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LimShady

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  1. http://www.russellmz.20m.com/ at the bottom are link to On My Hard Drive, where i list the mods i have and think are worth getting. plus a link to the site that has them. That's what I was looking for. Thanks! CML
  2. It's been a while since I had time to sit down and play CMBO, so I've been out of touch with the new mods. Anyone got a list of must haves? Chris
  3. Argh! You people have to start having these, AFTER I move from the DC/Baltimore area. Chris
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Babra: The GOOD scenario designers can help out with this by having the reinforcements arrive over several turns by platoons, and at slightly separated locations, instead of a gigantic charlie foxtrot which tries to arrange itself around a pinhead.<HR></BLOCKQUOTE> Well this scenario was designed by Franko, so I suspect he had his reasons (namely conforming to historical accuracy ) do bring in the battalion reinforcement... Chris
  5. Where can we pick this up when it gets published? Chris
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by JasonC: All of which, incidentally, is exactly the function that seperate TD battalions and independent armor battalions performed in the U.S. army in the same period, or why they were not permanently asssigned to a single infantry division. <HR></BLOCKQUOTE> Well although there were never any formal attachments, by the middle of Fall 1944, the US Army kept assigning the same armor batallions to infantry divisions so that tank/infantry teams could stay intact. On a different note, in Camp Colt to Desert Storm, the author notes that the only real time the TD doctrine was carried out was at El Guettar in North Africa. Chris
  7. In close terrain like cities and the one road through the forest I'll button 'em up. Chris
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by aka_tom_w: Yeah That one! where the hell is it? I'm searching now but the search is real SLOW! -tom w<HR></BLOCKQUOTE> Post the link if you find it. Chris
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by SS_Obergruppenführer: Well, not as much blurry as pure crap. It's completely messed up. You can't even know it's the sky. The CMBO maps where you fight are squares, as is the sky. It's so messed up, you can see that. It does not look like a sphere. Why is that?<HR></BLOCKQUOTE> Must be the new German uber-weapon to confuse and ground the Allied air forces. :eek: Chris
  10. Also forgot to add the Japanese landing on the Bataan pennisula. Chris
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Martin Cracauer: That might backfire (hehe) victory-point wise. A tank crew member is about twice as much worth as a riflemen and the risk of even having them captured is big. Especially when you hold the victory flags you shoud think twice about committing your crews to anything. Martin<HR></BLOCKQUOTE> This has been discussed previously, but in my games, I've found crews useful in guarding prisoners well to the rear of the fighting. Chris
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Scipio: In the 'Singling Shootout' scenario, I start with several tanks with mounted infantery. In the setup phase, I can't neither move the mounted infantry nor the tanks. Well, from some kind of view it make sense that I can't disembark the infantry, but why can I not move the tanks with the infantry on it? I've also noticed that the infantry don't always disembark when I give the order. :confused: Yes, they have enough time before the tank starts to move.<HR></BLOCKQUOTE> I noticed this too. See: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=6&t=001039 Chris
  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by Scipio: Don't believe him...the truth is: BTS is a Combat Training & Test programm. The BTS crew is not from planet Earth! It's a secret recruiting crew from Planet Rylos. The best CM player will be abducted to lead alien forces in a intergalactic war. I log out now...I feel they are coming for me... :eek:<HR></BLOCKQUOTE> A la The Last Starfighter? Chris
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by nedlam: I haven't even seen the scenario yet but I'll bet dollars to donuts that they're initial placed outside of any designated allied set up area. Just a guess. Nedlam<HR></BLOCKQUOTE> It's really weird, but in the scenario (came with the CD, BTW) there are three setup zones: white, red, and blue zones. I can only move one tank in the blue zone but nothing else. Chris
  15. Has anyone tried playing this with V1.12? Seems to me that in the US setup phase, the tanks are not padlocked, but you cannot move them from their starting positions. Some of them are pretty exposed in the initial state. Chris
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