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Posts
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Posts posted by PIATpunk
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thanks @Battlefront.com for the update! Steve, could I ask please if there would be any chance of fixing the CMBN hedgerow tac ia behaviour in the near future?
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the open GL inversion bug has been fixed in v 4.5.2.
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The new version pretty much breaks everything in CM2 (on my machine at least).
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No one here has any idea how much or how little work has been done on this, right?
No Elvis , this [aim] is true. All I am asking for is that it _is_ being looked at and we can enjoy a patch in the future.
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ok thanks Elvis.
For other players out there that find this bug annoying/show stopping, can you please post here with a quick one-liner?
I'd really like to get Battlefront's attention and get this one fixed so we can continue playing CMBN. cheers!
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Yes you sure did @BFCElvis. Please see below. What happened to the lodged bug report, was it not looked at?
If you read comments on the forum a lot of people have stopped playing CMBN because of this game breaker.
Please fix or do sumfink!
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Still patiently waiting on a status update from @BFCElvis or @Battlefront.com ....
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Well, I just finished updating it again to include everything for Rome to Victory.
Many thanks!!
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someone mentioned in another crash thread that setting the game exe compatibility to windows 8 solved crashes. YMMV.
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are missing the textures for the boots...
I just knew it.
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and also please triple check all combat boot shoelace colours prior to release.
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Can I stir rounds??
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v2.02 engine 4.0 is the latest, you're good to go.
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Thank you for supporting the team and not complaining. Much.
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i think the concept of a pre release AAR is excellent as a lot of scrutiny goes into it and catches those final show stoppers prior to release. As The Goodies say, 'Get it right!'
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I am still seeing this issue occasionally in multiple titles
yep I am seeing the issue in other titles too, most recently in CMRT
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I'm not sure they are looking at it. My presumption is that RTV module related coding tasks are taking priority.
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