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nedlam

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Everything posted by nedlam

  1. The only person I've ever known to do this sort of thing is John Rambo. I think he was special forces in Vietnam, not World War II.
  2. I'm not asking my flamethrower team to run the 40 in 4.2. All I want is a little effort to get out of dodge or into the fight quicker than they do now. BTW you put a welding acetylene bottle on my back and then tell me I have to get out of the woods as fast as possible or someone is going to kill me, I might not break any land speed records but watch how fast I run!
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by aka_tom_w: Perhaps you are confusing some other cause friendly tanks in CMBO can and do fire right through each other if you try you cannot even target one or your own tanks perhaps some other unseen unit KO'd that tank? -tom w<HR></BLOCKQUOTE> Hmmmm, I'll have to go back and take a look at that, or do an experiment. I thought for sure one of my tanks hit my other tank. If what you say is right, it makes me feel better. Talk about a bone head move on my part. hehehe, like shooting myself in the foot
  4. I have had great success splitting a squad to rush a gun. I let the other two squads lay a cover fire and then the two teams rush the gun from two different directions. a little trick I learned is make the final waypoint of both the teams close to each other. Basically, once they reach the waypoint, the very next turn they reunite and become a regular squad (minus any casualties), increasing there fire power and coheisiveness (sp?). Anywho, I've had great success taking out MG's, AT/INF guns, even one or two immobile tanks (those are a little more tricky). The only other time I split a squad is for purposes of recon.
  5. I'd like to see them be able to run short distances with a severe penalty of fatigue afterwards. This would make them more effective in the roll of supporting an assault (it would also help them get outta dodge in the defense). I've had marginal success with these units mostly when I've used them in a mop up roll, well after the battle is over and I'm basically sticking it too the enemy (AI or real person). Nedlam
  6. Two tanks knocking each other out isn't as bad as when my tank, "covering" the advance of another one of my tanks knocks it out while trying to fire over it.
  7. When I played a scenario with my friend. I destroyed a truck with an artillery barrage out of sight of any of my units, I saw the pillar of smoke but did not see the wreck until well into the battle when I snuck a platoon up to the position. Then POOF!! the truck magically appeared under the smoke. I think it's kind of a neat twist to the game. Nedlam
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Pak40: I think it's also easier for a moving vehicle to spot enemy units than a fast moving vehicle.<HR></BLOCKQUOTE> Same holds true for fast moving troops. Troops who are running tend to have tunnel vision. They're just not taking time to stop and smell the roses.
  9. General observation about FO's: I usually use the small caliber Artillery for smoke screens. They usually have a ton of ammo and the benefit of the smoke (I think) outweighs the "penalty?" not using it to blow stuff up. General suggestion for use of armor: Sounds like your leading the assault with your armor. Try COVERING the assault with your armor. Position them where they can support the troops. Once the troops have taken the position move your tanks up to support them again. I'll bet you won't lose any tanks to Panzerfausts et all (it's hard to kill a tank when your dead or captured). Leaving the tanks back also helps in the retreat when your assault doesnt work, hehehe. Of course, I usually play the Germans and if the terrain allows I use my tanks enmass a la Blitzkreig style. Even then I usually have troops right there with them. (This is an over simplified explaination of Blitzkreig BTW) Nedlam [ 04-27-2001: Message edited by: nedlam ]
  10. I use to button my tanks up at the 1st sign of trouble. Now I keep them unbuttoned until the computer does it by itself. I figure my little digital TC knows better than me what the situation is. Once I feel like the threat has passed I usually have them unbutton again until the computer closes it up. Nedlam
  11. I did hear about the U.S. Carrier being sunk in a naval exercise a while back. I didn't realize that the Aussies and the Germans did it.
