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Hans

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Everything posted by Hans

  1. Poor trucks Never to be in a QB! I rarely use them in human select games either usually using HT's. But it is odd that you never get them. Just wondered if anyone had ever seen one in a QB. War Story My father who was leading a convoy of trucks in early May and ended up in a town full of very mature German troops. Fortunately their 90+ year old commander (a veteran of the Franco-Prussian war)had nothing but surrender on his mind.
  2. Anyone remember that old classic? I'm nearing completion of a CM operation that uses that classic mapboard. For the units I've reduced the divisions to sections and platoons. for example the six armor divisions 1 section of hvy tanks 3 sections of medium tanks 2 sections of CST, TD or Assault guns etc
  3. Has anyone every gotten a truck in QB? Jeeps and Kubelwagens but never a truck. May I assume the coding/selection process doesn't allow for it??
  4. In the Attack order of consideration Artillery Armor Infantry Vehicles Support In the Defense Artillery Infantry Fortifications Support Armor Vehicles I vary this of course, especially if I don't buy fortifications stuff and go for a mobile defense.
  5. Hmmmm http://member.nifty.ne.jp/takixxx/Ha-To.htm
  6. The eye correction surgery is one way Another is to join a reserve or NG unit and volunteer for active service once you have 6 months under you belt. Note: Depending on the level of your disability you might be a danger to yourself or others. Question, at night can you tell the color of a flashlight lens at 10 meters if it has a red or green lens on? If you cannot avoid combat arms and do good service in one of the support arms.
  7. Difference between the demo and the real game? Consider one the kiss and the other the honeymoon
  8. A FO if radio equipped or "wired in" by land line could shoot from a vehicle, especially in a prepared defense. However an FO in a moving vehicle on the attack or roving defense has a problem in the magnetic interference of the vehicle distorting the azimuth he takes to the target. FO were famous for jumping out of vehicles, dropping weapon, web gear and helmet, proceeding a few meters to take an uninfluenced compass read.
  9. A few that I would add True Fog of war, option for the removal of the very cool but unrealistic description of penetrating hits. Provision for an overall leader Armour commanders (Plt and Co cmdrs) Spotter aircraft More and all forms of transport (yes those pesky horses) civilian vehicles and "wreckage" for spoting the battle field and infantry to use for hard points Haystacks (excellent concealment) Hiding vehicles inside larger building (barns) More types of buildings-that degrade, with rooms and more than one level Sewer systems and basements(for city fighting) Gullies and streams, weak bridges-good for wheels but death traps for heavier tanks Infantry and vehicle fording of streams and rivers Offensive TRP's TOT (Time on target) barrage effect of firing all guns to hit on one target at the same time. An American speciality it was used to a lesser degree by others, especially at the start of an engagement Trenches and fortified houses Controlled mines and demolition of bridges etc Purchase of additional ammo (to be brought forward by men or transport) or stockpiled in a defense. Note to above it was a standard practice in many armies to send forward parties to re-equip the forces that had taken an objective. Limited Counter-fire (order your artillery to conduct suppression operations on the enemies indirect systems) causing a reduction of amount and accuracy of shelling. Patrols (yes I know the recon has already been done but in my opinion the recon leader should be shot) Abandonment of guns and vehicles by crews-which may reoccupy. "Audie Murphy" rule, your infantry can use US and similar free mounted MG's Tanks can "overrun" and crush crew served weapons [OPTION ONLY for operations] a small percentage for mechanical failure based on historical basis Hauling out/towing bogged vehicles (I use to do this in the Army and yes-you can do it on the battle field)but your talking 4-6 minutes to get the tow lines in operation and the towing tank and crew are sitting ducks! I like the present detached nature of the aircraft but..... Purchase for fighter cover (to counter/reduce fighter bombers) Different types of aircraft based on national characteristics, Stuka dive bombers, Pe-2's etc. Maybe a parachute(s) when you shoot one down! Ad hoc units, the cooks and clerks used in the rear area ( I use green infantry but they are over armed) Mine/barbed wire combo Anti-tank ditches Direct observer for vehicle mounted mortars FO vehicles/command vehicles with enhanced command radius Night fighting with flares and star shells Well that should be good enough for a starter
  10. Do any of the OLDER gentlemen here remember the "Battling Buses of WW II"? I believe it was put out by a magazine about 25 years ago. Showed "battle" buses with "nationistic" traits. The Brit carried a 12" gun (like the M class subs) The American was a B-17 clone with 50 cal turrets etc We want a mod!
