![](http://content.invisioncic.com/r254563/set_resources_1/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
ParaBellum
-
Posts
2,061 -
Joined
-
Last visited
Posts posted by ParaBellum
-
-
The problem is that in CMBO we all learned some bad habits. Enemy MGs weren't a big threat, you could run your infantry across half the map without them getting tired and the arty strikes arrived on the battlefield with little delay and very high precision.
No command&control for tanks and no vehicle morale made armour combat a lot simpler than CMBB.
If you start to play CMBB and bring along all those 'bad habits' from CMBO you'll be in BIG trouble.
I had the same problem in my first games and really learned the game from scratch again.
I still remember how amazed I was how different the game played, when I saw CMBB the first time.
Start from scratch, forget what worked in BO and see how it works in BB.
-
Hehe...when driving to the CMBB preview and seeing a farmer on a field I cried out:"Oh my god! Look, he's destroying the DOODADS!!"
-
Tools4fools is currently having fun in Asia.
If the mod isn't finished yet I'm sure he'll finish it once he gets back to Switzerland.
If he survives Bangkok, that is...
-
I'd suggest a search, preferably on the CMBO forum. It has been discussed there several times in depth. I think that question was one of my first posts on this board, about 2 1/2,years ago...
You may have to go to the archives, though.
Ah, just found the link! 2000?? We were young once...and playing CMBO....
-
ROFLMAO!Originally posted by Leutnant Hortlund:...but one of the lazer towers were gone. Apparently I must have knocked it off with the new HD as I was sliding it into place...
This line will haunt me in my dreams for many nights to come!
-
AntEater, ist that you from the SimHQ forum?Originally posted by AntEater:I love Panzer Ib but I hate IS-3
First RSColonel comes here, now you, what's happening here?
A secret plot by the flightsimmers to take over the CM boards?
Herzlich willkomen!
-
Nope.
My main problem was the(IMO) too fast turning rate of wheeled vehicles, especially off-road and in mud. But the thread quickly turned into a rather technical discussion about the steering mechanisms of tanks and the proper terms for them...
That happens when you leave your poor little thread alone for a few days...it gets ravaged by the track-grogs...
-
The problem is that even off-road a truck turns faster than a halftrack in CMBB.
I did some tests one or two weeks ago, have a look here:
-
Thx Hawk, downloading right now!
-
Ares, I disagree with you, too. The problem wasn't that the Allies didn't expect a german offensive, but rather that they expected a repeat of the Schlieffenplan of 1914.
-
Edgars, I think you're right. Guess it's because bunkers are treated as 'vehicles' by the game engine. Since they can't reverse out of LOS they'll continue the fight.
In a current PBEM one of my AT guns is getting shelled by several tanks and as soon as they get 'pinned' or 'panicked' the crew takes cover and stops shooting back.
As soon as they recover to 'alerted' or better they continue to fight. Seems like it's diferent for bunkers.
I didn't knew that and was pretty much surprised.
-
Sergeant Pepper, read Sergej's post again, I think you didn't understand him...
-
Thx, so it seems that panicked crews are able to fight back under certain circumstances.
As long as they're on my side I won't complain anymore!
I just never saw this before.
Alright, where's Lindan's file...
-
So the AI behaviour is different for 'normal' guns and guns inside of bunkers?
Because if gun crews get 'pinned down', 'shaken' or 'panicked' they take cover, hugging the ground and don't handle their weapon anymore until they have recovered.
They stop rotating/moving their guns or reloading them.
I never saw a panicked gun crew outside of a bunker firing their weapon before.
[ February 17, 2003, 10:33 AM: Message edited by: ParaBellum ]
-
Hehe...
Actually I'm waiting for you to send me the frickin' turn, you Romanian-molesting, Balsa-bunker loving beta-tester!
Last turn I sent was _23.txt? Did you send me _24.txt already? Maybe I messed up my inbox...
-
I'm just playing a QB vs the AI.
I let the AI purchase my forces and got (among other stuff) an 88mm concrete bunker.
The bunker quickly engaged two IS-2s and killed one of them just as a 122mm round hit it, penetrating without causing casualties, although the crew immediatly became 'panicked'.
Now for the strange part:
The crew then continued loading the gun, aimed, fired and destroyed the 2nd IS-2 while still being panicked!
Is this something special for guns in bunkers or is something wrong here?
EDIT: It's Captain Wacky's low-res gridded terrain available here.
[ February 17, 2003, 10:12 AM: Message edited by: ParaBellum ]
-
John, I have a question: is it correct that both the Panther and the Tiger I were able to pivot in place by accelerating one track while reversing the other? I think I read something like that somewhere and that the Pz III/IV series were not able to do this.
IIRC the drivers were instructed not to pivot in place using this technique since it puts a great strain on the suspension.
Can you confirm this?
-
In a recent PBEM I gave a move order to one of my SPWs. Next turn I was wondering where that SPW had been moving until I found out that it was still turning in place.
That got me wondering about the turning speed of vehicles in CMBB and I did a quick test to see what are the main factors for the turning ability of different vehicles.
The following vehicles were placed on open ground, dry ground conditions, all regulars.
I gave all vehicles a 'fast move' order 180° to the rear.
Test group consisted of a truck (LKW), Kübelwagen, PSW 222, SPW 250/1, SPW 251/1, SdKfz 7, StuG III, StuG IV, Pz IV G, Panther G (late), Tiger I (late).
