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PIATpunk

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Posts posted by PIATpunk

  1. Shouldn't be too much longer but we have to make a couple of config changes so the server doesn't freak out when people start sucking - given that it's not a business priority, I'd say we're still looking at another day or so before the link is announced.

    edit: sorry guys, make that next week some time, the engineer I am co-ordinating with has been called away interstate for a couple of days.

    Cheers, Chris

    [ November 07, 2002, 07:14 PM: Message edited by: PIATpunk ]

  2. Hehe working for a business class ISP has its rewards sometimes, and I would certainly like to help out with getting Gunslinger's mod out to everyone - his original for CMBO was a class act, no doubt.

    File is still transferring at the moment, and I have to sleep at some point, and then I'll get it set up on one of our unix servers. Hopefully about 24 hrs away if all goes to plan.

    Cheers, Chris

  3. I suspect that people who can't rescue from a black screen when using 2x FSAA might have a different screen refresh rate set for CMBB in comparison with desktop resolution refresh rate. I also found I got a good result by setting my desktop resolution to 16bit instead of 32 bit, and now the game snaps quickly in and out when alt-tabbing.

  4. same problem for me with 98se when I upgraded my video card. Tried all sorts of driver combos/fresh 98se installs etc, with my new GF4200i card, but I kept getting lockups/sound loops.

    As an experiment I ghosted back on a copy of XP home, installed the latest nvidia drivers, and I haven't had a single lockup since.

    Probably means that nvidia have been putting more time into the xp drivers than the 98 drivers. Personally, as long as it works...

    Chris

    [ October 19, 2002, 09:29 PM: Message edited by: PIATpunk ]

  5. Anyone get these to work in CMBB?
    Yep, but you have to minimise/maximise to get the screen up.

    I reckon there's somthing screwy with the CMBB demo though. None of my other Direct 3D or OpenGL games have any problems at all, but with CMBB I have random lockups with looping sounds, which requires system reboots, and have to go through the process of minimise/maximise for FSAA to work at all, even for the older 30.82/30.87 drivers.

    I am not convinced it's a nVidia issue at all.

    Chris.

    [ September 30, 2002, 05:18 AM: Message edited by: PIATpunk ]

  6. You're probably right, but I think using the letters ASL (probably copyright) in the title of the page could be what alerted the lawyers.
    Other companies who release maps / modules /scens for use with ASL don't reference the original product at all in print - they call it something like "ad. Sq. ld." or similar "close but not breaching copyright" descriptions.

    I would suggest a similar tack with anyone trying to release ASL-inspired scens - don't call them the same scenario name or mention ASL/SL anywhere.

    But it makes it a tad difficult to then make them identifiable as ASL/SL scens I suppose :)

    Chris

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