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Silvio Manuel

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Everything posted by Silvio Manuel

  1. Based on that chapter title, I think if (more likely when) I order CMAK, I will also get the companion ; >
  2. To what extent are Mods interchangeable between the three CM games? I seem to recall that any .bmps used in CMBO are also used in CMBB and so you can copy them over. How does that work with CMAK?
  3. I may buy the Companion also, but I just bought a whole bunch of WWII books so I may just get the guide, if it's available. Can anyone from BFC comment on this? Thanks! SM
  4. The battlefront.com "Products" section offers a CMAK/CMBB bundle that includes a CMAK quick guide "32 page printed CMAK Quick Guide with removable Quick Reference Card plus 210+ page PDF manual". I've had CMBB for years but finally am going to buy CMAK. Is the Quick Guide available separately? It doesn't seem to be. I would much rather buy it from BFC than from another site.
  5. Well I did already "know how to fish" (heh heh) - I had just downloaded them all (and quite a haul it is) when I read your post Philippe. Thanks for the assist, fellas.
  6. I think these kinds of features to make the game-play more challenging for sure, but then just look at the Soviets' performance from 22-JUN-41 until the end of '41 - they lost something like 2 or 3 million men and (guessing) probably 3000 (and maybe many more) tanks? Their indirect arty was too rigid (and the arty corps too uneducated) to get anything like the performance that the Germans (let alone the Brits and Americans) got out of their arty system. They needed to pray that they could (1) get indirect arty and (2) that the pre-planned missions actually hit anything. Beyond that, their weaknesses in command, troop training, equipment (mostly, i.e. T-26, BT's, 45mm, 50mm mortar etc), and supply (due to German disruptions in the rear) gave them a tremendous disadvantage.
  7. They are single-shot 37mm guns unfortunately... BUT since the shells are so small and light, the reload time is VERY fast. If you can move up several 37mm armed vehicles and alternate them moving up to fire then back, the Pillbox's gun will have to waste time slowly tracking back and forth to target the armored cars, increasing your force's survival chances
  8. Hello all, I'm actually asking this question about a CMBO scenario but I fear that it won't really ever been seen if I post in the CMBO forum. Does anyone have this scenario or know where I can DL it? I can't find it... it was one I really like in CMBO. Thanks! SM
  9. No no no then we run the risk of a counterattack by the Venn Diagram Brigades
  10. Ah-so..... I think the Germans have 0 MPP in this scenario, while the American get something like 600 to start
  11. Can anyone elaborate on how to best go about getting a unit replenished (see 1st post) or preventing the enemy from doing so? It seems like the US AI in the Wacht Am Rhein scenario does this to me all the time (recharges) while my German units never get recharged, even when they are in cities, near HQ's, etc.
  12. One other "vs Pillbox 75mm" idea is to use Stuarts and Greyhounds - the 37mm should be good for that... although they very well may just cower and reverse/blow smoke instead of firing. The type of 37mm gun they have is great for busting MG pillboxes and bunkers.
  13. I'm playing as Germany, and I had a US tank div down to 1 strength - how do they then regenerate all the way back up to 10? Nearby HQ unit? This game is great- I'm strongly considering buying the full version mainly for tactical level sims, the strategic-level demo is a bit massive for my brain so far.
  14. Wow you killed 6 Fireflys with Wittman's tank alone (Bobby Woll is some gunner)! They must have been shooting very inaccurately to not have killed you at some point.
  15. You certainly can use the CMAK engine to play many of the CMBO battles... same countries involved, same terrain, etc. Not an exact match, but quite close, and you get all the upgraded realism features, i.e. no more walking a company of infantry straight at an MG42 across an open field and pulling it off without a bloodbath or instant rout like in CMBB or CMAK.
  16. Redwolf - could you please provide more of your opinion about UNDER-engineered CMBB MGs (trenches, too, but I'm more interested in your MG opinions) - ? Just curious...
  17. Were they maybe firing the 128's at max. depression as indirect fire? Maybe at targets one to a few km away?
  18. Regarding your statement of, "c) the game defines infantry’s “back” as the opposite of their direction of travel"- The game defines all units "back" as the direction of the friendly map edge. In QBs, this will be East for the Allies and West for the Axis. In non-QBs, it can be different but probably in most cases is the default (as in QBs) Withdraw - is really only good for retreating when there is little to (preferably) NO chance of coming under small arms fire. You are still likely to "panic" but not to break/rout as long as you don't come under fire. Withdraw can occasionally be effective when you see the 1-2 spotting artillery rounds come in (esp. if they seem to be of a large caliber) and you want to retreat before the full strike comes in the next round. They may still break/rout but you don't have to wait for the command delay and that may save casualties.
