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Hans

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Everything posted by Hans

  1. Thanks for the response So you can usually hook up (either as host or client), but during the game you get a disconnect at some point ? We can hook up but then within 20-30 seconds the network connection is lost and I the non host must try again When you say 1 in 8 attempts are you talking that 1 in 8 turns where you click GO you actually get a response back ? Sorry no, 1 out 8 connections get past the intial set up-even if we hit the go buttons as fast as possible and don't position or move the troops This may be your ISP timing out (as a possibility). How long between turns until you click GO ? During busy hours of the day/night some dial-up ISPs have disconnect timeouts setup in their system. If they don't see any IP activity for a set period of time they'll disconnect you. These timeouts are usually enforced only during high traffic times for most dial-up ISPs. If you can try a game with someone very late at night (past midnight on a weekday) or in the morning it would interesting to see if you have the disconnect problem during those hours. Another alternative is a "pinger" program that pings the ISP every so many minutes/seconds to prevent a disconnect. You'll have to search around the net for a shareware program to do this. I'll look into that, thanks If you're not hooked up via a dial-up modem (Cable, DSL, etc.), then you're having another problem. You may want to gather more details about your Internet connection and the timing of your successful/unsuccessful connects in CM. [This message has been edited by Schrullenhaft (edited 03-30-2001).]
  2. I have an IBM using netscape that continually disconnects while using the IP mode in CM. Doesn't matter if I host or not. About 1 in 8 attempts work. Any ideas as to what might be causing this?
  3. Wish I could I don't have a background in browser IP/CM things. Other peoples computers work ok but I had this same problem with the beta version. Hopefully I can find someone with a suggestion
  4. Using 1.12 with an IBM. Once I put in the IP # (not hosting), usually 7 out 8 times my internet connection will disconnect. Once however I do get a connection it lasts the entire game Any idea what the problem might be? TIA Hans
  5. The US Army's Armor Branch is giving a frosty welcome to the idea of giving up M1 tanks for LAV armored cars. According to spokesmen from the infantry branch, the armor should use these lighter vehicles so that they can be quickly transported to a theater of war and provide armored support for the infantry. The Armor Branch, however, points out serious problems with this theory. Simply put, LAVs cannot survive in combat against tanks and major armor-killing systems. If it is a choice between an LAV that arrived on time and a tank that did not arrive on time, the Armor Branch points out that it would be better not to be there at all. If the first tanks to arrive in the Gulf War had instead been LAVs, they could not have stopped attacks by Iraqi T-55s and T-62s. As such, the problem is not getting light vehicles to the battle, but to figure out a way to get heavy tanks to the battle faster. That might mean more cargo planes, new dirigibles, or high-speed ships. The tankers point out the painful lessons of WWII. The Army lost 900 Sherman tanks between 6 June and 14 August 1944. (Shermans had about the same armor as the LAV, and faced less of a threat than the US would face in many theaters today.) While the loss of 900 vehicles and a few thousand crewmen were bad enough in World War II, such losses would be unsustainable today.--Stephen V Cole
  6. Hi there Anybody have a solution for the following IP problem. My internet link disconnects continuously while trying to play CM. It appears to be my machine as I have the same problem whether the "enemy" computer is 12,000 miles away or only 1. Anything to check for or change? TIA Hans
  7. Hard drive suggestion Most computer can handle two HD. Have one to run your OS while the other does the "hard" data. If it goes your computer still works. Better yet get a third external HD attached in by UBS and back up to it. I've been running the two HD system for years and it reduces the headaches and worries greatly!
  8. Remember it? Yeah Perfect general was very good for its day. I remember one scenario based on an island, I played that one (no kidding) at least a hundred times and got it down to a fine art and winning it with the minimum troops A few of the scenarios from that game would fit into CM-I wonder if Perfect general would run on modern computers?
  9. Combined arms, a catchy term that is probably the best path to victory Armour protects the Infantry from Machine guns and the Infantry protects the Armour from AT weapons. They protect each other from artillery by concealment and dispersion. Once they have gotten an enemy pinned down bring in the arty. Then assault. Sounds simples but isn't. The central point of a defense is to break up the enemies combined arms attack using the terrain, obstacles, artillery/mortars, MGs and AT. Then counter-attack. Its a fine art and often falls apart under fire! Finally don't forget "luck" some days a Stuart will knock out 5 Panzer IVs with five shots or four Panthers will get creamed by at 105mm howitzer lying in wait. Fortunes of war
  10. As we Redlegs have always said, "The purpose of the maneuver forces is to find and fix the enemy so he can be destroyed by firepower. Maneuver supports and supplements the power of the gun (and other fire delivery methods)" A Russian artillery saying, "There IS artillery-all else is just targets-no matter which side" However I would question the effectiveness of CM artillery (especially VT and Ti) on dug in troops with overhead cover (heavy buildings). As WWI proved it takes a hell of a lot of HE to blow troops out of fortifications. Ernst Junger, a German who survived 4 years in the trenches noted that his 100 meter by 20 meter wide piece of trench line took some 100 rounds (one hundred)direct hits an hour during the height of the Somme pre-bombardment, which was days long.Yet he and enough troops survived to man the MGs to stop massed infantry attacks on the wire. Dispersion and digging in, two of your best counters to artillery PLUS and unfortunately not modelled in CM, counter-fire will save you from the enemies fire support.