When looking at the results one has to consider that the LKW, the Kübelwagen and the SdKfz 7 have a command delay of 14s (->no radio) compared to a command delay of 7s for all the other vehicles.
In brackets are the 'corrected' times (-7s)
Test results (I):
LKW : 35s (28s)
Kübel : 45s (38s)
PSW 222 : 49s
SPW 250/1 : 54s
Panther G : 63s
StuG IV : 69s
Pz IV G : 74s
StuG III : 78s
Tiger I : 82s
SdKfz 7 : 82s (75s)
SPW 251/1 : 86s
Interesting results. Especially the fact that the LKW achieved the best result, even though it had a 14s delay (like the Kübel and the SdKfz 7) compared to the 7s of the other vehicles. It really suprised me that a truck actually turns faster on open ground/off-roads than the tracked vehicles or even the light Kübelwagen.
Another surprise for me was the extremely slow turning rate of the SdKfz 7 and the SPW 251/1. Even the Tiger turned faster!
I did a second test, this time all vehicles are placed on pavement.
Test results (II):
LKW : 26s (19s)
Kübel : 27s (20s)
PSW 222 : 29s
SPW 250/1 : 39s
Panther G : 44s
StuG IVG : 47s
Pz IV G : 50s
StuG III : 50s
Tiger I : 50s
SdKfz 7 : 56s (49s)
SPW 251/1 : 56s
No big surprises here, all vehicles turn much faster on pavement than on open ground. Interesting though, that the Kübelwagen catches up with the LKW and that the Pz IVG, the StuG III and the Tiger I turn at the same rate, as opposed to their different results on open ground.
The SdKfz 7 and the SPW 251/1 still lag behind.
So, what defines the vehicles' ability to turn?
It looks like the weight and the engine power are the most important factors. The fact if a vehicle uses tracks or wheels doesn't seem to have too much influence on their turning ability. The fastest-turning vehicles are also the lightest ones (Kübel, LKW, PSW 222, SPW 250/1).
The Panther does pretty well too, but the SdKfz 7 and the SPW 251/1 are real hogs. The SPW 251/1 has a weight of 10 tons compared to the 6 tons of the SPW 250/1 while having the same amount of HP (100). The SdKfz 7 has a weight of 13 tons but has 150HP and about the same max speed as the 250/1, so I think it should turn faster than the 251/1.
As the last test I placed them in mud to see if the tracked vehicles get a better result compared to the wheeled vehicels under such conditions.
Result (III):
LKW : 41s (34s)
Kübel : 52s (45s)
PSW 222 : 62s
SPW 250/1 : 75s
Panther G : 95s
StuG IV : 98s
Pz IV G : 106s
SdKfz 7 : 114s (107s)
StuG III : 119s
SPW 251/1 : 124s
Tiger I : 124s
Hm, this doesn't seem right to me. The un-tracked vehicles (LKW, Kübel, PSW 222) still turn faster than the fully- or half-tracked vehicles on open ground in muddy conditions. I think these vehicles should be at a disadvantage under these conditions. At least the the SdKfz 7 manages to get a better result!
Conclusion:
I'm surprised about the turning speed of the wheeled vehicles when off-roads and especially in muddy terrain compared to the tracked vehicles, especially when one considers that they (truck, Kübel) suffer from an additional 7s delay compared to the other vehicles.
IIRC both the Panther and the Tiger could turn in place, but I think this is not modelled in CM. Rather all tracked vehicles have the ability to 'turn on the spot' in CM.
[ February 15, 2003, 09:47 AM: Message edited by: ParaBellum ]
-
Thx for the link!
-
My setup will be done...
...expect it within the next 30 mins.
-
Hehe...first post in the CMBO forum in a looong time.
I'm playing CMBB since the day it was released and only played one short CMBO QB in all that time. Just for memory's sake...
Before seing CMBB the first time I thought "Well, it's gonna be CMBO on the eastern front with some better graphics and new units." I'll still continue CMBO if I get BB.
Boy, was I wrong!
When I and a few others attended a CMBB preview we were all amazed how different the game played!
MGs that finally are able to suppress the enemy, better modeling of infantry, the 'death clock', pre-planned arty barrages, 'cover arc' orders...I could go on and on.
I somewhat miss the Normandy battles from CMBO but after playing BB extensively I'll be never able to go back to BO.
Conclusion: If you'e interested at least a tiny little bit in the eastern front it's a 'must have' game!
-
And the CDV patch is...
...not out yet.
[ February 13, 2003, 03:40 AM: Message edited by: ParaBellum ]
-
Only too true as all who have played Message from Götz will admit...Originally posted by MeatEtr:Quantity has a quality all on its own. IMHO
-
*cough*
Still no CDV patch...
*cough*
Engagement range for canister ammunition?
in Combat Mission: Barbarossa to Berlin
Posted
I think it depends on several factors. Most important is the number of cannister rounds the tank carries. The more rounds the tank carries the more likely he is to use them.
I think tanks prefer using cannister against infantry in open ground, preferrably moving infantry. I haven't seen many tanks using cannister against dug-in troups. I've never seen tanks use cannister against trucks or guns.
Cannister? Love 'em!![:D](//content.invisioncic.com/r254563/emoticons/default_biggrin.png)
In a PBEM against Nollof one of my KVs killed two assaulting infantry squads with one cannister round...