Soddball
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Everything posted by Soddball
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Long Range Tiger Fire Against Guns
Soddball replied to rexford's topic in Combat Mission: Beyond Overlord
Yes, in CM:BB you'll really hear the Tiger roar. What was more surprising for me was the punishing my StuGs hand out in CM:BB - knocking out IS-2 tanks at under 500m and routinely carving up entire T-34 platoons. -
Pushing the limits. Has anyone tried...
Soddball replied to MikeyD's topic in Combat Mission: Barbarossa to Berlin
I have finished designing and am now playtesting a 120-turn, 22,000 point scenario on a map 4km long by 2km wide (approximately). It works out at around a regiment of Russian infantry on the attack. The AI doesn't advance quickly enough on the attack, but is doing sterling work on the defence. It's not a foggy, night scenario, filled with flamethrowers though, unlike some of my other evil efforts. -
"Un-hittable Gun" Game Bug?
Soddball replied to RoughRoad's topic in Combat Mission: Barbarossa to Berlin
You don't seem to understand. The difference in height cannot be less than 1.25m. That's the smallest possible height difference on a CM:BB map. Go to the scenario editor and try it out. -
"Un-hittable Gun" Game Bug?
Soddball replied to RoughRoad's topic in Combat Mission: Barbarossa to Berlin
Soddball, maybe if you looked at that picture, you'd see that the tank has a LOS to the building. First of all, the building is clearly visible from the tank, and secondly, the game agrees with this because otherwise the tank wouldn't be firing. If you don't have anything valuable or constructive to this discussion, you could as well leave it. </font> -
"Un-hittable Gun" Game Bug?
Soddball replied to RoughRoad's topic in Combat Mission: Barbarossa to Berlin
Whatever the apparent 'problems', I believe that it's more realistic than CM:BO, where AT guns had the life expectancy of a l33t 5sp33k d00d in a Bren Gun Tripod Thread. Perhaps people should bear that in mind too. -
"Un-hittable Gun" Game Bug?
Soddball replied to RoughRoad's topic in Combat Mission: Barbarossa to Berlin
The absolute minimum that "20cm sinkhole" can be is 1.25m if we're talking about the smalles possible elevation change in CM. More likely it's a 2.5m (standard elevation) change - which to me looks like the height (roughly) of one storey of a house (not including the roof). Is that a one-storey house you're firing at? -
"Un-hittable Gun" Game Bug?
Soddball replied to RoughRoad's topic in Combat Mission: Barbarossa to Berlin
So where, exactly, are your mortars? </font> -
"Un-hittable Gun" Game Bug?
Soddball replied to RoughRoad's topic in Combat Mission: Barbarossa to Berlin
So where, exactly, are your mortars? -
"Un-hittable Gun" Game Bug?
Soddball replied to RoughRoad's topic in Combat Mission: Barbarossa to Berlin
I can't believe that anyone would consider this a bug. People are attacking dug-in anti-tank guns with the very weapon those guns are designed to face, and then complaining when the anti-tank guns carve a swathe through them? Please. If you didn't bring onboard mortars or mortar spotters with you, I have no sympathy. Combined arms, kinder, that's the name of the game. I've used a single 50mm mortar to put a pair of AT guns in tall pines out with its ammo load of 30HE. It's not difficult. -
What!!!! (Hull rotating Bug?) - IT IS A BUG!!!!!
Soddball replied to Pud's topic in Combat Mission: Barbarossa to Berlin
I can see where BadgerDog is coming from on this, and what he is saying (since he's someone with experience of tank gunning) seems quite sensible. Considering that the crack and elite crew were able to fire sooner than the regular crew in the tests I ran (which were identical to Pud's tests) I (as an ignoramus with no tanking or programming knowledge) will keep quiet about my opinion until more experts turn up. -
What!!!! (Hull rotating Bug?) - IT IS A BUG!!!!!
Soddball replied to Pud's topic in Combat Mission: Barbarossa to Berlin
I just had a go with a Panzer IVJ against an Su-76. The same thing occurs. Interestingly, it also occured with a 'move' order about 90 degrees. -
What!!!! (Hull rotating Bug?) - IT IS A BUG!!!!!
Soddball replied to Pud's topic in Combat Mission: Barbarossa to Berlin
Pud, I just tried the design you posted on here, firstly with a crack crew, then with an elite crew. The crack crew opened fire with the machine gun after 24 seconds, and the elite crew opened fire with the machine gun after 20 seconds. Both tanks held off for another 5 or 6 seconds before firing the 85mm shell. I wonder if it's something to do with how difficult the shot is to take whilst the hull is rotating? -
What!!!! (Hull rotating Bug?) - IT IS A BUG!!!!!
Soddball replied to Pud's topic in Combat Mission: Barbarossa to Berlin
I'm trying to replicate the problem you're describing through the scenario editor but I can't. I managed to get a T34 to rotate and fire, and get it to reverse and fire. Can you email your 'test' scenario over to me and I'll see if I can understand what you're doing? -
What!!!! (Hull rotating Bug?) - IT IS A BUG!!!!!
Soddball replied to Pud's topic in Combat Mission: Barbarossa to Berlin
Game destroying? Mmm. Perhaps a little hyperbole? -
How does infantry killing work?
Soddball replied to I am Evil Homer's topic in Combat Mission: Barbarossa to Berlin
Edited becuz i no red so gude. [ February 27, 2003, 06:26 AM: Message edited by: Soddball ] -
That was - what - 2 months ago? Read the FAQ thread - it will answer all the questions that you currently have and will save you opening up "WTF" threads on a regular basis.