lassner.1
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Everything posted by lassner.1
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Disclaimer: I did the search but, unsurprisingly, got nowhere. I apologize if this has already been covered ad nauseam. Will CM:BB permit one to attach squads to spuadless HQs? For example, if platoon A has its HQ and one squad left (due to casualties), and platoon B has two squads but no HQ (again due to casualties), will we able to reform during the course of the battle. I can see arguments either way on this, I was just wondering what the gods of CM had decided. nullad nauseam
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Ya - my fault. Must have copied it wrong. Thanks!
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Ahhhhhhh! I have been trying to download the SAP 4 from Tom's site but it seems to have gone down. Am I the only one having problems accessing his site?
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Best wargame I have played in 20+ years of wargaming. Period.
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COMBAT MISSIONS: Quality Control ?
lassner.1 replied to Manx's topic in Combat Mission Archive #3 (2001)
Point taken Manx BUT People must *always* be sensitive to the source of their information - this, after all, is the reason for footnotes and other such citations. Your site does not purport to be either an historical one, nor a scholarly one. It is a mod site for CM, and an excellent one. If people want accurate historical information they need to look elsewhere, period. -
COMBAT MISSIONS: Quality Control ?
lassner.1 replied to Manx's topic in Combat Mission Archive #3 (2001)
Manx, Yours is a wonderful site. Ignore the idiotic criticism. -
Just for everyone’s information: I have spent considerable time at the BA/MA in Freiburg. During my research there I had reason to collect and examine, systematically, the Zustandberichte for numerous various (German) divisions, corps, and armies, and all of the Panzer Divisions. One of the interesting things that they show is how destructive virtually any action was to the number of tanks in action. Without going into detail, it is normal to see divisions reduced to ten or twenty operable tanks (even less in some cases) after a battle of any significance. This agrees substantially with the books cited by Germanboy. It did not take much to k.o. a tank. I personally think that CM has it about right.
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I have to agree with Michael Dorosh - it would be nice to have a tournament with actual scenarios (well balanced of course).
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Looks wonderful - just what i have been looking for. Goes with Normandy mod too!
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Scipio - Great Sounds!
lassner.1 replied to Panzer Leader's topic in Combat Mission Archive #3 (2001)
I just finished installing those sound mods and I have to say that thay are simply outstanding. They are as big an auditory change as Magua's Normandy mod is a visual one. Get them! -
Fantastic Magua!! Thank you. Alexander
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Hey General, we have a MAJOR Announcement --->
lassner.1 replied to DraGoon's topic in Combat Mission Archive #3 (2001)
What can one say? I have all of Magua's mods installed and this is simply fantastic! I can hardly wait for the next!! :eek: -
Tiger's tri-color Tiger I
lassner.1 replied to lassner.1's topic in Combat Mission Archive #3 (2001)
Shameless bump -
Is there any news Tiger on that recent preview of the tri-color Tiger I? The examples that you posted were really something!
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Separate Hull down command
lassner.1 replied to Guy w/gun's topic in Combat Mission Archive #3 (2001)
I have to agree with Croda. For me its not the issue of "the tank commander would be able to do x, y, or z" but, rather, a matter of the skill of the player. In short, I don't support a "hull down" command even if it were able to be implemented. -
COMBAT MISSIONS: "Beyond Overload"
lassner.1 replied to Manx_CM's topic in Combat Mission Archive #3 (2001)
nooooooooooooo -
A Mod Heaven Weekend, Thanks to Moders...
lassner.1 replied to kump's topic in Combat Mission Archive #3 (2001)
Agreed! One great mod slut weekend and many thanks to all those who have worked so hard on all these mods. -
Point Values and other annoyances
lassner.1 replied to Predator's topic in Combat Mission Archive #3 (2001)
Sorry Preditor, I cannot agree with you at all. I have been on the receiving end of allied arms too often, and played too often. -
Splinty: One of my favorite Python routines! The Queen's a straight shooter and not at all stuck-up.
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Bocage Mod idea with rough example
lassner.1 replied to Sgt Steiner's topic in Combat Mission Archive #3 (2001)
Steiner I like that bocage too. Any possibility of u e-mailing it to me? -
Kitty: When will your KT mod be out?
lassner.1 replied to Sgt. Steiner's topic in Combat Mission Archive #3 (2001)
Kitty, I have to second Steiner's request for a Tiger I. I am currently using Tiger's green/gray mod but it lacks detail and I have always thought that Tiger Is and IIs should be in a really striking HI-RES ambush cammo. Yours would be sooooooo perfect. -
CM OUTPOST - SS Peiper, Kump, LGMB Don't look ->
lassner.1 replied to DraGoon's topic in Combat Mission Archive #3 (2001)
Lassner's eyes pop out and he spends several minutes feeling around for them. I can hardly wait for this KT. -
Leibstandarte Division and Schweppenburg
lassner.1 replied to Jeff Duquette's topic in Combat Mission Archive #3 (2001)
Jeff, Just for the record, I think that Russell would agree in large measure with FB. Not that I'm trying to draw fire.