tanks a Lot's topic in Combat Mission Archive #3 (2001)
Mike-al Dolosh is dinky-dau! numbah 10! Gyrene -
How Do You Ambush With A Gun?
Gyrene replied to Col Deadmarsh's topic in Combat Mission Archive #3 (2001)
The "hide" command while under a "?" ranked HQ unit works pretty well. Gyrene -
Nice AAR Ligur! Makes my battle description seem very dull by comparison. Gyrene
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very minor mod announcement
Gyrene replied to Tanks a Lot's topic in Combat Mission Archive #3 (2001)
I like it too. I can't wait to copy it. Gyrene -
Recommedations what to see in Southern Germany?
Gyrene replied to Spook's topic in Combat Mission Archive #3 (2001)
<blockquote>quote:</font><hr> I only know the key combo for ü as I have 2 ü's in my surname. Anyway combo is hold down ALT and type 0252 or basically ALT+0252 This works with just about any windows app. Other vowels are similar, just mess about with the number while holding down ALT, does caps versions too. <hr></blockquote> Can't you just press alt + U and U again? That works on the Mac anyway. (Sub "Option" key for Alt) ü ü ü <-- See? ä ë ï ö ü and sometimes ÿ Enough keyboard fun for today. Next time: Tildes! Gyrene -
can i get my name in the game?
Gyrene replied to russellmz's topic in Combat Mission Archive #3 (2001)
Heh, I seriously doubt there will be any Costa's in CMBB. Maybe Italians? Gyrene Costa -
Calling all modders (APB - All Pixel Bulletin)
Gyrene replied to Gordon's topic in Combat Mission Archive #3 (2001)
Michael, I understand Scipio's feelings on this. You bust your eyeballs making a mod or a drawing, painting, animation or whatever and someone comes along and without or knowledge or permission makes a few minor changes and posts it as their own. It hasn't happened to me (Haven't made enough mods, I can hardly call myself a modder), but I'd not be too happy if it did,unless the new version was of such excellent quality that it vastly improved the original and my name was in there somewhere. I understand that the end users will pick the one that they like best and some users, myself included, will modify existing mods to suit their needs better. I really could care less what an end user does with my mods as long as they stay in the computers for their own use. I don't think many of the modders here are recluses or unreacheable, and I'll assume that the vast majority, if not all, would be happy to grant you permission, even assistance in tweaking their mods if asked. After all, scenario and map makers wouldn't like to have their creations copied, slightly modified and re-released as new; nor would a web designer like to see his entire HTML and site layout lifted for use in a website covering the same subject by someone else. It's just common courtesy. Gyrene -
Xerxes, I'll venture a guess that you are using a Mac... I had this problem myself, sometimes textures will up and vanish when you add lots of hi-res mods to CM on the Mac, this is due to limitations on the resource file system. When this happens I go thru the data files with ResEdit and cut and paste the missing .bmp by hand, this works most of the time. Hi-res grass & ground tiles are a notorious breaker of resource order in Macs, I recommend using no bigger than 256x256 .bmps with those. Gyrene
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Calling all modders (APB - All Pixel Bulletin)
Gyrene replied to Gordon's topic in Combat Mission Archive #3 (2001)
<blockquote>quote:</font><hr>For Mac file names, is there any other arcane information we might need to know, apart from 31 characters max and no spaces in the name? <hr></blockquote> Macs are more lenient than PC's when it comes to what symbols you can use in a file name, all PC legal symbols work with the Mac. Btw, can PC names have more than one dot? "."? i.e: file.name.is.this.zip? Gyrene -
Jason, I just finished playing the scenario against the AI and it was very intense. Possible spoilers * * * * * * * I had lost about 5 or 6 squads by the 3rd turn and until my 105mm arty started falling I thought I was going to be overrun, the spotters made all the difference. I spent most of the fight shifting my defenses around, especially the MMG's (M60's), and I really liked the way I had no idea were the next wave of enemy troops would be coming from. The AI did a pretty good job of attacking, and if it was not for the near constant barrage from the spotters I would have been in trouble. This pure infantry fight in such close quarters made for some pretty dramatic moments very reminescent of many Vietnam battle accounts, such as the time I had to call artillery on my previous position as I pulled back, the incoming falling on top of many of my own eliminated squads. Another incident was when my own fighter bomber dropped a 500 pounder square in the middle of my forces on the lower side of LZ XRay, eliminating two fresh paratroop squads, 3 MMG's, a HQ unit and killing 3 of my now empty spotters and nearly breaking my defenses in that side of the LZ. Talk about fratricide! The other fighter bombers provided me with good intel as they strafe enemy units I could not yet see. I also like the way the re-enforcements came in, with the following foot race to get out of the killing zone. I managed to pull out a Major Victory, here's the score: Axis(NVA): Casualties:655 (166KIA) Men OK : 95 26 points Allied: Casualties:278 (71KIA) Men OK: 221 74 Points Out of my 71 KIA I think that at least 10 of those came from the misdropped bomb on the near side of the LZ. How did the Americans fare in real life by this point? This scenario showed me that Vietnam era battles can be played in CM, with some simple mods, like unit portraits & sounds it could be pretty convincing. Gyrene