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Apache

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Everything posted by Apache

  1. I've certainly done no study of it but often find that I have vehicles bog far more when using a Quick or Fast command across open terrain than when using Move.
  2. Thanks. To be clear I'm not ordering the bundle. JUST the $10 v4 upgrade for CMBN. I'm guessing what you own must be sorted out the BF end before you purchase (e.g. the system checks that you own CMBN when you buy the upgrade). Otherwise, in the absence of any install of CMBN on the Mac, if it just worked from the v4 $10 upgrade, it would mean that I could just buy CMBN for Mac for $10. Surely there has to be some way for you to tell the system (or for the system to know) that you own CMBN for Windows before you can get it to work on the Mac, unless your account 'knows' you own it and therefore just gives you the 'right' to activate v4. Somehow the system has to know you own CMBN. Just using the v4 key doesn't let it know you are entitled to the base game.
  3. Cheers. I'll drop a mail to sales to confirm. Pretty awesome if that's the case. When I check my account at BF I can only get the original exe (Windows) installs, no DMG version. So I'm guessing / hoping that I just need to buy the v4 key for the Mac then download the full installer DMG for CMBN and have it work? Just can't get my head around how, not having any install of CMBN on my Mac at all, it will know that I have both CMBN and CMBN CF module. Unless the DMG install contains CMBN and CMBN CF and I need to use both of my Windows licence keys first to validate I have the game and a module and then v4 key to upgrade it? Unless, that is, it's all taken care of at the BF end and the store already knows what you are entitled too and will give you a DMG install by default for the game and whatever modules you have. Just can't get my head round it
  4. Yes I saw that post. What I wasn't sure of is whether 'their licences' refers to the v4 upgrade licence key only, which will be different to the licence key supplied with the version 3 I bought for Windows for CMBN some time back. I can see that if you have Mac and Windows versions of the game that the v4 licence can be used on both. What I can't figure is whether merely buying a v4 upgrade can be used to effectively open CMBN on the Mac when it was bought for windows.
  5. OK. I'm not sure we're talking about the same thing. Either way I'm not really any clearer. Getting to specifics. I have CMBN for Windows only. I don't have the Mac version. Now, if I buy the CMBN v4 upgrade and in addition to the Windows full installer I download the Mac full installer, will I be able to / do I need to enter my Windows key for the Mac version 3 and then the key for version 4 on the Mac and thus have the game working on the Mac and Windows? Or, do I still need to buy the full CMBN for Mac first. Not sure if that's clearer. I'm not sure how else to explain it.
  6. So I will need the base game for each OS (Windows and PC) but the v4 upgrade will work across both?
  7. Cheers. Yup, it's working great. Figured it might break with the new buttons but not so. Now I just need to try and figure which mod it was that gave me the 2 gold stars for leader as opposed to the white text 'Leader' on squads etc. Have a feeling it might be Vin's animated text, will try that out next but seems to recall the author saying it will break after every upgrade.
  8. I'm guessing that with the new Combine Squad command requiring a new / different button that Juju's UI mod won't work? Haven't tried it yet as I'm not sure if any other v4 file renaming will break other things but it's kinda jarring to go back to the stock UI. It's not really bad, just that Juju's is REALLY good.
  9. Just to be sure I've got this right, I just bought the v4 upgrade for CMFB on my Mac laptop. Does the cross platform aspect mean that: 1) The upgrade to v4 will work on both the Mac and Windows versions (but you previously need to have bought both versions from the store)? 2) Or, that if I have CMFB Mac version I can download the full install of the Windows and Mac versions, thus allowing me to put CMFB on my Windows desktop? Coming at it from the other way, I have CMBN purchased for my Windows desktop at v3. If I buy the CMBN v4 upgrade for that can I then download the Mac full installer for CMBN and use the licensing keys for the Windows version to v3 and then use the v4 key for the Mac too? I'm thinking that this cross platform thing might ONLY relate to the v4 upgrade licence but you actually need to have both the Mac and Windows versions of the games if you want to use them on both systems. Been holding off buying CMBN for Mac at the moment as I'm not sure I'm gonna stick with Apple laptops the way they are going of late, paying top dollar for processors that are 2 generations old and specs that companies like Dell can put out for half the price (not to mention the constant dumbing down of oSX) grates a little. I'm guessing (but hopefully wrongly) that it's the former. Can't check the details at the store because I need to use my phone hotspot to connect to that as I have problems somewhere with IP address range banning.
  10. Hi. Thanks. Cheers. Been a bit busy. Will dig out the save. Presume it it will 'attach' in a PM?
  11. Just been playing a while with the new v4. Newly (v4) started scenario (Courage Conquers) under the Allied campaign. Not sure what's wrong but I have two separate squads both split down into teams but regardless of how long I leave those teams as close to each other as I can get they are not reforming. Tried everything, except putting them back in a halftrack together to see if that forces a re-join. Will try it later with a spin off save so I don't waste time with the main scenario Is it a glitch or anything to do with the the fact they they were understrength to start? Oddly, one team as broken down into 2nd squad A and B teams but the other one is 3rd squad A snd C teams?
