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Vergeltungswaffe

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Everything posted by Vergeltungswaffe

  1. I certainly wouldn't count on it, just describing the process for Hellas.
  2. I've got a hundred bucks that says they won't. Since this forum will still be here, I'll PM you the address to mail the money to when I win.
  3. No way to know if they read any particular thread, but lots of beta testers are active in the forums and they will communicate the idea if any of them thinks it has merit. Then it will go on a looooooong list and, perhaps, it will see the light of day eventually.
  4. +1 The terrain is so different from everything else and so is the combat.
  5. It was often said that the US Army's purpose was to escort the FO's so they could do their job.
  6. Didn't realize you meant die-cast, just assumed you were talking model kits.
  7. You are a man after my own heart Mord. The older I get, the less I need.
  8. Absolutely correct, but I will stand by my comment to always remove your mods, as it's simple and safe, and that's what the majority of forumites should go by.
  9. As a public service, remember why BFC posted tank riders aren't in BN and FI atm. Originally Posted by Battlefront.com Unfortunately the scope of work for tank riders was too massive to be included in a $10 Upgrade. Each model plus (IIRC) 2 LODs has to be hand tweaked by a 3D artist, hand coded by Charles, and tested for problems. There are always problems (guys sitting above the deck, into the turret, facing the wrong direction, using the wrong animations, etc.) because placing these hotspots is more art than science. The assuredness that a certain number of hotspots will need some tweak or several means the development cycle is repeated for a subset of the total number of changes. To give you some understanding of the process we go through... From memory there is about 200 vehicle models between CMBN and CMFI. If we figure an average of 10 "hotspots" for soldiers per vehicle (some have more some have less), that's a total of 2000 hotspots that have to be created for the base models, times 3 to include the LODs. That means about 6000 hotspots have to be added, coded, tested, and tweaked before we're done. Knock the workload down by a small bit because there are a few models that are 100% the same between releases or nations (there's still some work to do, just not as much) and exclude the vehicles that don't need the feature at all. Oh, let's say 5000 hotspots. I dunno what each hotspot averages out to in terms of work, but 3 minutes each is probably very conservative. That means the cost of an Upgrade has to cover 250 hours of labor just for this one feature, plus the other features, plus the other testing, plus the sales related expenses, plus the "opportunity cost", plus our risk, plus profit.
  10. Always remove your mods before patching. If you're really cautious, you'll start the game not once, but twice, then put the mod folder back in.
  11. Anyone else who's been enjoying this AAR now think of them as "Hertzers"?
  12. A new scenario designer! Congratulations on your first and thanks for putting it out there for the community to enjoy.
  13. For serious tactical wargaming at this scale, yes, they're the only game in town, imho.
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