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LuckyStrike

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Everything posted by LuckyStrike

  1. A good showcase of the new armor TacAI is the Wild Bill Villers-Bocage scenario, where Wittman's tiger must survive alone for quite some time. I've played this scenario a great many times and there is no question that in 1.1b24/1.1 Wittman is both more survivable and making many more kills than in 1.05.
  2. Just saw an excellent segment on BBC World showing how a wealthy German has started manufacturing FW-190 A-series fighters again for sale to wealthy enthusiasts. Engineers with the required skills were unavailable everywhere except Eastern Europe, but now a factory has been set up and an initial batch of 12 are in production. They will be flight-ready in a few months. The aircraft shown looked just beautiful and it will be great to see these classic fighters take to the air again. I think the price tag was in the region of a half a million pounds.
  3. Otto Carius sounds pretty close: Total victories (kills): - 150-200 tanks Awards: - Iron Cross 2nd and 1st Class (EK II and EK I), - Knights Cross (Ritterkreuz), - Oakleaves to the Knights Cross (Eichenlaub), - Wound Badge in Gold, - Panzer Battle Badge in Silver (100) From Achtung Panzer
  4. Oh yes, and if the other guy shows up with Super Pershings, you're much better having a Jagdtiger in your pocket then
  5. Germanboy, try the same type of test vs Churchill VIII's, they are quite capable of killing Panthers, Jagdpanthers, Hetzers etc frontally with that 95mm 'c' round...only problem is the low velocity means the accuracy ain't the best.
  6. Actually Bastables it was me who posted a direct link to an earlier thread after I did a search on MGs (the fifth post in this thread) I wasn't however aware that beaten zones were modelled, my apologies.
  7. Whether or not people see no problem with how MG's are at the moment in the GAME is not the point, the point is how realistically they are modelled. And I have to agree with KiwiJoe, that they are currently lacking. They do not model: - fire lanes - variable rates of fire - beaten zones I don't really see how they are different to squads - except for some grazing fire modelling and longer range,they fire about the same number of times per turn and only at single targets.
  8. Try this thread: http://www.battlefront.com/discuss/Forum1/HTML/006819.html
  9. You wanna hear about luck? I had an elite panther come over a rise and come face to face with a Stuart tank at 11 meters range. Panther fires, misses (ELITE MISSES AT 11 @#$%^ METRES), the Stuart returns fire and gets a weak point kill on the panther ARGH!
  10. It was stated above but to reiterate: Rockets + TRP = deadly! Since TRPs are only 10 points now...
  11. Right-click and save-as saves the actual html word 'HIRES'. I disabled getright ages ago. Hmm, I think fortune city needs to go back to web-page 101
  12. Hmm, I still get the message: "We're sorry, but we can't supply the file you requested. In order for us to continue to provide our members with the first-class service they expect, we don't allow people to link files from sites hosted with other providers." Since all I am doing is trying to download a .zip, I'd say Fortune City is very confused. [This message has been edited by LuckyStrike (edited 12-14-2000).]
  13. It looks great!, but the location you have it hosted at 'doesn't allow other providers to link to this site', so it can't be downloaded. GetRight sees the .zip as an html file as well, so something is screwy.
  14. How about the new Pacific version of Combat Flight Simulator, CFS 2? That is getting some excellent reviews.
  15. Looks good, I like to see selevation differences easily. Is it Hi-res?
  16. I'm not in this tournament but be aware there is a bug with the computer choosing armored vehicles in 1.1b with Combined Arms selections...it tends not to choose any. There is a thread on this somewhere about. Cheers, Lee
  17. It looks really good, what's the color grading like for changing elevation levels?
  18. Actually if you choose 'Armor' as the force selection you will be able to afford a force exactly as you describe, ie about 350 will go on infantry, 150 on support (the weapons platoon of the infantry company), 250 on arty, and 500 or so on armor or vehicles. This fits in nicely to the 'Armor' points allocation. Cheers, Lee [This message has been edited by LuckyStrike (edited 12-05-2000).]
  19. Given the following change in 1.1: - Automatic unit purchaser does a better job of using up (nearly) all available points. the algorithm seems to spend most available points on infantry first. For QBs it seems better to stick with 1.05, since in 1.1 for Combined Arms read 'infantry with maybe a tank or a vehicle or 2' and mechanized read 'infantry with maybe a couple of vehicles' even with thousand of points.
  20. It seems like the forces chosen by the computer in 1.1 are biased more towards increased purchases of infantry compared to 1.05. This seems to result in less armor and vehicles for 'Combined Arms' selections. [This message has been edited by LuckyStrike (edited 12-04-2000).] [This message has been edited by LuckyStrike (edited 12-04-2000).]
  21. 15% on armor seems plenty reasonable for Combined arms, but in general I'd say about half that is being spent (if any), and the same or less on vehicles. I don't necessarily want to choose 'armor' because I am likely to get only that...in a recent game playing a 1500 point meeting engagement the computer chose for the German side 4 Jagdpanthers and 6 Stugs. In the old combined arms the German side would likely have had 2-3 armored vehicles, some arty and a decent amount of infantry, ie a balanced combined arms force.
  22. I agree. I have been playing a lot of computer-chooses-units combined-arms QBs, and it seems that armor purchases are down. To check this, I set up 5 1000 point Combined Arms games, allied attacker (ie allies have 1500 points). All other QB values default. Vehicle/Armor purchases by the computer for the allies over the 5 games were: 1. Humber SC, 2 MMG carrier 2. M3 Halftrack 3. M4A1(76), M10TD 4. None 5. 2 M8 Greyhound, 1 M5 Stuart Then 5 2000 point games (ie allies have 3000 points), purchases were: 1. 2 M3A1 Halftracks 2. Sherman V, Churchill Crocodile 3. 4 Churchill VII, 2 White Scout Car 4. 2 M4A3 Sherman 5. 4 MMG Carriers Looking at the German picks in another 5 2000 point games, allied attacker, the computer chose: 1. Panzer IVG 2. 2 Panzer IVJ 3. Panzer IVJ, 2 Sdkfz 251/1 Halftrack 4. Hetzer 5. Hetzer, Stuh42, 251/1 Halftrack, 250/1 H/t OK so this is hardly a big sample, but this doesn't look right to me, it looks way light compared to what 1.05 would have chosen. Have any others noticed this? Please run some checks and have a look at this. Cheers, Lee
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