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bobo

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Posts posted by bobo

  1. I play RT against the AI mainly, but in a WEGO manner ie I issue a lot of orders during Pause, and then watch a few minutes play out. I find the movie review process a bit tedious when I am playing the AI and want to get through a scenario in a couple of hours.

    I do think WEGO is the soul of the game, and I would use it in multiplayer, but ultimately I would like to see a few additions to increase the allure:

    - A dedicated server executable for hosting WEGO games on your PC, which your client game and opponent connect to. Playback movies created by the server which all players pull down at turn end. Server defineable options such as time window length for turn submissions.

    - 2v2, 3v3 etc - scenarios where one player commands allied armour, one commands allied infantry etc. Even in small scenarios where everyone is a platoon commander I think it could be a lot of a fun. Combined with C2 so that each player only gets spotting contacts from their own command and other players' contacts are dripped through via C2 (or not).

    - Friendly AI forces and friendly AI plans

    - Some tidying up of some of the processes in WEGO which require workarounds at the moment eg stopping vehicles for disembarkation but not being able to plot subsequent moves until disembarkation has taken place

    - Not specific to WEGO: enabling the AI to use suppression, new AI SOPs for assaulting occupied buildings etc

    - Force compositions in XML which can be imported into Quick Battles. Would allow player to create eg a 1300 point Wermacht July 44 NWTO combined arms force which could be downloaded by others.

    - Add ability to give elements of the AI's QB force a % chance to appear, so you don't know exactly what you are facing

    There is much that is very good about CM but I long for a paradigm shift of the kind that we got when we went from CMX1 to CMX2.

    Posted in the wrong thread?

  2. Learn to view the battle from the unit level to see what they can see. The whole map is visible to the player but only pieces are to each unit. Learn to see what they can see and make decisions as if you were them.

    That sounds good but I am struggling to get it right in my games.

    Go slow! You have time to find them, fix them, flank them and finish them...

    Play other humans! The experiences will vary greatly.

    Bobo

  3. I'm currently working on a series of small engagements reminiscent of the "byte battles" in CMBO. Anyone remember them?

    Size is usually about platoon size plus some gadgets.

    Great! There are about 5 byte battles for CMbN available somewhere. Byte_bocage gives me fits.

    As I play more and more PBEM I like smaller battles less and less. Having more forces allows for mistakes and recovery from said mistakes. Smaller battles do not.

    Bobo

  4. While I happily have multiple RT, BN, and FI games ongoing I will probably sit this one out. Too close to real life events for me. I had a similar problem with CMSF when we were losing folks in Iraq every day and even now don't fire it up because of the in progress civil war.

    I am sure it will be a good game and successful and fun to play but maybe in a few years for me.

    Bobo

  5. Not the that I have seen one and I could use one. I use the make a suggestion button a fair bit. Keep hitting it and see what the computer suggests. That can be frustrating too.

    I also will chose the battalion and then carve out units but usually end up with extra commanders and operations folks.

    Scenarios are better?

    bobo

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