  19. I was recently playing a QB of a company of Green russian infantry plus two T-34/76's were attacking against two German platoons plus a 76 inf.gun, a PaK40, and maybe an ATR and a 81mm mortar. I chewed up the 1st (forward deployed) platoon and the inf.gun, sending in the two T-34 left, around the flank and they wound up (1) finishing off the 1st plt (2) mauling a platoon trying to advance forward and from the left to right to counterattack... The interesting part was that the when I manuevered such that the two tanks appeared just a hair behind the PaK40's 3-o-clock, as soon as the two tanks were noticed by the PaK40, it surrendered, after only some MG fire plus a few short 76mm shots from around 200m. Granted, the AI's morale was horrible right then, but it was definitely a hasty reaction without much firepower landing near (let alone on) target.
  20. Isn't this "cheat" really just a more extreme version of "hull down" but for the gun? How is the tank going to hit a target that is peeking maybe 1-2 feet up over a ridge? If anything is a bug, it's that the gun can see "over" the ridge when it shouldn't. It would be better if units other than mortars and offmap arty could cause treebursts... but that wouldn't help if the gun is on the reverse slope in a trench in open ground.
  21. Thanks for the tip about McMMM, but I'm still looking for help for CMMOS if anyone else would be so kind.
  22. Can anyone kindly help me with this: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=23;t=011350 When I click on the executable it does nothing more than flash through files that it is "unpacking" but nothing happens after that point. When I check my PC for active processes, it does list the executable as one- ??
  23. Where can I find instructions or documentation on how to install CMMOS from scratch? In particular, for CMBO (I'm still a big fan of the original), but also for CMBB. I just got a new computer and I am re-modding from scratch. This page http://www.combatmission.com/cmmos/cmmos.asp does NOT seem to contain the info they mention when they say "HOW TO GET STARTED: The first thing you will need is the CMMOS file itself. You can get that from the link below. That file contains all you will need to get started right away. BE SURE and read through the included documentation." I have CMMOS_v4.03.exe and all of my mods at C:\Program Files\GEM Software Productions\CMMOS (a folder I created based on posts above). My game files are at the default C:\Program Files\CMBO When I click on the .exe it does NOT put a short-cut on my desktop. Please advise me on how to do this correctly... thanks!! -SM
  24. Where Cabbage is King Robb's career is nothing short of masterful: seven all-time fair records, including a 64.8-pound cantaloupe, and two still listed in Guinness, the celery and the rutabaga. But the big prize has eluded both him and Evans, and they chase it no less fervently than batters going after Joe DiMaggio's 56-game hitting streak or Ted Williams' .406 season-batting average. Neither has come close to the giant cabbage mark set by Barb Everingham in 2000. Tears ran down her cheeks, the Anchorage Daily News reported, when the announcer told a stunned crowd that she had shattered the U.S. triple-digit barrier. Her 105.6-pound cabbage remains on the Alaska record books. Everingham, who works in the fabrics department at the Wal-Mart in nearby Wasilla, has since hung up her gardening gloves. She can still remember the details of growing the record-setting cabbage. She watered it constantly, protected it with plastic tents in hailstorms, chased away pecking birds, even put up cinder blocks to help break a fierce summer wind. "That baby took a lot of worry," she said. Its dimensions amazed her at the end: "It was 6 feet across and 4 feet high." Growers have all kinds of strategies for goosing their vegetables, some of which they share and some of which they keep secret. "There was a fellow a few years back in the cabbage contest who said his big thing was beer," Evans recalled. "His approach was he'd open a can of beer, drink half, and pour the other half on his cabbage. He said those cabbages needed a lot of beer." (The man's entry was not a winner.) For now, the sport of big-vegetable growing in Alaska seems to be mercifully clear of any steroids-type scandal that has plagued Major League Baseball. There is no drug policy for the vegetables.
  25. Play with Green troops on both sides, and reduced visibility conditions, say Dawn/dusk and overcast, or day and rain- those both limit vis. to about 400-700m, and reduce spotting (so do low quality troops).
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