  12. Hi. Maybe. You'd expect with a registration that says the admins will look into it that you'd get some kind of correspondence from them. As it is, my IP address has changed, with a router reboot, to one that is not blocked. So I can now access the site main pages but when I try to log in it seems the account is still blocked. So I've binned the idea. Life's too short. Wasted more than enough time on it as it is. Thanks anyway.
  13. Thanks. Not even heard anything from the Admins at all. Just the activation email that get's me to the 'Your IP has been banned - reported source of spam". I'll bin the idea TBH. Can't be asked to waste time chasing round stuff like this.
  14. Thanks. Interesting and informative. I signed up and immediately had my account disabled getting the message "Our software has detected that you might be a spammer". WTF??? Not the best start. I'll see what happens after the Admins review the account. Or just bin the idea altogether Not too impressed. First time I've EVER encountered c**p like this!
  15. Is Mord's Immersive American voices from CMBN CMFB compatible?
  16. What's the standard of the scenarios like normally? Seems the CMFB scenario has attracted some criticism in terms of balance. Not sure if it's designed as an 'against the AI' scenario or, if it is badly balanced, if it's just a design problem. I enjoy H2H, but only if the scenarios are worth playing.
  17. Yeah I guess that's the negative with all the improvements, each version gets progressively harder to work on. There's always QBs I suppose but I never find they work out too well. I'd be happy to pay for campaign packs even at quite a high price but it'd need a few to be bundled in for that. I notice there's just one campaign at the Scenario Depot for CMFB, understandable seeing as it hasn't been out long I guess, but there's only 10 that I can see for CMBN and that's been out a while now.
  18. Ah I see. Thought it was just me. Funny, doesn't seem to be quite the same amount of mods around for CMFB / CMBS as there used to be for CMBO. With that game modding became a hobby in itself!!! Maybe because they're both quite new. Really used to like Tiger's skies. No longer around I guess
  19. Indeed LOL. And....just when I thought I had this scenario boxed off, the FO team deliver a heavy linear barrage about 100m too short. Aaaargghh!!!! First few options I tried they were spot on. Think it maybe because this time he was in a building with other troop involved in a firefight.
  20. Yah. But if you check an Attack scenario (I think that's it's name type, or is it Assault) you'll see that in the set up stage, when you are running down the options for a setup phase arty strike, you'll get the opportunity to delay by 5, 10 or 15 mins. With the Training Mission there is no such option. It's Immediate only with arrival within 1-3 mins. No delays can be dialled in. However, that mission uses on-map mortars only at the setup phase. So, as has been suggested it MAY be dependant on the arty type. But I suspect it's because it's a mission type restriction. You'd be unlikely to dial in a delayed arty prep bombardment in a meeting engagement. Managed to bring down a building with about 8 rounds of HE yesterday. But I think it was a farm shack / barn type place.
  21. Yah, accept that, it's just the seemingly total ineffectiveness of HE against buildings even the size of houses. It may well be that HE is great in many other situations, but against houses, the results just seem odd to say the least and certainly a tactical limitation. No a massive problem, sure it can be worked round, don't need to do it TOO often. Just interested as to why it's so weak against houses and whether that weakness is replicated against any other target types.
  22. Thanks both. @ BP After today I tend to agree and think I might have to rethink my use of HE. The problem in this case was I actually wanted to demolish the buildings so I could target the buildings on the other side of the street. @ Ian, have to disagree on the Sherman ROF for HE I'm afraid. It's around 7 per minute. So the guess is wrong . 2 turns, per tank, 14 rounds each. Each of three tanks targeting 3 identical houses. Ran a few tests on it today (mainly as I like to have a better idea of what different weapons might be able to achieve against different targets), not enough to call it scientific but targeting a fairly big house with just one Sherman and it was still only badly damaged, not down in rubble after 50 rounds of HE. 50!!!! I'm no tank or military munitions expert but just seeing footage of tanks in WWII I can't see many small office blocks / factories still standing after 50 rounds of HE, let alone a house. 8 OK, 10 at a push, but not 50. Maybe it needs to be like that because of factors I'm not aware of but I'll sure have SIGNIFICANTLY dial down my expectations of HE in game and how, at such seemingly limited effectiveness, how I might even use it! I thought I'd got the pause / move thing wrong. I think it was with CMSF that I did a lot of advancing IFVs, while they targeted buildings, stick on pause then have the infantry dismount and assault. But as you say, that's not, move, pause, dismount, move again. I was unclear about the bombardments in set up phase. I was referring to delayed fire missions. I'm not sure if they are labelled as prep bombardment as opposed to fire support but in scenarios other than meeting engagements (and I think maybe probes??) you used to get the option to select prep bombardment and could dial in a delay of 5, 10 or 15 mins. Not possible in MEs (like Training Mission - scen 3). At least as far as I can see. You can set instant 'on target' fire support requests only.
