Soddball
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Everything posted by Soddball
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CDV Combat Mission and Manual
Soddball replied to maullin's topic in Combat Mission Archive #4 (2002)
I think BFC would be quite interested in this one - how odd. -
That's right, I've slithered out into the open
Soddball replied to MasterGoodale's topic in Combat Mission Archive #4 (2002)
That's because I had my Savage Beaver tone of voice on. :mad: -
Why horse transport not modeled?
Soddball replied to jbertles's topic in Combat Mission Archive #4 (2002)
The Peng brigade tends to adopt anything remotely female on this forum, as far as I can tell, and spends hours farting around being nice to them. -
That's right, I've slithered out into the open
Soddball replied to MasterGoodale's topic in Combat Mission Archive #4 (2002)
Shut up and get back in your thread. -
Soddball, did you even READ what I wrote? If you did, you certainly didn't understand it... Read it again, maybe it will come through this time. "change the way the game works" - did I say that? "change the combat system" - did I say that? "change all the graphics" - "all" the graphics? Did I say that? "change the company ethos" - yes. And they already have, in a way... CDV? I put that "DISCLAIMER" there, in capital letter, in hope that I would steer clear of any "rolling eyes" posts, but that obviously failed.</font>
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So what you're saying is: change the way the game works, change the combat system, change all the graphics, change the company ethos, and then port it over. Good plan. I second this motion. I think that BFC should, whilst they're doing this, spend some time snowboarding in hell.
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CM3 before the engine rewrite ?
Soddball replied to Sigurd's topic in Combat Mission Archive #4 (2002)
I agree, I think a lot of people probably don't understand the development cycle. Sitting down and writing the code is only part of it and normally happens towards the end of the project.</font> -
MasterGoodWaffle's Thread of Cheery Ale
Soddball replied to Soddball's topic in Combat Mission Archive #4 (2002)
Does C-4 really offer the same face-melting quotient as TNT, though? It's not just explosive mass that's important. -
:mad: :mad: :mad: GGRRRRR PUS :mad: :mad: :mad: Added because MasterDon'tBeatMeSir forgot to put it in. Tch. Amateur. We'll replace you with a talking plastic duck.
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MasterGoodWaffle's Thread of Cheery Ale
Soddball replied to Soddball's topic in Combat Mission Archive #4 (2002)
Anyone else preparing for games? I am close to completing a rather jolly little scenario which I think would amuse even the most pitilessly sadistic amongst you. -
Stuka strikes whole village?! (with pics)
Soddball replied to Dr. Rosenrosen's topic in Combat Mission Archive #4 (2002)
That is cool, and by cool, I mean totally sweet. Makes me want to flip out and kick someone in the face. -
Brittle? Who said the infantry was BRITTLE?
Soddball replied to Terrapin's topic in Combat Mission Archive #4 (2002)
They were braver in CM:BO, that's true. What's also important, though, is that the suppressing ability of machine guns, and the effectiveness of machine guns to hit multiple targets at the same time, has been included in CM:BB, where it wasn't in CM:BO. One scenario I put together in CM:BO forced the American player to push his troops across largely open terrain with some scattered trees towards a long ridge, atop which were some MG bunkers. THe MG bunkers barely slowed the troops down. I have redesigned the scenario for CM:BB and unless tanks disable the bunkers or they are covered by smoke, the infantry barely move at all. -
MasterGoodWaffle's Thread of Cheery Ale
Soddball replied to Soddball's topic in Combat Mission Archive #4 (2002)
Incidentally, you have proved your ineptitude to me by editing a single line of text. -
MasterGoodWaffle's Thread of Cheery Ale
Soddball replied to Soddball's topic in Combat Mission Archive #4 (2002)
I'm here, bitch. How about when Parabellum's finished greasing your turret ring and penetrating you with his 75mmL48, you let me show you how us forum veterans fubar up a game of CM:BB. Once, I was but the learner. Now I am the master. Edited to make it sound worse than it did. [ December 04, 2002, 12:46 PM: Message edited by: Soddball ] -
Or in the Cheery Waffle thread...that's a nice place to be with MOLTEN TNT AND MELTING FACES MAGGOTS :mad: :mad: :mad: :mad: Actually, I've just had a look in the Fansite thread. I think I'll move in there.
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I like the idea of the "run away! run away!" Monty Python thing best. Any chance you could recode it so we hear that WAV when they withdraw?
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I never thought I'd see that individual again. Gorsh. Hi mum, lock him up!