Capt Canuck
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Everything posted by Capt Canuck
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PLease HELP ME I'm Going beserk trying to read the landmarks... They are fuzzyfied... barely ledgeble(spelling?) Please oh please... If someone could tell me how to fix this... Where do I go... Control Panel???... I swear I've tried everything... I'm going blind!!!! Many Thanks... Dave the :confused: one
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More new terrain pics if you're interested
Capt Canuck replied to gunnergoz's topic in Combat Mission Archive #3 (2001)
I want my game to look like that...stunning!!!!!!!!!!!!! Dave PS- When will it be ready ready ready??? -
Will there be a batch file version...BTW it looks AMAZING, BEAUTIFUL, WOW!!! I just downloaded it! Many Thanks! Dave
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Just wondering...who's trees+tree bases are you using? Are hey Manguas'? Many thanks Dave
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A few good beta testers needed
Capt Canuck replied to Gordon's topic in Combat Mission Archive #3 (2001)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Pvt. Ryan: Ditto.<HR></BLOCKQUOTE> Ditto Ditto Dave -
Could I include my family name because I had an uncle who fought in Russia. My family's last name is Fascinato- He (my uncle) was a sargeant in the Italian Army....Sadly he returned home to Italy with frozen feet in spring 44'. Dave
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Why not answer, it 'll be interesting - I think.
Capt Canuck replied to lcm1947's topic in Combat Mission Archive #3 (2001)
Guelph, Ontario, Canada...... about 70kms west of big ol' Toronto Hey...I'm going up to Ottawa next week! Dave -
get your name in my scenario!(maybe)
Capt Canuck replied to russellmz's topic in Combat Mission Archive #3 (2001)
Could I be a Company Commander...perhaps Canadian,...It would better suit my name of course! Capt Canuck -
Where Has Our Court Jester, Rob/1, Gone?
Capt Canuck replied to Col Deadmarsh's topic in Combat Mission Archive #3 (2001)
SWOOOOSH and Capt Canuck arrives through the ceiling, with an Axe in one hand and a bottle of Canadian Rye in the other! <BLOCKQUOTE>quote:</font><HR> Don't blame him...Its cuz he's Canadian <HR></BLOCKQUOTE> :eek: :eek: Hoopenfaust 101,...would you mind finishing that...Please??? :confused:??? Many Thanks, Capt. CANUCK!!!!! [ 06-22-2001: Message edited by: Capt Canuck ] -
What kind of general are YOU?
Capt Canuck replied to Panzer Leader's topic in Combat Mission Archive #3 (2001)
Call me George,...George Washington from now on please and thank you! -
Mod Request---Treebases
Capt Canuck replied to Col Deadmarsh's topic in Combat Mission Archive #3 (2001)
Max...Could you just list all of the wonderful mods you have in those screens... You say thats -Maguas Normandy --Grass(did you do something to that grass it looks even more beautiful than mine!) --Wheat? --Trees? --Whatelse? -Panzertruppens Buildings -Juju's Scattered Tree Base -Who's Road -What else??? It all looks beautiful! Many Thanks! Dave [ 06-19-2001: Message edited by: Capt Canuck ] -
Hey General, we have a MAJOR Announcement --->
Capt Canuck replied to DraGoon's topic in Combat Mission Archive #3 (2001)
I'm having the exact same problem here too!!!.....Bad CRC my god noooooo! The files that I need are 1400....Number 6 1401....Number 6 681.....Number 3 684.....Number 3 Please if someone could mail me these...I need em' ...It's like crack! Please... Dave -
Drats...Pic doesn't show and I can't find anything on the webpage!!!!???Where do I go??!!!! Help me Please!!! Dave
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Sneek Peek at the NEW "Der Kessel"
Capt Canuck replied to mensch's topic in Combat Mission Archive #3 (2001)
Great looking site! Just out of curiosity...who's grass are you using in that screenshot on the main page...? Again...Awesome site! Dave [ 06-09-2001: Message edited by: Capt Canuck ] -
I can't get on either...sniff sniff Please help us Manx :confused:
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PSW not firing 20mm HE automatically?
