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rksoldat

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  1. Many Thanks for your comments guys, appriciate it !
  2. New fence now available at http://cm.cozog.com Based on photos I found of a fence in the russian rural community. The following photo is not that great tho! (it looks better 'in game'). Cheers !
  3. Wow, Thanks for all your efforts, i always look forward to your uniforms. since back in the day when you first released your CM:BO uniform packs they've been a permanent fixture in my BMP folder!. Keep it up
  4. Sorry Agua, I have no clue why its like that, maybe someone else can tell us, tho!
  5. Thanks dudes!. Voxman, sorry the fountain is Vaders Jesters are you sure you've posted on the right page?! :confused: glad you like the trench tho! . Bruno, err latrine mod, if you mean the bunker it's Ed's (Tanks a lot), if you mean the crater it's one from CM:BO (i forget which now, maybe Juju's) that i've altered a bit, hope thats helpful :confused:
  6. Greetings all, just to let you know i've put a new trench mod at http://cm.cozog.com/ (pic below) Hope it's OK!. Lemme Know
  7. Excellent job Mr X! they needed doin' and you did 'em good!
  8. Thanks for the comments guys glad you like 'em the only thing with this mod is that the faces are randomly put on the infantry models so you'll have some of the same faces for axis and allied. there are seperate soviet faces in there which are only used for certain Red troops and no axis, which is cool. I only wish they had exclusive bmp's for each side, but hey we can't have everthing in life . Well spotted too, yeah that is Barry Pepper (sniper Jackson) amongst others!, No Full Monty though!!
  9. I like it, looks excellent, thanks for all your work on your site its truly a Combat Mission revalation!
  10. Hi all, just put a new set of faces for your weary warriors at http://cm.cozog.com/ (see sample below). There are 22 new faces in all, tried to get a mix of expressions in them, and give 'em some character like they've seen a bit of action. Lemme know what do you think!
  11. D'oh! I get what your saying now! Yes I increased the size of the side bitmaps of both.
  12. Adding stuff to bitmaps won't increase the file size of the bitmap as such. But what i've done for my vehicle mods up to now is double the size of the side bitmaps before i start work, this gives sharper definition 'in game' but doubleing the bitmap size, increases the file size (and therefore the end zip). Not quite sure what you mean 'did you resize these rk?' though Noob?. I've not done any armour yet.
  13. Hi bullethead sorry to hear of your problem. you might want to try getting my Opel from my site http://www.kime.org.uk/~rkime/Page2.htm I don't know if you'll have the same problem there but you could give it a try. hope this helps.
  14. Glad you all like em',I appreciate it. Are the file sizes to big though? (3-4 meg with options)What do you think? Would you rather have lower res versions in future mods?. I'm a sucker for detail but am aware of the slow down issue, but I think that’s more crucial if its terrain. (i.e. rendering a lot of trees instead of a few vehicles etc).
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