  11. Hey I did something even stupidier in my first games. I tried to use an Archer (when it still had the hunt command)in a meeting engagement. I had a BIG convoy advancing up a road without any ADA-not realizing that there was something called a Fighter-bomber! Boy did I dig the manual out fast for that one. (where were those bombs coming from) Yep great game CM, did I ever tell ya about me, a platoon of infantry and an unclimbable slope? With a really nasty MG gunner higher up on the hill? Or advancing a 81mm HT that had actually fired off all its mortar rounds without getting wasted THINKING it had an MG....oops I often wonder how non military experienced, non WWII history buffs react to CM! Hans
  12. Random terrain, yep On the map I would think the defender should get an advantage here. The "map" for the defender should be the standard CM terrain which you can look at check out for LOS etc. Knowing the terrain is one of the advantages for the defense. For the offense or for both sides of a meeting engagement I'd show a #8 top side view only (paper map like style). Another point would be beside the three sizes of maps to have one to "select your own dimensions" Keep the ideas and comments coming
  13. Historical vs war game I would think an option should be allowed to let one select either Purely random or Historically correct and For the true random purist another button that could provide either version secretly!
  14. Oh yes an excellent idea A percentage chance that part of the force will arrive later-or if the objective is taken a counter-attack force will come in. Or if the initial attack is stopped dead, a second wave might show up. This could apply to units from the flank becoming involved. Excellent
  15. I would be looking for the modeling and use of the Anti-tank rifles. The use (and effectiveness)of the Western lend-lease equipment--perhaps see a Grant tank in operation! Other items of interest-different types of fortifications, pontoon bridges and of course Roumanian and Italian equipment. Decent molotov cocktails & command denonated engineering charges. Not to forget all the Soviet artillery in the anti-tank role. Plus Russian buildings
  16. Some good ideas, thanks Michael for reminding me of the simple solution...but then you have to plan ahead! "Bridges over water", hmmmmm, I guess you mean having the QB map program put in an occasional river with a ford and bridge-if so , YES-but I can see the coding problem for that.
  17. Yes I know its probably already been said! A few suggestions 1. A way to save a map from a QB for future use 2. Replay feature. At the end of a delightful ly disasterous QB the ability to reset to the beginning and try it again 3. Reversal. At the end of a QB game to hit a button and play the other side! 4. Forces button. At the end a button to give you the enemy (and your forces) listed. 5. Any more ideas Gentlemen?
  18. Hey I LOVE unrestricted. Like the gentleman above I like to imagine that is what I have been left to defend with or to make a desperate counter-attack.....makes you come up with some imaginative things. With a 300 point unrestricted I had an enormously interesting fight between my defending forces. 2 Brits PIATs some obstacles/mines and a Daimler vs a force of 1 Stug, some HTs and mixed infantry. The Daimler was taken out quickly but the German AFV force drove into a minefield and was picked off one by one by (the luckiest)PIAT gunner in the world. What happened to the German Infantry? Ran into a mine field and then by an odd IA thought process tried to move to the battle field by moving thru barbed wire, roadblock then another AP minefield, overlooked by a mean and hostile Daimler crew....never quite got there!
  19. An excellent selection of answers! Kubelwagens-ok for draging around 75mm inf guns! What about Bunkers, Pillboxes, mines and wire ...useful or groaning material? For those who commented before what price would you place on the unit that you consider useless to make it sparkle once again.....2 Archers for the price of one?
  20. I've seen several threads on best AFV and Infantry types but what is the least used (and useless) piece of Allied or Axis equipment? You'd never buy it and if the computer selects it for you you groan.
  21. Accuracy: to answer an earlier question Assuming away tube wear and other ballistic variables AND assuming you are firing at the most accurate range/charge. For US artillery 8" was considered the most accurate (bigger shells always look more accurate!) 155 105 75 175 (probably because they were using firing from a greater distance on usually on relayed (old) data Or so the old Field Artillery says
  22. 3 For those Brits....those 2" mortars are good for drawing fire!
  23. Hey send it on and yes the game IS huge with just plt = division it gets up to over 11,000 points (ran out of space so most of the Infantry is walking instead of motorised) Email Wayne100@emirates.net.ae Send me yours and I'll send you mine--considering I've been working on the map for two weeks---if yours is better I will just have to kill you!
  24. For an Axis attack in the format above I would select: 1 Rifle Co 1 Rifle Plt (split and used as scouts and flank guards, Plt Ldr as weapons off.) 1 Pioneer Plt 2 Schrek 2 HMG 2 Pz IV's 1 Lynx (or Puma or Ht for recon) 1 75mm FO 2 81mm FO 1 120mm FO 2 Puma (or gun armed HT) All Regulars.
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