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Sitzkrieg

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Everything posted by Sitzkrieg

  1. Unfortunately, the 3.02 release has been delayed for probably another week. Gordon has still not returned from his business trip overseas (got held over) and there are still a few things that need to be added before the release. Sorry to everyone who is eagerly awaiting CMMOS 3.02. Keith
  2. Nope. Yes. Most of the existing Tiger II mods have been included. Gordon's upcoming Tiger II is not ready and not included. Nope. Marco is working on these. I don't have any idea when they will be ready. Nope. But they are coming. Expect the same treatment for them as you will see for the German uniforms. Keith [ April 26, 2002, 09:57 AM: Message edited by: sitzkrieg ]
  3. I had a very good link I found a couple of weeks ago when I was discussing armbands with you. Unfortunately, I didn't save the link and now I can't find it when I search Google. :mad: I'll see if I can dig it up. It was an English language site that was totally dedicated to the Volkssturm. Keith
  4. Actually, the eagle was the only thing regulations let them wear on this uniforms. It was collar insignia/rank that wasn't allowed, IIRC. I don't think the shoulder eagle was very common, however. Keith
  5. Well, I think you are not alone. I really think a tutorial is needed and I will bring this up with Gordon when he gets back. Hopefully with the impending 3.02 release, some of the confusion will be eliminated. To add new mods to the list you need to download the RuleSet ZIP file and extract this ZIP file to the CM Mod Option Selector folder (which is usually located under C:\Program Files\GEM Software Productions). To add CMMOS mods, download the ZIP file that contains the mod and extract this file to your CMBO\Bmp directory (usually located under C:\Program Files). Alternately, you can use the CM Mod Manager program to add these files as well. Either way, this will add the graphic files with the filename "keys" that a particular CMMOS mod option will use to apply this mod to the graphic files that CM:BO uses to represent a particular object (vehicle, building, trees, etc.) when CM:BO loads a scenario. For more information, you might want to take a look at the README.RTF file that is included with a CMMOS installation and is located in the CM Mod Option Selector folder (again, usually located under C:\Program Files\GEM Software Productions). You also might want to take a look at this thread as it might have some answers to some of your questions as well: CMMOS questions Hope this helps. Keith
  6. Glad to see I'm inspiring some new mods. Well, as the guy who is going to have to add ANOTHER uniform to CMMOS... I like the darker color for this smock. Is this intended to be a replacement for the current summer oakleaf pattern smock? Also, are you going to include matching trousers as well, like with your first Super Action Pack? As far as the collar is concerned, it's a bit hard to tell form the shot. Any chance I can get a closer look? A also agree with most here in that the buckle appears a bit too shiny. My 2 cents... Keith
  7. Sorry about that. Just make sure you reapply that graphics patch. Sounds like you are ready. Keith
  8. Thanks. I hope I answered some questions for some other folks as well. We really need to get a tuturial together to help people who are confused about what CMMOS is, how to set it up and how to use it.
  9. OK. NOW I know what patch you were talking about. I forgot about that one. DO NOT remove those files as they are a fix for some of the existing Commonwealth and US/FF vehicles. Actually, that patch has been around since the first release of CMMOS and would always need to be applied the first time you install CMMOS. Otherwise, everything you plan on doing sounds good. Happy Modding! And like you, I hope for a big CMMOS release this weekend. Just remember, April 27 is the EARLIEST 3.02 will be released. It might be later depending on last minute fixes and if MadMatt has time to post updates at CMHQ this weekend. Keith [ April 23, 2002, 06:30 PM: Message edited by: sitzkrieg ]
  10. Well, since Gordon won't be back for a couple of days, I think I can answer these for you. There are two ways you can "install" a mod. One is by simply doing what you are already doing, unzipping the file to your BMP folder. This works for all CMMOS mods and is the simplest approach. The other is using the PC Mod Manager program. Some CMMOS mods are set up to use this program as a way to install the mods to the BMP directory. After you have "installed" the mods, use CMMOS to apply the mods you want by selecting the button representing that mod/vehicle/uniform, etc. CMMOS simply copies a renamed version of a graphic file to the one used by CM:BO when the game loads. So when you load a scenario with CM:BO, you should see the mod you selected with CMMOS. You might want to consult the excellent readme.rtf file included with CMMOS for more info on how it works. Yep, that one is included, as well as several other existing King Tiger mods that have been made to work with CMMOS. Keith
  11. Yes, this is the only place you will be able to get the CMMOS 3.02 program and RuleSet installation programs. Yes. 3.02 has many changes to the RuleSets so it will be required to uninstall 3.01 before installing 3.02. Not really necessary if you have already downloaded everything that is currently available as there will be no changes to already existing CMMOS mods. I would just get everything new and save yourself some time. No. These have been eliminated by combining into existing RuleSets. Others, like Field & Stream, are now included in the RuleSets for 3.02. Also, RuleSets will be handled differently from now on. They are packaged in separate installation programs that you run after you install 3.02. They are broken out by Allied (vehicles/uniforms), German (vehicles/uniforms), Terrain (Field & Stream, Winter Wonderland, etc.) and Miscellaneous (mine markers, Sound of Music, etc.) This way, we can update the RuleSets for fixes or additions and not have several individual RuleSet ZIP files floating around for individual mods. :confused: I really don't know what you are referring to but anything that is currently available as a "patch" for 3.01 will not be needed with 3.02. Go ahead and start downloading/modding now. The mods available for 3.01 will still work with 3.02 (and all future versions). CMHQ will have all of the new stuff for 3.02. That is not to say that CMHQ is the only place that will host CMMOS mods. Der Kessel and Tom's CHMQ also host some CMMOS mods currently and probably will in the future as well. Hope this helps to answer some of your questions. Keith [ April 23, 2002, 02:04 PM: Message edited by: sitzkrieg ]
