Speedbump
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Everything posted by Speedbump
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Edit: Damnable double post! [This message has been edited by Speedbump (edited 02-08-2001).]
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You have time to play a small QB at lunch, you choose Brits on defense, a Panther (Late G) rolls right by a house with a hiding infantry squad, two hand grenades are tossed out, and you have one less kitty. Speedbump
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Quick Survey: Allies or Axis?
Speedbump replied to Scott Adams's topic in Combat Mission Archive #3 (2001)
3 for me and 4 for above post: 1) 3 2) 0 3) 15 4) 5 5) 3 -
GI Combat Message Board - please read
Speedbump replied to Michael Dorosh's topic in Combat Mission Archive #3 (2001)
Oh, thank goodness. I thought someone had started a Peng Challenge Thread over there! I am sure that would have really got it going! Speedbump "Junior Member, but Veteran Lurker" -
After lurking around the board for a few weeks, I thought I had stumbled upon a bug/feature/question/issue that tied in with several interesting threads on the forum. After playing numerous QB's, I had noticed that playing with Americans, I would only get one AFV loaded with Tungsten (no matter how many units I had on the board). After the long and sometimes heated threads on the use of/timing of/effectiveness of Tungsten, I though "Great, now I can add value!!" Alas, knowing that I would be chewed up if I did not do some testing, I decided to set up 5 QB's with Armor. Lo and behold! Almost every damn tank had Tungsten, not just one or two rounds, but 6 or 7 rounds!!! It seems that I am not destined to be a grog...or Murphy is somewhere around here ROTFLTIP!! Speedbump
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Nice article about CM and it's mods.
Speedbump replied to a topic in Combat Mission Archive #3 (2001)
Thanks Gremlin...Believe it our not, when I first checked the site that link was for a September 2000 Column "Great Grog Debate of 2000". Now it is the CM article. Speedbump -
Nice article about CM and it's mods.
Speedbump replied to a topic in Combat Mission Archive #3 (2001)
Stupid question. Where on the cdmag website is the mod article. I know.....DO A SEARCH!!! Thanks anyway, Speedbump -
Had a game running with PM. He sent a note out a week ago, saying he had to deal with some "personal issues" (I hope quote is correct as I am not on same email computer). He said nothing regarding the site coming down. Only that he would not be able to return game turns. Speedbump
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Thank you everyone. Truth is, i was probably in a bad mood after losing both my SP Artillery pieces on the first turn of a PBEM when I discovered that hill in the dead center of the map was just inside my opponents setup zone. Damn Panther just parked there! I realize that the great majority of Forum members truly act in the community spirit. That is why I lurk here. Speedbump
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From RMC in the "Is a Sherman a Tank Thread": "And it is always important to note that wargames never, in my experience, account for the true advantage of the Sherman: it's reliability. Imagine the howls from the German players/fetishists if the Panther they bought for a QB didn't appear on the map because of a mechanical breakdown model that allowed for some tanks not to make it to the battlefield." Excellent point. How about it breaks down during a turn (becomes immobilized). Wouldn't it suck that just as you are cresting a ridge, in view of the enemy, your engine conks out! It would be interesting to see how long it would survive. Speedbump
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In an attempt to deflect some of the vitriol, may I ask the experts to comment on the design mentality behind the Sherman and the Panther? Ie. Was the Sherman designed with offensive, read exploitation, in mind and the Panther as more of a defensive tank vis-a-vis the new Russian units? Speedbump
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Original version of Harpoon! Speedbump
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One final point and I will shutup. I am clearly making the distinction between demands for changes to the game engine and questions on tactics, units etc. I have lurked on this board for 2 weeks before I posted once. I fully understand the inability to change CM1...and frankly agree that I want CM2 out as soon as possible. Speedbump
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Mirage2K: Excellent point, I forgot to distinguish between the replies that answer the game and add a link vs. the just go search response. Maybe an example is in order, the other day I started a PBEM game that gave my Comets as tanks. Never having used these units before, I was curious to know how good/bad they were. I did a search and got back 2 or 3 pages of links, none of which directly answered my question. It is this situation that I am referring to. If I posted, I would guess that someone would point to the fact that there is 2 or 3 pages of reference material that I should have reviewed first. I am sure the fear is that if I posted a question without research, the Peng thread(s) would be pushed to the 2nd page of the forum, not to reemerge for at least an hour or so! Speedbump
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At the risk of getting booed off the forum, I would like to point out a small problem. Like many readers of the forum, I tend to lurk far more than I participate. One of the reasons for this is that I sense an undercurrent to this forum. Often times if a "Junior Member" of the forum asks (in my opinion) a valid question, an immediate response is that they should have searched the history. However, with over 170,000 posts, many subjects return far too many hits to easily use. As a result, some are gunshy in asking questions. One of the reasons for my enjoyment of the game and especially this forum is the wealth of knowledge and experience that members in this forum. I would hate to think, however, that unless you are a charter member, your opinions don't matter as much. Disclaimer: I don't claim this happens every time, nor from everyone who participates, but it is common enough for me to notice. My $.02 Speedbump
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Best Reference: "anally-fixated carrot abuser" Oh, my........