  23. Well finally got some time to return to the CM arena. Travelling around a lot so not close to my desktop with CMBN much but run a Mac laptop 'on tour' and am pleased to see CMFB runs really well. Firstly, brilliant game!!!! Easily the most polished in the whole CM arena IMHO and I have quite a few, right back to the first CM. I mean, the atmos that shots like below create for me (mind you, I had to move the FO from there early on, lost them a few times - why is it ALWAYS the darned observers / commanders that get the unlucky bullet LOL - few times I went back to the FO only to see 'DENIED', and of course he'd bought it). Stunning really. I like CMBS too, great range of kit there, just too much AT around in that game for my liking. Couple of well placed AT assets in that can really ruin your day (and for me hunting them down is kinda less interesting), whereas in CMFB your'e lucky if an ATG survives long unless you hide or haul ass ASAP after firing. Both demonstrative of RL, but I like WWII RL more LOL Couple of issues / questions (not complaints!!!) I need to clarify: Buildings and HE. Wow!, do the buildings seem resilient!! Not sure if they are supposed to be that way? I guess there might be buildings of differing resilience or does the type/size affect it? As an example, I played the 3rd scenario in the Training Campaign (where my stand-off and survive tactics for the infantry worked but gave me the unenviable task of trying to dig the Germans out of the village they were thus able to occupy - I wanted as much infantry in tact for the next scenario) so I ended up shelling the row of four buildings that extend to the left horizontally as you look into town from back in the US side. Jeez, I must have pumped 20 HE into each building (or at least it felt like it, I cut off 'Target' after two turns to avoid blowing my whole HE inventory), result ? - damage only!!! Huh?? I'd expect that after 5 shots. After 10 I'd have thought they'd be down. Maybe even after 5-8. Thought I'd seen a thread about HE and buildings somewhere, maybe CMBS, but can't find it now. For me, on the Mac, Alt-Tab doesn't return me to desktop. It might be something to do with how my laptop is set up with using swipe between pages / screens on the toucpad??). At times I really like the movie mode, too much snow though and it's a bit too close to B&W for me, maybe just my machine though. This maybe something I remember wrongly but dismounting from vehicles (now it might work differently in CMFB than BS) BUT IIRC in CMBB if you wanted to dismount a passenger in one turn you could give the vehicle a move order, give it a pause waypoint, give the passenger a move order, and the vehicle another move order which it would execute AFTER the pause (e.g. after the passengers had got off). In CMBS however I got caught out loads of times telling the Stinger transport to move, pause, give the stinger crew time to dismount, then drive on - only to check 3 turns later that the vehicle was driving off into the sunset with the stinger team still on board!!!! Argghhhhhh!!!! Maybe I remember it wrong or it's changed from earlier games? I just thought that giving passengers a move order, they'd execute it as soon as the vehicle stopped or paused long enough, or CAN it actually work like that but just I'm just doing it wrong? Might be worth updating the manual to reflect that preparatory bombardments are ONLY available in attack scenarios. I spent a fair bit of time hunting round for it in the CMFB manual and online after and I couldn't even see how to do it, let alone when you could. Or it may just be that the info is there but that my PDF reader app searcher isn't up to it. Any recommended mods, campaigns or scenarios to DL. I have Juju's UI (a must have for me), I'm trying the HQS 2.5 sound mod (not sure about that TBH, many of them are great (although I wish I could put back the stock intro music as an option) but I needed a break from "Did you see that?". I think the mod from CMBN was AKD, would that work with CMFB? I've seen folks say the AKD mod from CMBS would work but of course there'd be no 'Garand ping' in that. There was a great radio chatter mod for CMBN IIRC, not sure if that would work? Also got the Aris terrain mod which I mostly prefer I think. I like the USA no greatcoat mod too. Not doing TOO many vehicle mods this time around (I think I wasted half my time on CM/CMBB and even CMBN modding it, not playing, and it's not like CMFB needs much - unless there's any must haves Anyway. Thanks BF for a great game!!
  24. Thanks. Good idea with the U and V folders! That said I'm trying to spend less time modding this game. I figured in the days of CM and CMBB I was spending more time modding than playing. Plus with CMFB the stock stuff is so good it's barely necessary. Juju UI mods are a must have though. I like the HQS Sound Mod though I think. Still trying to decide on the Aris Terrain
  25. Still not 100% sure I've got this right. Previously I seem to remember all mods went in the same folder but I seem to recall them needing to be ordered within it if you wanted smaller mods to maybe overwrite the items they represent that were in larger mods: So for this I gues it would be: DATA> Z> Juju UI Juju UI Option1 Juju UI Option 2 Not: DATA> Juju UI Z> Juju Option1 Juju Option 2 (Can't figure out why each press of the enter button is creating so much white space. Almost like it's set to double line spacing? Can't find any 'Remove formatting' button)
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