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Thermopylae

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Everything posted by Thermopylae

  1. I never play less than extreme...its just seesm that the more confusing, chaotic, less detailed and easy to miss things the situation is, the more realistic it is.
  2. Run. Preferably out of LOS, at least as far as neccessary to make the battery re-adjust. Or have a nice solid building/trench to be in. Evertyhing else is just asking to take casualties in proportion to the arty size.
  3. Weapons Made Simple Tanks Yours: Explode and burn consistently, no matter how much armor you have on them. Theirs: Only explode when you shoot them in the rear with 4-5 of the heaviest guns you have. (exception: ALL Allied tanks explode post '42) Infantry: Yours: Only have a generic weapons load of medium firepower, and break and run from irritated air molecules. Theirs: Fight to the death, can massacre a squad at whatever range they just started shooting at you from, and use throwing knives when they run out of ammo. Artillery: Yours: Is slow and never has enough shells. Theirs: Reacts instantly, and could cleanse the region by walking a barrage over the entire square kilometer, but can't due to their troops being in the way.
  4. Maybe PFC Rock just didn't feel like it, and his good buddy/driver, Cpl. Duffy, didn't want to ream him out.
  5. NCO's are the ones who kick people's asses into gear and inform the lieutenants that they just thought up a bad idea.
  6. Well, first off, they're more hide-in-the-bush-better-than-average shots and have a scoped rifle marksmen type than they are true "snipers" per se. I think its an artificial control to prevent them from being overused in a tactical sense. I.e., no creeping around killing every gun crewman and TC on the map. It also reflects that thouhg its most likely our detached rifle bearing friend does have more ammo, he's not likely to fire it all that often, and certainly not as much as players would have him.
  7. When its done. OR 6-18 months after a thread speculating on its release date crashes the board.
  8. Anyone remember the CM x 10 campaign concept? I foregt who designed it, but essenitally what they did was lay out an op map by using a CM scenario where 1 squad represented a platoon, a house represented a village, etc, and the actual distances were 10-50 m 9dependent on scale) to the meter on the map.
  9. Hell, the Abrams with its super keen nifty sights can only hit things out to around 3 klicks, so I imagine some WWII telescopic sight would have a much harder time.
  10. The ideal defense is to kill the overwatch.
  11. Woo-hoo. Less than a thousand posts and I got a name mention. Proudest day of my life.
  12. Hm...never considered a hard C. Clearly I've been conditioned by saying See-emm-bee-ohh and see-emm-bee-bee to the point where I didn't consider that.
  13. Well, you see, it was more a poll type thing. though, honestly, the range of answers seems to be in keeping with the traditions of the board, and were not unexpected.
  14. I think the consensus then is misprint, as the specific ammunition mentioned is .50 caliber ball.
  15. No, 12 inches is the correct stated value. however, I think it refers to armor plating used to help fortify positions rather than say, vehicle or ship armor. Note that all pentrations are for 35m (the chart is taken from a recent MOUT lessons learned ecompednium from Iraq and Afghanistan, and hence deals with short ranges) Indeed, they say that the onyl thing that really seems to stop .50s at short range are 55 gallon drums filled with sand.
  16. According to this handy dandy penetration table, a .50 cal round will go through the following: 12 inches of armor plate 24 inches of log wall 1 inch of double sandbag wall. With multiple rounds, 10 inches reniforced conrete. (50 rounds) 18 inches triple brick wall (15 rounds) 12 inches concrete block (25 rounds)(smaller hole than the reinforced concrete) Comapred to a 7.62 round: 8 inches reinforced conrete (100 rounds) 14 inches triple brick wall (170 rounds) 12 inches concrete block 30-200 rounds, penetration size dependent.
  17. Wasn't the entire Swedish defense force re-equipped by the Germans during world war II? Clearly the bathtub toy he used was jsut a throwoff when the upgraded to leopards.
  18. Well you can't rightly expect the non-pool folk of the forum to go scrounging through the cess, now can you? For all purposes, to only post in peng land is to be dead to the board.
  19. Holy $h*t! I haven't seen her post since CMBO.
  20. The first campaign was based around the idea that magnenta onions, capable of producing unrivalled sex drive and organ enlargement , were quite valued on the world market. The two nations went to war to dominate this trade and wipe out the other side's genetically inferior onion preference. Though we've moved beyond the whole onion idea, the name is retained.
  21. The Onion Wars are a set of low-maintenace CMBB meta-campaigns based loosely on a riskesque/CM hybrid system. Two major powers of approximately equal starting strengths clash over the fictional island of fea cebola, one side using german kit, one side soviet, and various neutrals playing with minor nation forces. Units are moved around on the province map by each side, generating CM conflicts when they meet. All in all, it is a relatively simple and fun system. However, due to assorted real life problems, one side (the victors apparent at the moment) in this iteration of the campaign has suddenly found itself lacking in players. If you'd be interested in joining, just go to The Onion Wars
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