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lassner.1

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Everything posted by lassner.1

  1. Biltong, I would very much like a copy of these rules. Please e-mail them to me at: lassner.1@starpower.net Thanks, and I am looking forward to giving them a try!
  2. Indeed Michael, I heartily concur. Andreas, I certainly understand if you are simply not interested in designing two player scenarios anymore – to each his own. Previously I have enjoyed your scenarios, and I am sure that I will try out your newer “one-player” ones as well.
  3. I must respectfully disagree with you Andreas; not only do I believe that balance for multi-player is achievable, but it is something that I value extremely highly in a scenario. I would agree, however, that it is much more difficult to make balanced multi-player scenarios (if that was perhaps what you intended to say). I should also add that I do quite like single-player oriented scenarios. But multi-player scenarios are where CM:BB really shines, at least in my book.
  4. So I guess that the question is: what percentage of the new scenarios will be for single player; what percentage will be for multi-player?
  5. This is great work! I am downloading them just now.
  6. What about just a bit of dust - they just look so damned clean! Fantastic work, however, I'm downloading them as I type!
  7. CM:BB is most certainly worth every dollar that you would spend upon it. It really is the best WWII tactical wargame to date, and endless fun. I just fought one of the canned scenarios from CM:BB yesterday - fending off a massive attack by Russian ISU 152 and 122s - and had one heck of an intense game. Additionally, with all of the new commands in CM:BB, I cannot go back to CM:BO. Get CM:BB - you will not regret it.
  8. A question GS: does this mod JUST change terrain features, or will it also overwrite all the armor mods I have downloaded?
  9. Indeed, a very accurate assessment, and one that is very much reflective of the nature and phenomena of war as discussed by Clausewitz in book one. It is not an accident that this view has surfaced in FM1 on Maneuver Warfare, as a number of soldiers and scholars worked resolutely to get it into the doctrine in the first place. Without getting into detail, one can see the similarities readily. FM1 on Maneuver Warfare as quoted by Nidan1 states: “Because war is a clash of opposing human wills, the human dimension is central in war.” Clausewitz writes in book one chapter one: “War is thus an act of force to compel our enemy to do our will.” Several paragraphs later he continues that “War, however, is not the action of a living force upon a lifeless mass ... but always the collision of two living forces.” Clausewitz goes on in book one, especially chapters one and three through seven, to discuss the human dimension in war, which he clearly holds as paramount. In doing so we once again see the contention that men in combat are unpredictable, and that numerous factors, which are not subject to exact knowledge, will have an influence on soldier’s behavior (Clausewitz, it should be remembered, saw quite a bit of fighting). The logical extension of this argument, of course, is that no model will be completely accurate – though I assume that that is not what is being argued here in any case. I agree with Nidan1 that CM:BB has done a good job in trying to estimate the behavior of men under fire, and I have noticed in my games that squads will break into a forward run in some cases when coming under fire; they do not always go to ground and begin the crawl.
  10. Just fantastic! I am going to have to get my hands on those!!
  11. Gunslinger - I am not getting anything from those links. I am VERY much looking forward to ur mod!
  12. I have to say that this has been very different from my experience: I have had great battles with quite a bit of ebb and flow (along with the usual nail biting moments). As far as ART is concerned, my 81mm had been brutally effective.
  13. I won this one as the Germans (Minor Tactical Victory) against an excellent human opponent. I advanced on a fairly broad front, but had my Pzkpfw Ivs on the left. Basic plan was to fix the Russians with the central and right forces, while the infantry and armored forces on my left got into a position to enfilade any Russians in the center or on my right. I did take heavy casualties in the center for a while, due to 2 dug-in Russian platoons in the woods, but my eng. came up and removed them with flamethrowers. Meanwhile my forces on the left took the aviery and, with the aid of 81 and 120 mm art, collapsed the Russians in the center and on the right. Pzkpfw IIIs deployed behind the stone wall on my right flank and duked it out with the T-34s until the Pzkpfw IVs freed-up and took care of buisness. It was, however, a bloody fight!
  14. Thanks for those runes - I was hoping that someone would get around to making them!
  15. Well, I hope he will bother to *play* the game before he shows.
  16. I think that the point to remember is that the graphics are an abstraction of what is really going on during the close assault. One may assume that there are troops on the tank looking for weak spots. But one should not overlook how dangerous this whole activity was. Moreover W.W.II tanks were not as slow and lumbering as commonly portrayed - well, except for things like KTs and the like ...
  17. The key - failing the proper assault equipment - is to get close to the tank (within 5-15m) and to keep at it for a few rounds. An extra squad or two won't hurt. But this is a slow and *dangerous* process. It is not easy - nor was it in real life. The best terrain for this kind of thing is when tanks try to move through light woods: get your infantry close and keep at it.
  18. I have not had any difficulties winning on the offense in CMBB (against the AI) - this stands for the "canned" scenarios and for QBs. In fact, I have yet to lose against the AI.
  19. I would especially be interested in seeing small to medium ops - a good choice for those of us who are always pressed for time!
  20. Advance vs. Fast makes a difference in the face when receiving fire - but advance does not *prevent* casualties. With one man in the unit its a pretty chancy affair.
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