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ParaBellum

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Posts posted by ParaBellum

  1. Originally posted by van ston:

    please some one tell me why at 30 yards with a 88mm king tiger i did not kill an is-2 it took 3 88mm hits i took 1 120mm hit and got knocked out how could this happen?????

    Just because an AP round penetrates a tank's armour that doesn't automatically mean that the tank is destroyed immediately. An 88mm round will usually knock out an enemy tank with one hit, but there's always a random factor involved in it.

    Or maybe the enemy tank was already knocked out, but the 'death clock' feature prevented your crew from seeing that and so they continued firing at the IS-2.

    [ May 11, 2003, 06:46 PM: Message edited by: ParaBellum ]

  2. Originally posted by mike_the_wino:

    Oh yea, quite real. In fact, it was originally manned by jack-a-lopes. At first it was thought these furry creatures, resembling bunnies with antelope horns, would be best suited for tank service as their horns would protect their skull from banging around inside the tank. The Russians were well aware of the German hamster-truppen and were looking for a viable counter.

    Unfortunately, after several mishaps, the concept of the jack-a-lope as an effective tank crew was abondoned. Problems included the need to constantly stop and graze, sometimes in the middle of battle, poking each other in the eye with their horns and the difficulty getting in, and back out, of the hatches.

    :D

    And another one:

    rotfl.gif

  3. That's one thing I'm missing since CMBO.

    When I order area fire I usually don't want my tank/gun to fire 10 rounds of HE ammo at one tree, but rather cover a whole area, suppressing the enemy or likely enemy positions.

    Especially with precise, high velocity guns like the Panther's 75mm gun this is a problem since they're pretty accurate and the rounds hit their target area in a very tight pattern.

    Since low velocity guns are not that accurate and their rounds will disperse over a greater area they're IMO more useful for this kind of fire.

    Of course you can always slightly re-target them after a minute but this method is far from being a perfect solution.

    I'd really like to see the ability to create a "area fire box", meaning the tank/gun crew will randomly fire at that area.

  4. It's not a bug, it's a feature. tongue.gif Since CMBO you could click on an enemy unit and see its target.

    As for the mortars not firing: check that they aren't hiding, have LOS to their target or are in command of a HQ with LOS to the target.

    [ May 07, 2003, 12:00 PM: Message edited by: ParaBellum ]

  5. Nice idea, this 'worthy opponent'-thread.

    The nomination goes to... *roll of drums*

    Dirtweasle!

    As he already mentioned we're playing PBEMs now for almost 2 years and I have to say he's (almost) the perfect PBEM mate.

    He's a cunning tactician and a great chap. His only shortcoming is his habit of ambushing and killing my troops and therefore spoiling my perfect plans all the time.

    Other than that playing him is pure pleasure.

  6. Originally posted by Meach:

    Just to prove my point..Is there anywhere I can get a translation of the speech spoken by the troops cos I am stumped at what "Feuer anstellung" means..ceasefire by any chance?

    You're welcome, glad you like it in here.

    I once did a translation for the german wavs in the demo version. In the full game there are many more, but it's a good start.

    Here's the link:

    German for beginners...

    And yes, "Feuer einstellen" means cease fire.

  7. Originally posted by Juardis:

    ...Model the entire island of Crete on one map? The battle itself lasted some days and a whole slew of Brits escaped, so maybe a new victory condition. Escape all your troops off the edge of the map while preventing your opponent from getting his off the same edge.

    You know that Crete is about 260km long and its width varies from 15 to 65km?
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