  12. Maybe I just don't agree with the AI's tactics in that particular battle. They assaulted my position across about 250 yards of open area from some woods, no smoke, or no real concentrated cover fire. I'm guessing this was because the computer was just trying to rush a VL. The Computer led the assault with his armor, which I dispatched with some difficulty (but not much). My conclusion is that the AI has a one track mind when it comes to assaulting VLs. I just finished reading a thread on how to make the AI "better" wish I could give you the name of the thread and the person who started it, but I forgot. Nedlam
  13. When I move troops and tanks through areas on the map that are "questionable" I move the waypoint around to make sure that the unit can move through. Usually this works best when I'm trying to move it through paths in wooded areas, swamps, etc. It even tells you what terrain the waypoint is on not to mention the color of the line will tell you if it can cross the path or not. Small distances between waypoints helps out oo. Nedlam
  14. I recently played a QB where I did a random experience level for both my troops and the AI's troops. I was defending a town against a combined American assault. I ended up with all green troops. About 1/2 way though the battle I discovered I was up against crack troops. My men proceeded to dispatch the American dogs with easy, hell I even captured a few. I've NEVER seen green troops capture Crack troops up until that game. The AI was cranked up as high as it could go. I know I'm not that good, so is the AI really that bad? Nedlam
  15. Those articles saved my bacon. I was pitching a fit trying to figure out how to use armor. I read the article on it and sent my buddy packing the next battle. That tophat/lowski trip is highly effective. Thanks again Gremlin. I'm going there right now to print up and read the new one. Nedlam
  16. I haven't even seen the scenario yet but I'll bet dollars to donuts that they're initial placed outside of any designated allied set up area. Just a guess. Nedlam
  17. Quick war story: I had a jagdpanzer hulldown covering a bend in a road with a wide field of fire. That was giving my opponent fits (it had already knocked out several pieces of his armor and was even suppressing some of his infantry). Unfortunately it was immobilized by a artillery barrage early on in the battle. My opponent managed to rush a tank across the kill zone and was maneuvering behind my jagdpanzer. I rushed a platoon over to support the jagdpanzer. They arrived just at about the same time as the Cromwell. The Cromwell was buttoned and concentrating on the jagdpanzer, actually got one shot off, a miss thankfully. I sent two squads in two seperate directions (one to the Cromwell's flank and one to it's rear. The squad on the flank threw a potato masher at the Cromwell and knocked it out (lucky shot?). The squad to the rear then masacred the crew as they climbed out of the wreck. So, yes, it's possible for regular infantry to take out a tank but it takes a lot of luck. I still can't understand why they didn't use their panzerfaust. Guess they knew better what to do than me. [ 04-18-2001: Message edited by: nedlam ]
  18. Go back into the game or look at your screen shots. Is the road in a wooded area? a.k.a. road in scattered trees, woods, or tall pines. If you set fire to any of these terrain tiles I think it acts like a roadblock. NOTHING gets through. How it originally caught fire? Thats another story. Your tank round might have set it off (I think you said it hit sort 700 yards). Area fire from a flamethrower/MG/infantry unit maybe? I assure you, there is no napalm. Since we'r on the subjest. When do we get the gelled gas like they dropped on Dresden? Nedlam
  19. I once had an AT team in a small building, hiding. When all of a sudden an enemy infantry unit stormed the house damn near walked over my men and continued on out the back of the house!! Guess my men remembered to close the closet door before they crawled in it.
  20. Although I've never had to deal with a situation like this personally. I'm sure the same principles of withdrawing (backwards) would work. When I want to get a platoon out of an area quickly I usually have all three squads open fire at the enemy, then using the pause command I withdraw one unit about 50 meters or so (depending on the terrain). With any luck that unit repositions and continues to fire on the enemy (area) as the next unit withdraws. I do this until all my units are out of harms way (or dead) That trick should work with you the only difference is your withdrawing, errr, forward. [ 04-11-2001: Message edited by: nedlam ]
  21. <BLOCKQUOTE>quote:</font><HR>Originally posted by ashted: Thanks to all for the replies, but if you have played "All or Nothing" you know there are only two ways to cross the river for vehicles and two unuseable fords. Real choke points when its raining and you can't get off the road.<HR></BLOCKQUOTE> That's the beauty of the scenario! It's a great one isn't it? I gave my friend fits as he tried to cross rail bridge. FYI he finally did it and booted me out of the town, so it's also possible. Come to think of it he never did get a vehicle across. Well, one that survived long anyway.
  22. I saw a picture once of an American MG squad (late in the war). They where set up and the crew had lined grenades up along there position for easy access incase the fighting got close and personal I believe. Nedlam
  23. I use Ht's to move my troops to a position as quickly as possible. If there happens so unfriendlies in the area already the Ht's tend to make them duck as they swiftly advance torwards the area. A quick volley of smoke to add to the confusion right before my troops get there wreaks havoc with the defenders. Once the objective is taken, I load up and move them to the next spot (it's usually not that easy but that's the idea ) I've never used HT's enmass to assault a position alone. I have used them to quickly defend remote area's of the battlefield where there has been a break through (or where there is an eminent breakthrough) Nedlam [This message has been edited by nedlam (edited 03-29-2001).]
  24. I usually use split squads to recon for me. When they have to go over open ground I position a MG unit as well as the rest of the platoon in a position that they can cover the recon unit. I move the rest of the platoon across the open ground followed by the MG units. When I am moving a large force across and area I might use one platoon as the recon unit, ahead of the main group and then with that platoon use two split squads (or more) as an advance guard (so to speak). Then I send full squads out on both flanks to protect them. Sharpshooters are great for recon too. At set up I place them in cover as far forward as I can preferably in areas I think the enemy will move through (or near). I just sit them down and gather the info on the units that are moving infront of them. Getting them back sometimes is a little difficult, I tend to leave them there a turn or two longer than I should. NEVER, EVER lead with your armor. Bad things happen when you lead with your armor. This excludes scout vehicles maybe even HT's. I usually use these vehicles in open terrain. when I make contact with the enemy I immediately run for cover and bring up the big guns to deal with the threat. This definately is not the "GOLDEN RULE" for troop movements but It has worked for me. Nedlam
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