  11. Variable time, a fuse that used radio waves to denonate above the ground. In woods it explodes in the tree tops creating a large amount of splinters. Still used today....replaced/assisted the more unreliable/more difficult to use Time fuse which used a mechanical timer...now an electronic timer. Modern VT is set to explode at 7 meters the older versions when off (avg) 20 meters. Time fuse is still used in certain terrains do due reflectivity of the target (swamp) etc
  12. Bad news for Jeff Heidman in regards to your comments about present US designs to "fit on a ship" US Army Selects New LAV December 10, 2000; The US Army has selected the LAV-III for its new medium brigades. This is an improved version of the eight-wheeled armored car used by the Marines as the LAV. While the Marine version has a two-man turret mounting a 25mm cannon, the Army version will have only a remotely-operated weapon station mounting a .50-caliber machinegun or a 40mm grenade launcher. The LAV-III weighs 19 tons. It is 23.5 feet long, 8.5 feet high, and 8.8 feet wide. It has full-time four-wheel drive and selective eight-wheel drive. The main advantage is strategic mobility. A C-5 transport jet that could carry two M1 tanks or two M2 Bradley Fighting Vehicles could carry eight LAV-IIIs. A C-17 (which could carry two Bradleys or one tank) can carry two LAV-IIIs. The key, however, is that a C-130 which cannot carry a tank or a Bradley, could carry one LAV-III. The Army plans to spend $4 billion buying 2,131 of these vehicles. The Army was so impressed with the LAV-III that it agreed to delay the introduction of the vehicle in order to wait for production to begin. The Army could have bought other vehicles for immediate delivery. Part of the delay, however, is due to Congressionally-ordered head-to-head tests against the M113. There are many critics of wheeled combat vehicles who point out that the M113 may be a better protected and more effective vehicle while weighing about the same. Even critics of the medium brigade concept, however, agree that providing these vehicles to the light infantry units (which currently have no vehicles for the front-line soldiers) would make them viable in modern mobile combat. The Army LAV-III will carry a two-man crew and a nine-man dismounted squad. The vehicle will be the basis of ten variants, including NBC reconnaissance, fire support (forward artillery observer), mobile gun system (a tank destroyer with a 105mm cannon), anti-tank guided missile, command, engineer (with mine plows and rollers), reconnaissance, mortar carrier (with 120 mm, 81mm, or 60mm tubes), and a medical evacuation vehicle. In theory, every vehicle in a brigade (except for supply trucks and the ubiquitous Humvees used for errands) would be based on this chassis, allowing the unit to move as a cohesive mass and greatly simplifying maintenance. Because every variant has a winch to pull itself out of mud or other problems, there won't be a dedicated recovery variant. Ordnance teams will use the standard armored personnel carrier model. The LAV-III has armor sufficient to protect the passengers and crew from 14.5mm cannon shells, fragments from 155mm artillery shells, and land mines. It can be fitted with additional armor (after being unloaded from an aircraft) sufficient to stop rocket-propelled grenades and other short-range anti-armor rockets. The LAV is fast. It can travel at 60 miles per hour on roads or hard-packed ground. Its convoy speed is 40 miles per hour, considerably faster than trucks which are limited to 25 miles per hour.
  13. Very unimaginative 1. Benito Mussolini (He's clueless) 2. A peasant from Nepal (a sure win) 3. A legally blind Franciscan Nun (another sure win) 4. The top surviving German tank ace (at an age of no more than 40) 5. The Allied version of the above 6. A Buddhist monk with a Luddite bend (another sure win) 7. A slightly drunk believer in Astruism (probably a easy win) 8. Myself at age 20 9. A avid gamer from two hundred years in the future without a clue about WWII 10. The devil....maybe he could win with an Archer.
  14. Not to forget Kohima, the endless Chinese battles and the clashes with the Soviets. Attu and Kisha. I LIKE CM infantry battles with an occasional tank or other weapon system to spice it up. Fighting onto a heavily fortified Island might be interesting actually CM6! Actually I predict a "conflict simulator for the 20th century will be the final result-in about 10 years!
  15. Jarmo Strategic Conquest...was that the one... B/W screen..started with one infantry unit on a black screen then found cities, had armor, transports and bomber units that self destructed in a nuke???? Know where I can find that???
  16. My first computer game ....Elite - eleven straight hours, yehaaa Doom Pirates Civilization Talonsofts Napoleonic series Red Baron X-com (certainly the most gripping) Close Combat I & II Current favorite CM...until CM5 which will be the European/1920-1970 war simulator!
  17. Although I do love CM and the WWII thing. I had a question. Would a "design your own tanks", "train your own infantry" and "build your own artillery" type of game - using the CM engine be wanted? Ie you could/would either design your tanks with the characteristics you wanted or create "random" armoured vehicles. The same idea for all units. Large gun with thinner armour? Or smaller main weapon with greater mobility? Want three MG's on that tank. Want an assault gun with a 260mm mortar-build one, or a AC with dual 20mm . Just wondering if that is a common interest. I realize WWII Allied and Axis equipment IS neat but would people be interested in building their own forces to fight it out.
  18. Sounds good there BTS. One note the Battalion would have a switchboard - destruction of which would degrade the wire advantage Note: WWII wire was usually laided in two methods A hot loop with every one tied into a single loop of wire-everyone can listen but only one can talk A more sophiscated step with wires running back to a switchboard, run by the Battalion/Company with the battalion having lines to higher eschelons. So you'd have a platoon on a hot loop with the Plt leader with a direct line to the Co CP and the CP with a direct line to the BN plus a back up hotloop between the Plt leaders and Co, etc The wire also tied them in with flanking units. Yes units did move wire up with them, sometimes team infilitrated ahead to set up wire "heads" that assaulting forces could link into. One doesn't want to get this wire aspect too complicated but I believe an advantage in command range, delay time etc should be expected --and the advantage should decline under shelling, destruction of HQ units and movement of tracked vehicles. My old wire chief use to say, "Damn, as soon as they turn an engine over (on a tracked vehicle) these *&^%&^%$ lines break!" Last wire note, the M60 tank series had a telephone on the back for infantry co-operation and to tie it into the defensive hotloop - did the allied WWII tanks or Germans have the same??? Cannot wait for Cm21
  19. Well that's interesting, I wrote a long reply to this and it disappeared??? PeterNZ if you'd like the answers to your questions email me at Wayne.Rutledge@hct.ac.ae
  20. I'd say the expanded "command" radius would be the best solution plus a few seconds off the "delay". The phone lines would encourage allow the posting of a Platoon farther away as OP/LP than is now possible Shelling, especially by heavier PD rounds would degrade the commo advantage. (How you do that in software is beyond me! Another would be that the FO would have a direct line into the FA battalion TOC/FDC anc would have a faster response
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