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Vergeltungswaffe

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Posts posted by Vergeltungswaffe

  1. Another thing to keep them from getting tangled is to give the second vehicle a 5 second pause, the third a 10 second pause, and so on.

    More if the vehicle in front of them is doing anything but going straight ahead. Any turns or pivots before moving require a little more pause to keep the accordion from getting all snarled up.

  2. According to the 1993 US Air Defense Artillery Yearbook, the Mujahideen gunners used the supplied Stingers to score approximately 269 total aircraft kills in about 340 engagements, a 79-percent kill ratio. This translates to the missiles being responsible for over half of the 451 Soviet aircraft losses in Afghanistan.

    No idea how many helicopters that includes.

  3. 2 hours ago, Ultradave said:

    OK, I see what you mean. Cannon Battery is a name. The piece, for example the US 155mm Long Tom in CMBN, is a gun, as opposed to a howitzer. A gun has a higher velocity, lower trajectory than a howitzer. Both are cannons. As a newly commissioned officer, you would attend "Field Artillery Officer Basic Course" and then "Cannon Battery Officer Course"  Cannon is an encompassing term.

    In the game, using CMBN to check, a US 155mm howitzer battery when Personnel is specified, fires a mix of airbursts and ground bursts together, and so does the 155mm Long Tom, which is a gun. US 105mm, and 75mm pak howitzers will also give you the same mix of air bursts and ground bursts if you specify Personnel.

    If General is specified for the target, then you'll get ground bursts (Point Detonating). 

    The way this is done is similar to reality. The FO specifies the target - "infantry company in the open", "infantry in trenches", and the FDC picks the fusing. VT fuses were valuable and even in the Cold War era we didn't have a ton of them - maybe 25% of our load. The majority was PD or Time (for calculate airbursts as opposed to VT which goes off when the round reaches a height). A Time fuse is calculated to go off 7 meters in the air at a point where the trajectory crosses over the target. Takes a little extra time to calculate because you have to figure the target hit firing data, then adjust that to be higher and calculate the time of flight to the target point on the new higher trajectory. VT you don't calculate time - just the new trajectory.

    For mortars, there were no reliable VT fuses until 1983. Since mortar shells are coming down at extreme angles, having a fuse that is precise enough to detonate the round 3-7 meters off the ground was quite a technical challenge and mortar VT fuses didn't enter production and distribution until then. 

    In general VT fuses in WW2 were used for AA guns long before they were used for field artillery. Less chance of the secrets falling into enemy hands from unexploded rounds.

    Time fuses for mortars don't work well. The time increments are 0.1 seconds and with an almost vertical trajectory that 0.1 seconds is a huge margin of error. Same with howitzers firing high angle - you can hit the same point by elevating the howitzer below 45deg and above 45deg. Guns can't do that. But for the same reason as mortars, it's not recommended to use VT or Time fuses in a high angle mission. Trajectory is too high for it to work the way it's supposed to.

    Dave

    That right there,...is good stuff from someone who knows.

  4. 37 minutes ago, Amedeo said:

    ...but, in real life, the M163 should be wimpier than the ZSU-23-4...

     

    Why?

    The Vulcan is capable of a much higher rate of fire when the target is locked, though bursts are short to conserve ammo with both vehicles.

    Also, as @Redwolf pointed out, the M163 is armored slightly better.

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