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LuckyStrike

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Everything posted by LuckyStrike

  1. That pic of the 10-12 Strykers all mashed together is priceless
  2. So its being said that we are saving a lot of time by not having the blue bar. Well, since all calculations are already being done inside 1 minute, the blue bar would never take more than 1 minute anyway, and probably a lot less. And we wouldn't then be forced to watch every second of the video if nothing much is happening, we could just fast-forward.
  3. Would rather have the blue bar back, so the game can take the time it needs, without having to devote CPU cycles to graphics, to do proper pathing and TacAI calculations. Then, when playing the turn, graphics can suck up way more CPU and improve the low framerates we are seeing.
  4. Just give us the ability to choose units. No need for points. The only argument against this is that it wouldn't fit in with some (inflexibly designed) C2 system.
  5. Tzen you just lost me with the click then hit T then click then I then click then K then click again. What? Bring back right click menus please.
  6. Well Steve you have had how many years to get used to the interface? It could be in chinese and you could be proficient in that time. Are you seriously arguing that the user interface slowing down the entry of orders is a good thing? Slow and steady consideration of orders might win battles, not slow and steady ENTRY of those orders. I want to be free to plan my next move, not plan what key in a sequence of 4 or 5 to press next.
  7. Well, when I was working in IT, my specialty was user interface design. I gave some lectures at the local technical institute on the subject. The CMSF UI is not well designed. There was little wrong with the old one that some interface with the mouse wheel, for example, wouldn't have fixed. Context-sensitive right mouse button clicking has become almost standard, as have one-layer hotkey commands. That these have been removed is...odd. Multiple commands mapped to the same key depending on menu? Command panel at the bottom that does not scale with resolution, so that at high resolutions the buttons are tiny? Crawling camera?
  8. Well, when I was working in IT, my specialty was user interface design. I gave some lectures at the local technical institute on the subject. The CMSF UI is not well designed. There was little wrong with the old one that some interface with the mouse wheel, for example, wouldn't have fixed. Context-sensitive right mouse button clicking has become almost standard, as have one-layer hotkey commands. That these have been removed is...odd. Multiple commands mapped to the same key depending on menu? Command panel at the bottom that does not scale with resolution, so that at high resolutions the buttons are tiny? Crawling camera?
  9. Edit: just read thewood's reply above, my feelings exactly. It doesn't need to even have a points system. Why can't I just select different forces so that I can set up interesting tactical situations?
  10. No, its slower if nothing is happening, because you have to watch every second and you can't fast forward through slow parts. The blue bar was extremely quick in smaller scenarios. And I might add that I get much better performance in Medieval 2, with 4500 beautifully-rendered high-res troops, on breathtaking battlefields, than with a few squads on a small CMSF map. [ July 29, 2007, 12:14 PM: Message edited by: LuckyStrike ]
  11. I find these quite surprising. As a customer, the elimination of random maps and a unit purchase system (no, we don't really need costs, I just want to be able to set up specific tactical matchups) has very seriously reduced my current and without doubt future enjoyment of the game. The random matchups in the current QB generator are limited and repetitive. There are a very small number of scenarios included with the game. OK, so I could play TCP/IP, oh wait now its only real time, and the user interface is, in a word, horrible. OK, its been stated that CMBO etc were 10 year old designs. Maybe so, but in many ways they were actually 10 years ahead of their time. If you were going to make the move to RT, the interface should have been as clean and as one-step as possible. I regularly play CM with several others via PBEM and TCP/IP. They are all very unhappy with the lack of QB variety and unit purchase. The concensus is that RT TCP/IP is virtually unplayable with larger force sizes...so we won't be. Clearly CMSF is fantastic is many areas, but I think you are going to get a hard time from games reviewers, and you can't just dismiss them by saying they 'don't know enough to have an opinion'. These people are your customers, that's all they need to know. [ July 29, 2007, 01:21 PM: Message edited by: LuckyStrike ]
  12. Voxman, Looked at your post a coupe of times and I am not too impressed. Was that constructive?
  13. Its all very well to ask for 'better graphics', but don't forget that the engine has to work well on maps of up to 9 square kilometers! Show me a FPS that can do that. I find that in CMBB even a moderate size map with 4x antialiasing and many objects can drop the frame rate on my 4600Ti card down even more than say, IL-2, which is very graphicaly demanding. I would say don't underestimate how much is going on to bring the display to the quality it is even now.
  14. Hey, my wife is from Pampanga as well, we met in HK, lived there 6 years and she's there now, I do business in HK about a week or 2 each month Live in NZ now...
  15. Me neither, I'm in Auckland but must be on the wrong side of the Harbour Bridge.
  16. Get a copy of Download Accelerator or Getright (both are free)then even if you disconnect you will be able to continue your download from where it was cut off.
  17. Look at normalising production in the 1-month winter turns as equivalent to the 4 x 1-week Summer turns, ie one winter turn gets same MPP as 4 Summer turns added up. [ May 30, 2002, 09:18 PM: Message edited by: LuckyStrike ]
  18. I had the same problem, GF4600Ti and blank black screen at CM startup (28.90 Det drivers). I had the antialiasing set to Quincunx for IL2 Sturmovik. As soon as I set the antialiasing to x4 the CM problem went away, started up properly. Put it back to Quincunx, blank startup screen. Try x4 AA manual setting.
  19. Ooooooh, smart move, major points with the old man [ February 27, 2002, 07:08 PM: Message edited by: LuckyStrike ]
  20. <blockquote>quote:</font><hr>Originally posted by illo: what about finnish infantry? we used logs goddammit! <hr></blockquote> Hey, it worked for the Ewoks on Endor...
  21. Its an absolutely beautiful mod Magua, and I think I'll find myself playing most of my scenarios in the Summer of '44 from now on! By far the most realistic-looking terrain set available. Huge thanks for the obvious effort you've put in!
  22. You should still consider a fresh install of Windows 2000. Saying ME isn't the problem because you had the problem with 98 is no surprise because ME is just 98 with window dressing. I had similar problems with 98 and ME to those you are experiencing until I did a clean Win2000 install (NOT an upgrade from ME) and since then - zero problems, rock solid. Once Windows XP is out the 98/ME codebase will be history anyway, and XP is mostly just 2000.
  23. I fail to see why everyone is salivating over the prospect of 'crushing' axis armor with the 'formidable' SU-152 HE round, as if it were some kind of nuclear weapon. Do you see Hummel HE rounds taking out allied tanks all over the field? Ah, its only a 150mm round, that must be the difference! And we all know Soviet rounds had much better performance than their German counterparts lol.
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