  12. Volker, Sorry for the misunderstanding. As I said, I was confused. Now I understand and I like your idea. I don't know about changing the vehicle RuleSets again though. Such a change definately wouldn't make the upcoming 3.02 release. Some of what you are asking for has already been implemented. One example would be the Panthers A series. There is a button where you select the mono, bi, tri and hasty camo but next to that button are buttons for mods from individual authors, like Makjager's zimmerit hasty Panther A and so on. You might want to contact Gordon with your suggestion. He is currently away on a business trip and will be back around the 27th of April. You can reach him a gordonemolek@earthlink.net. Keith
  13. Volker, Sorry for the misunderstanding. As I said, I was confused. Now I understand and I like your idea. I don't know about changing the vehicle RuleSets again though. Such a change definately wouldn't make the upcoming 3.02 release. Some of what you are asking for has already been implemented. One example would be the Panthers A series. There is a button where you select the mono, bi, tri and hasty camo but next to that button are buttons for mods from individual authors, like Makjager's zimmerit hasty Panther A and so on. You might want to contact Gordon with your suggestion. He is currently away on a business trip and will be back around the 27th of April. You can reach him a gordonemolek@earthlink.net. Keith
  14. While some new mods have been made CMMOS compliant, like the existing King Tiger mods of several mod authors, these camos are not available for every vehicle type. Only the mono, bi, tri and hasty are available for pretty much every vehicle type. I guess I'm a confused here. If you are saying you want, for example, the King Tiger camo you mentioned above for all units, then that is just not possible in CMMOS. The mod actually has to be created first, which requires a lot of time by the mod author. CMMOS, or any program, can not simply overlay a camo scheme to each vehicle as the graphic file and model sizes would vary and the overlay would look odd. The only reason the mono, bi, tri and hasty camos are available for all units is because they were most often used and are all based on the mono-color factory paint, as was the case historically. This allowed Gordon and Fernando to quickly create several different camo schemes all based off the mono-color base. Hope this helps. Keith
  15. While some new mods have been made CMMOS compliant, like the existing King Tiger mods of several mod authors, these camos are not available for every vehicle type. Only the mono, bi, tri and hasty are available for pretty much every vehicle type. I guess I'm a confused here. If you are saying you want, for example, the King Tiger camo you mentioned above for all units, then that is just not possible in CMMOS. The mod actually has to be created first, which requires a lot of time by the mod author. CMMOS, or any program, can not simply overlay a camo scheme to each vehicle as the graphic file and model sizes would vary and the overlay would look odd. The only reason the mono, bi, tri and hasty camos are available for all units is because they were most often used and are all based on the mono-color factory paint, as was the case historically. This allowed Gordon and Fernando to quickly create several different camo schemes all based off the mono-color base. Hope this helps. Keith
  16. Nope. You didn't miss anything. CMMOS 3.02 is scheduled to be released April 27 AT THE EARLIEST. Gordon Molek will be back from his business trip by then. It is also dependent on The Bald One's available time since Manx is no longer around to update CMHQ. As of right now though, things look good for that date. [ April 20, 2002, 10:44 PM: Message edited by: sitzkrieg ]
  17. Nope. You didn't miss anything. CMMOS 3.02 is scheduled to be released April 27 AT THE EARLIEST. Gordon Molek will be back from his business trip by then. It is also dependent on The Bald One's available time since Manx is no longer around to update CMHQ. As of right now though, things look good for that date. [ April 20, 2002, 10:44 PM: Message edited by: sitzkrieg ]
  18. That isn't really necessary. Each CMMOS compatible mod you download and install does not replace the current mod. Just extract the BMP files to your BMP directory, run CMMOS, then select your mods. CMHQ only for the CMMOS program itself. CMHQ mainly for the mods but some other sites, like Tom's CMHQ and Der Kessel, have a few CMMOS compatible mods as well. They are coming. I am currently working on both a US/Free French and Commonwealth collection for CMMOS. Expect the same kind of treatment as you see with the German uniforms. Keith [ April 20, 2002, 09:06 PM: Message edited by: sitzkrieg ]
  19. That isn't really necessary. Each CMMOS compatible mod you download and install does not replace the current mod. Just extract the BMP files to your BMP directory, run CMMOS, then select your mods. CMHQ only for the CMMOS program itself. CMHQ mainly for the mods but some other sites, like Tom's CMHQ and Der Kessel, have a few CMMOS compatible mods as well. They are coming. I am currently working on both a US/Free French and Commonwealth collection for CMMOS. Expect the same kind of treatment as you see with the German uniforms. Keith [ April 20, 2002, 09:06 PM: Message edited by: sitzkrieg ]
  20. There are also some new mods included in this release that have never been released before. From AndrewTF: A new, darker feldgrau uniform for Heer, Waffen SS and Volkstrum. This uniform is more grey than his original feldgrau uniform and includes a sweater underneath an open tunic. For Fallschirmjägers, a blue uniform with Luftwaffe insignia on the collar. From Fernando, who makes a return to CM modding: First, his new Heer uniform. This is a standard feldgrau uniform he created based on his reenactment gear. This shot shows the very nice detail of the field gear. There are also several options for the amount of gear present. Second, his new Waffen SS uniform. This is based on the BTS original dot camo but is toned down. Again, the detail of the field gear for this uniform is very nice as well. And last but certainly not least, a new Volkstrum mod from a new mod author, mchlstrt. After a few false starts with the Mac to PC file transfer thing , I finally received this mod about a week ago and it was definately worth the wait. Very hi-res with several options. Nice job. Keith
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