Silvio Manuel
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Everything posted by Silvio Manuel
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0% exposure is because troops are positioned behind a wall, and have taken fire and are taking cover. The "wall" in CM is something like 4 ft. high so they are fully protected. I don't think that vehicles get 0% *exposure*, it's just that some units (for example bazookas) might be at the limit of their range (~200 for bazooka/PIAT or 220m for panzerschrecks) so you might have 1 or 0% chance "to hit".
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I don't know, the 'Jagdpanther' looks open-topped to me (a guy falls out of the top part after being shot by Jackson)... I think it's a Marder III, the same one that later motors around the flank and gets KO'd by Horvath with a bazooka shot.
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Machine gun knocks out 75mm PaK 40?
Silvio Manuel replied to Webs's topic in Combat Mission: Beyond Overlord
IIRC I had my German 105mm Howitzer KO'd from American MG fire at about 3-400m, and it was the first burst of MG fire after I fired maybe 1-2 shots w/ the howitzer... bummer. They went from OK to routed from 1 shot. -
The meaning of "Crew?"
Silvio Manuel replied to PlatCmdr's topic in Combat Mission - Tips and Tricks
Yes, that is true of mortars (on-map) especially if they are firing indirectly because their HQ unit is spotting for them. All Artillery spotters (incl. mortar spotters) will show up as "Crew?" as far as I know. -
Bunkers! Too easy to kill?
Silvio Manuel replied to CRSutton's topic in Combat Mission: Barbarossa to Berlin
Xerxes, Better than your Wooden MG bunker is to just buy a trench and put one or two HMGs in it. Great cover, it's harder to spot a trench than a bunker, and the bunker suffers from the "vehicle" modeling where the crew will bail out. -
How to attack like a Soviet Rifle Corps in 1944
Silvio Manuel replied to Andreas's topic in Combat Mission: Beyond Overlord
BUMP for Shosties4th -
How to attack like a German - sample forces
Silvio Manuel replied to JasonC's topic in Combat Mission: Beyond Overlord
I know of just the thing. Check out the old thread I bumped "How to attack like a Soviet Rifle Corps in 1944" by Grisha. Enjoy! SM -
The meaning of "Crew?"
Silvio Manuel replied to PlatCmdr's topic in Combat Mission - Tips and Tricks
I don't think that half-squad will show up as "Crew?", rather they are "Infantry?". Platoon HQ's are interesting, at least in CMBO they were kinda easy to pick out... if you see 3 "Infantry Squad?" and one "Infantry?" you knew which was the HQ. Dunno how Plt. HQs show up in FOW and EFOW in CMBB. -
Cromwell VIIIs firing HE at armor?!?
Silvio Manuel replied to GenSplatton's topic in Combat Mission: Beyond Overlord
CMBB won't necessarily save your from tank crews gone mad. I was just gloriously taking a StuG IIIB on a flanking mission right into the thick of the enemy infantry, hoping I could rout the Soviets w/ the StuG's cannister shells. After being shocked (heh) the StuG then ignored my orders the next turn and went charging AHEAD even further forward, well away from my other troops, and it was ultimately killed by a squad's molotov (I think). As for the Cromwell VIII, it doesn't surprise me that it won't fire the C ammo as often as you'd like. They don't use them unless they've already bracketed in an armored target w/ a few HE shells... I guess those are just hitting for you. Smart crew... they don't want to leave themselves defenseless by wasting C on low% shots. -
I'm sure my CMBO .bmp folder is well over 1 Gigabyte. Never went back & zipped anything, it's all extracted and full-sized (heh heh). I wouldn't think it would really affect performance, since the game is always looking for the same .bmp #'s regardless of CMMOS, folder size, etc.
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Am I doing something wrong
Silvio Manuel replied to Superhero08's topic in Combat Mission - Tips and Tricks
Even in CMBO, in the MIDDLE of a turn, if you exposed a tank, all enemy tanks tend to stop what they are doing, and race over to get LOS. So that was a big advantage for the AI, b/c your tanks of course can't do that without orders. If you're only moving 20-30m away on a shoot/scoot, you may still be in LOS of where the TacAI controlled AI tanks have moved from when they 1st sighted you. -
Was the Tiger that easy to kill?
Silvio Manuel replied to lcm1947's topic in Combat Mission: Beyond Overlord
7 is big in the Mayan's Tzolkin calendar/diagram of galactic energy. They have 13 "baktuns" of approx. 394 years in length, and the middle or 7th baktun is the most sacred, it covers ~748 to 354 BC, when the Buddha lived amongst other stuff (I can't recall the other significant events). -
Is CM:BB still worth it?
Silvio Manuel replied to GenSplatton's topic in Combat Mission: Beyond Overlord
No shockwaves...? I'm 99% sure that there's a mod to fix that. I hope that's not the bulk of the reason for why you don't play CMBB. Overly panicky troops can be dealt w/ either by using a LOT more suppression than in CMBO, using higher quality troops in QBs, keeping them in command at all times (a must whilst under HMG fire in exposed terrain), etc. Hope this helps... SM -
Will some of the FUN be put back ??
Silvio Manuel replied to foamy's topic in Combat Mission: Barbarossa to Berlin
that is a GOOD point not having enough fun in CMBB? Try fightling with ALL Crack or Elite units if that is your idea of fun. and YES your fun might actually increase (if fun means winning without working hard for it) if you play at only FULL FOW and not Extreme EFOW. those two factors right there are like turning on the CMBO fun switch I would guess. Great Suggestion Silvio, but please don't mess with the REALISM of CMBB because it should be more like CMBO, IT should NOT be more like CMBO at ALL! Read my sigature line below if there is any doubt as to where Steve G of BFC stands on the issue -tom w </font> -
Will some of the FUN be put back ??
Silvio Manuel replied to foamy's topic in Combat Mission: Barbarossa to Berlin
Oh no!! -
Will some of the FUN be put back ??
Silvio Manuel replied to foamy's topic in Combat Mission: Barbarossa to Berlin
No fun in CMBB? Try this: lower the Fog of War from Extreme to Full. Should make spotting much easier. Alternatively, make sure you don't play in reduced visibility conditions like dawn/dusk, overcast, fog, rain, etc. Play with Veteran troops, Regular at the minimum. Should reduce the irritating crawl thru MG fire (heh). However you'll still experience the "improved" MG-area fire/suppression from infantry and tank MGs. Give the attacker a 10% bonus in troops. Do you think these will help you? They should help to make CMBB more "arcade" like... much like the easier gameplay of CMBO, but with all the improvements still intact. -
Ok. NOW what do I do . . . :)
Silvio Manuel replied to Gpig's topic in Combat Mission - Tips and Tricks
It's too late, but i was going to say that if you could have your PzIII and StuG fire from HEIGHT, it will negate some of the sloped armor advantage of the T-34... the higher in relation to that sloped armor the better. Alternatively, you could possibly have tried to get the T-34 to "dance" if terrain allows... have your 2 tanks move in and out of LOS, causing the T-34 to pivot turret, and break lock... probably not possible over steppes. T-34 w/ cannister is NASTY!!! My opponent in a PBEM has been hurting me badly w/ T-34's at point blank (about all he can effectively do b/c I have many Stuka's buttoning him), other T-34's are suppressing me and his PPsH-toting squads then mop up the pinned Krauts.