Capt Canuck replied to Binkie's topic in Combat Mission Archive #3 (2001)
I know this doesn't exactly relate to the topic, but if someone could send me the original .wav file for the 20mm cannon because I downloaded a sound mod that replaces it, and since then I have grown not to like the sounds, I think there's something wrong with the timing, it sounds like a whoomnmp poouump-pooump-puhnh, :confused: I don't remember it sounding like that before, so if anybody has the original file, could you please pop it over to tulliofascinato@home.com Thank you very much in advance! Ciao -
One Last Push-Can Attack vs. Heer Defend
Capt Canuck replied to Capt Canuck's topic in Combat Mission Archive #4 (2002)
Bump??? Any replies??? Sincerely, David -
One Last Push-Can Attack vs. Heer Defend
Capt Canuck replied to Capt Canuck's topic in Combat Mission Archive #4 (2002)
Alright, I'm just putting the finishing touches on it right now and I'll be sending it off withing the next 12-18 hrs,...Does that sound good for everyone? Just wondering what everyone wanted to play(Axis/Allies???) so I can type up something for you in the e-mail. Would any of you want to play it as a PBEM(you may need to find an opponent,) because upon further investigation, I feel that the AI would not be able to handle the attacking forces quite well, and after the reshifting of forces and such, I feel that the AI wouldn't be able to handle the defending forces well enough either. Therefor this causes a small problem you see. Please get back to me on this one if it is or I not feasible for you all. Again thank you for your replies. Keep em' comin! David -
Hello! Over the past two weeks I've been creating and playing and tweaking a Scenario called 'One Last Push' set in the dying days of WWII(April 1945). As the Allies (Canadians) you must assault a German-held Ridge (Fixed Defenses) and then fight your way down the reverse slope of the hill against counter-attacks and so on, and with your remaining forces (+reinforcements) assault a small hill and town (Fixed Defenses) Also at the other end of that town, there's a bridge which you must take, and then it's up to you to create a bridgehead on the opposite bank(opposite the town)and defend against any German counter-attacks. As the Germans-You get to defend all of this! This Scenario, is very difficult, I even found challenging as playing the AI (I was playing as the Canadians) This is also very big, Huge and as a matter of fact, the map isn't that huge, but forces wise(Infantry with Armor elements plus assets=both sides), it is immense. (***Slower systems may take a hit with all the processing and so on!!!) Note: Their are no breifings as of yet, but whoever you choose to play(Heer or Can.), I'll prepare a lil' word for you on your forces and your mission at hand and intelligence reports etc,... because I don't want to 'spoil' the scenario by giving too much away here. Please keep in mind this is in it's beta version, this scenario, so I'm very open to suggestions and critism and so on, please, everything is welcome! Please leave a note here if you'd like me to E-mail you the scenario. Many Thanks, David
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NEW SCEN/OPS AVAILABLE..FRANKO'S FIRST PACK!
Capt Canuck replied to Franko's topic in Combat Mission Archive #3 (2001)
Sounds excellent! Please send a copy over right away! Many Thanks, David -
Ditto please. Many Thanks in advance! David
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Tanks Better Than Infantry?
Capt Canuck replied to Chris Cline's topic in Combat Mission Archive #3 (2001)
I wouldn't dash the zook, just a few days ago, I had a Regular Bazzoka Team with only one ammo left, target a Tiger at 187 metres, one shot, one kill, upper front hull penetration. Bam! Dave -
Multiple Batch Files for Different Units
Capt Canuck replied to Capt Canuck's topic in Combat Mission Archive #3 (2001)
Oh thank you very much, I was able to install all of the mods with the batch files correctly, and now all of the shermans (All nationalities)have their batch files etc...and have the latest(as far as I know) mods on! Thank you very muct for all your help, Gordon and Old Dog,... Thank you so much! Just to rehash, now say if you(Gordon) were to publish another Sherman mod does that mean that all I'll have to do when I get it is put the bmp files in the BMP folder, no copying batch files and what not, Yay if thats right,...Alllllrighttttt!! If that's not the case! Again, thank you everyone! David