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ParaBellum
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Posts posted by ParaBellum
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You're welcome.
Yes, these are the losses from May 10th until June 25th (Westfeldzug).
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27.074 KIA, 111.034 WIA, 18.384 MIA.
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...and they're Hungarians, not Romanians...
But at least they're cuddling...
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It depends... Usually one guys was firing the MG, while the other 4-5 men were present to provide moral support. You know, cuddling and that stuf...
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Ah wait... maybe 2-3 hundred times.Originally posted by tuhhodge:Has anyone else made stupid blunders, losing men and equipment needlessly after spending 15 turns or so carefully advancing with very minimal casualties?
With me in command the German Blitzkrieg would've been stopped cold by the French at Sedan since I suck with armour, Scipio's forces would've been annihilated at Cannae after trying that 'new fancy attack maneuvre' and the Prussians would've never made it to Waterloo due to my unability to plot movements for larger forces without utter confusion.
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Does this have a "lutefisk" option?Originally posted by Zaraath:</font><blockquote>quote:</font><hr />Originally posted by mike_the_wino:
Originally posted by ParaBellum
</font><blockquote>quote:</font><hr /> Guess I have to upgrade first in order to finnish that mod.
</font>
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You're welcome, Colonel. Actually this discussion has already came up for CMBO years ago...Originally posted by RSColonel_131st:Parabellum, thanks also for your reply. I must slowly become a CMBB regular when I start realizing stuff others have found valid already...
It comes down to what the others have already stated. The biggest problem is that you as the player see everything on the battlefield and with this knowledge could direct your arty fire with far too great accuracy on the battlefield.
Actually every single unit capable of spotting the enemy would become some kind of FO, since the information would be relied to you (the commander) without delay.
Without at least some kind of restrictions for FOs the play balance would be greatly affected by this.
[ March 20, 2003, 05:07 PM: Message edited by: ParaBellum ]
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Hehe...one of the most discussed topics on this board is CM's modelling of arty support, especially the behaviour you describe in your example, Colonel.
Rest assured that we will see a much more refined and detailed model for the new engine.
The new engine will surely allow this and more. Better arty model, dynamic lighting, relative spotting, eternal life and joy and happiness for all.
Or sumfink like that...
[ March 19, 2003, 09:09 AM: Message edited by: ParaBellum ]
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You're welcome. I thought it was mentioned somewhere in the manual, but I didn't find it when I just looked for it.
Guess I learned it 'the hard way', too...
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Nope, he wouldn't, since he wouldn't be able to communicate directly with you, being a battaillon (or even company) commander without a special radio set.Originally posted by JaegerMeister:...surely your average combat pilot would spot and identify at least some elements on the move and give me an indication of enemy dispositions, routes of advance etc ?
My other question is, are those aircraft sorties now wasted or do they keep returning till they use their payload?..or get shot down!
There were special air liaison officers, but these were usually with larger formations like regiments/divisions.
As long as your planes don't get shot down or damaged or spend their ammo they will return for another pass.
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Very, very nice!
I'll almost feel guilty using heavy arty on these beautiful buildings from now on.
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I did one for the CMBB demo. I think Michael Dorosh put it up on one of his websites, a search with my member number should find it.Originally posted by hyperstork:Is there a list of the german translations anywhere as well?
Edit: Found it...
[ March 15, 2003, 12:29 PM: Message edited by: ParaBellum ]
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Pre-planned arty barrages only work in attack/assault battles, not in meeting engagements.
And they work fine, I might add...
[ March 15, 2003, 10:59 AM: Message edited by: ParaBellum ]
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MasterGoodale!!! :mad:
Recieved Abbott's new scenario and tried to come up with some brilliant plan. So far without success...
Guess I'll send you the setup later this day.
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I'm still working on it. The highly detailed textures at the moment even bring the fastest system down to its knees.Originally posted by Kanonier Reichmann:Hey Para.....what sky mod are you using?
Regards
Jim R.
Guess I have to upgrade first in order to finnish that mod.
Could you please send me 250$ in small, unmarked bills to support the cause?
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You don't need a 'crater'-like position to get an AFV into a hull-down position.Originally posted by I am Evil Homer:I can only imagine an inward curve of land(almost like a small crater) could do it.
Take a look here for a small example:
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I like 'outdoor parties' better.
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Very nice indeed, great job Edward!
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SisterGooodaaaaale!!!
Just a small reminder that there's slaughter and carnage coming your way as Abbott is close to finishing the scenario for our rematch.
Feel up to the task?
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Yup, thx to all the modders out there, and special thanks to ColumbusOHGamer for his fantastic site!
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Yup, the Sturmtiger is a monster of a tank!
But one of the things that really surprised me was the height of the Sherman, especially compared to the StuG or the Hetzer. It's quite different when you stand in front of them instead of reading about them in books.
When we visited Koblenz they actually had the Panther moving again! Only a few meters, but still...the sound! :eek:
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We have already planned to visit the Tiger in Munster. 'We' are a bunch of German CM fan(atics) who have already visited the Museums in Sinsheim and Koblenz together and try to meet every now and then. Last meeting was a few weeks ago in Frankfurt.
At the last meeting we decided to take the trip to Munster, can't let the chance to see a Tiger slip by...
So far no date has been set, we'll post more info (on the german opponent finder board) once we found a suitable date.
There are quite some conditions that have to be met before we can fix a date. Warphead's mum has to agree, Lindan has to find a train connection that will take him less then 48 hours to get back home (where ever that is...), Nollof's wardens have to agree to set him free for a certain amount of time and Mike8g has to find a way to escape from the Navy...
[ March 06, 2003, 01:12 AM: Message edited by: ParaBellum ]
Frequently-Asked Questions: Combat Mission: Barbarossa to Berlin: NEWBIES PLEASE READ
in Combat Mission: Barbarossa to Berlin
Posted
Sticky threads??? :eek:
We are proud to announce that hell just froze over, BTS will release the CM sourcecode, G.I. Combat will be re-released without any bugs and Mr.Rumsfeld vowed to think before talking from now on...