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Engineer options during the game
Speedbump replied to Jackal's topic in Combat Mission Archive #3 (2001)
Good point Leonidis. Actions like removing barbed wire and roadblocks do seem to be within the scope of the game. Speedbump -
Engineer options during the game
Speedbump replied to Jackal's topic in Combat Mission Archive #3 (2001)
On the surface it seems like a nice idea. Distinguishes the Engineers from the infantry in a better way. However, (and I am not an expert) would not many of the suggestions normally take longer than the normal scope of the game (30-60 minutes). For example, how long would it take a squad of Engineers to prepare a hull-down position for a tank without a bulldozer? Just a thought. Speedbump -
Rock, scissors and paper and Combat Mission
Speedbump replied to Henri's topic in Combat Mission Archive #3 (2001)
Wow! Game Theory...haven't heard that since I finished school. Very nice discussion. I remember my first PBEM game. It was a QB started by my opponent, and I was given German Mountain Troops (can't come close to spelling). No armour in my choices. Well, sure enough, I place them along the top of a ridge inside of houses and in patches of woods. My opponent, playing French combined arms, rolls out 2 M-7 Priests and within 3 turns digs out 60% of my units. Needless to say, this is a good example of his rocks crushing my scissors! I also agree, sometimes it is very tough picking units without knowledge of the terrain. In the above case, I chose two 75mm AT guns, but found out that my ridge overlooked a valley. Great LOS for my guns, but no cover. Like my infantry, they did not last very long. Speedbump -
I have been trying to play U.S. more often (starting out, like many I assume, all I wanted were Tigers and Panthers). However, when I am buying units, I am unfamiliar with what would be normal Armor attachments to a company or company+ level unit. I am sure this changed over time, but can someone give me some pointers? Speedbump
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"The truck loaded with evaporated milk struck the Capitol at about 9:15 p.m." Doesn't say much for the Dairy Lobby! [This message has been edited by Speedbump (edited 01-17-2001).]
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My Goodness, where was that?
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Terence, Thanks! So the key is the pauses used with the infantry. I don't know how many times I found myself screaming at some clueless squad of infantry as it unassed while the HT was in the command delay. And sure enough, seconds after they hop out, there goes their ride! Speedbump
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As a newbie to the forum, I would like first to say how much I have enjoyed the sense of community. I have probably learned more (and laughed harder) in the last 3-4 days of lurking than in 5 months of playing CM! I have a question that may have been addressed elsewhere (advanced apologies to the Searchanauts). When using infantry mounted in a vehicle, how does one give orders to both the vehicle and the infantry so that the vehicle moves to a fixed spot and disgorges the troops? I have either had the infantry hop out, simply to watch the HT's motor over the hill, or the HT drive to a spot and have the troops simply sit there wool-gathering. I have had to make this a two step (2-turn) process: Turn 1 - move HT's, Turn 2 - unass HT. Often times this leaves me vulnerable for longer than necessary. I realize that HT's should be used primarily as transport outside of the enemies sight, so this question may simple be "How can I save time?" Thanks, Speedbump