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Chupacabra

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Everything posted by Chupacabra

  1. What I want to know is why the hell I can't find 40s in England. What, good American malt liquor isn't good enough for these cretins? Bah, they don't know a good thing when they see it. 'Ooh, real ale. Ooh, make mine a bitter, mate, and while you're there, might you kindly smack my bum? Cheers, that's a good lad. ' Pssh, buncha pansies... ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  2. Ah, yes, Choco-Pikachu, your file made it to my mailbox. Now if I can only figure out why the body of the attachment is "whatevermistresswants,mistressgets whatevermistresswants, mistressgets" repeated 300 times. Some sort of odd tele-Satanic ritual? And you can't scare me with that awful clammor you call French 'poetry'. Give me Rilke or...don't! But for the love of god, not French! ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Basebal351: As far as Regularly trained Japanese troops being more fanatical in battle... THIS IS NOT CURRENTLY MODELED IN BTS. Say all you want about the editor, but things like THIS cannot currently be put in. If someone knows of a way to simulate this in the editor, without putting the Japanese as Elite troops (which, they were not as far as fighting ability goes), I will drop my case. Thanks, Jim<HR></BLOCKQUOTE> Sho nuff? Go into the scenario editor, go into the parameters menu, at the bottom right hand side, you'll see an option for making troops fanatical. Sooooo...gonna drop it? ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  4. Patches aren't mods, they're fixes and tweaks to the game. Later patches update earlier ones. v1.05 is the most recent. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  5. I'd love something like this, but I imagine the roadblocks, as you put it would be rather steep. I suspect if it was easy, or possibly even feasible, to combine a topnotch tactical simulator with a topnotch operational/strategic simular, some bright young wargamer would've done it. Then again, CM seems like one of those "why didn't I think of that" ideas, so maybe I'm wrong ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  6. Well, CM isn't entirely bug free, no software ever will be But it's closer than anything else I've seen recently. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  7. Yep. The weapon each squad member is carrying is individually modelled, and as those squad members are hit, the squad loses the use of that weapon, and the squad's overall FP decreases. Occasionally, if the soldier carrying one of the squad's automatic weapons (BAR, MG42, etc) is hit, another squad member will drop his current weapon and pick the automatic weapon up. But yes, a squad's firepower drops radically as men are hit. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  8. Odd, I've never seen a problem with tanks firing at HTs. In a PBEM game I'm currently playing, I've seen two of my HTs KOd by a Priest. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  9. Gimme a day or two, I can answer some of the questions on the faq workshop.
  10. What bugs? There certainly aren't any show-stoppers, and I've noticed very few minor bugs. CM is easily the most bug-free software I've seen in several years. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  11. What still needs to go in the faq? ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  12. Question - is the faq still in the works? ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by Scortchus: and is picked up by a big league manufacturer/distributer<HR></BLOCKQUOTE> Don't look for this to happen anytime soon. Read the BTS Manifesto for clarification, there's a link to it on the main site. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  14. I think that it's tough to point to platoons from one nationality being better in all occasions than others. Especially since German squads were more highly specialized than Allied squads. For example, would you want VG SMG squads duking it out in 250m+ engagements? Hrm, probably not. But they're wonderful for tight battles. I think the standard US 12-man rifle squad is probably the most well-rounded in the game, but I really have no preference. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by RokSS: Old AQ2 player here. It was the most fun FPS mod ever... until the script cheaters and bots took it over. Makes me wonder what will become of CM when TCP/IP is out for awhile. Strafe-jumping Panzerschreks and snipers with headshot scripts? Goddamn cheaters always find a way. <HR></BLOCKQUOTE> Nothing will happen, because CMs 'guts' aren't modable. Therefore, if you're playing someone, and it's obvious that his units are behaving in ways contrary to how BTS programmed them, then it's a fair bet he's found a way to cheat. And since the CM community is much smaller than the community for just about any FPS on the market (well, maybe not Daikatana), if people do start cheating, word will get around pretty quickly. That said, I'm not sure hacking will be a problem. People will find ways to cheat, but I doubt they'll be so obvious. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by jackson44dday: Or maybe even a braveheart type of era. <HR></BLOCKQUOTE> If BTS ever models men in kilts, I pray they yank the unbutton command. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  17. SheepEater - One bunker does not a victory make, my stupid little lad. I'll enjoy blowing you up. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  18. <BLOCKQUOTE>quote:</font><HR>Originally posted by brucer: Really, you have to do more to disprove a widely accepted theory with apparent predictive value by a prominent theorist than just calling it an "insanity." <HR></BLOCKQUOTE> In regards to Dupuy - I've never read the man's work. But if, as you seem to be indicating, his theory is that individual motivations such as training, experience, morale, hunger, physical condition, religion, bravery, can be quantified and used to predict the outcome of a battle, then yes, I call it insanity, and of the most wrongheaded kind. Just because someone's work is widely accepted does not make it true. It's like mom always said, don't believe everything you see on TV. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  19. The other good thing about that thread is Senility using the phrase "bust a cap in your ass" ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  20. <BLOCKQUOTE>quote:</font><HR>Originally posted by russellmz: and gugans <HR></BLOCKQUOTE> Wwwwwwait a minute. You're not trying to introduce Episode 1 suckness into old-school SW stuff, are you? I know you're not trying to do that, because that would be a bad idea. Episode 1 is conclusive proof that George Lucas should be institutionalized and forbidden to have anything to do with the Star Wars franchise ever again. Bah. The stupid remakes were bad enough, but Episode 1? Gungans? My god, man! "Meesa in sucha bad movie! Meesa here just for bad physical comedy!" The original Star Wars movies (except for Jedi, don't get me started on Ewoks) had an elegant simplicity which lent strength to the white-hats vs. black-hats theme. The rereleased versions said "hell, screw simplicity, the audience wants dinosaurs and Young Jabba!" Episode 1 said, basically, "Meesa insult your intelligence. Meesa stultifying waste of $8.50." BAH! ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  21. Half of a pizza? Erm, maybe you should try taking bites next time instead of shoving the whole pie in your mouth? ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  22. I disagree. If you start qualifying the experience levels, they become meaningless as relative measures of performance. Elite is elite, conscript is conscript. If you want to simulate tired, sick soldiers, who just want to stop fighting and go home, make 'em green or conscript. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  23. Desire to fight is modelled. If it wasn't, CM units would never panic, rout, surrender, or any of the other stuff which they regularly do. And random factors certainly do play into how a unit behaves. Units of identical experience perform differently under similar situations. They're not automatons. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  24. Jim - I understand what you're getting at. But in game terms, what difference would it make to model an elite unit that wants to surrender at the first sight of enemies differently than a conscript unit that wants to surrender at the first sight of enemies? They'll both surrender, won't they? What does it matter how well they can shoot if they're fed up with war and want to go to a cozy POW camp somewhere? Did veteran units who wanted to surrender go around opening cans of whupass on their enemies and then say "just kidding, sorry we killed so many of your guys, USA A-OK?" Nope, they threw down their guns and yelled their "nicht schiessen!" In other words, in game terms, a veteran unit which wanted to surrender would behave identically to a conscript unit, no matter what their actual experience. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
  25. Jim - I believe that it's an overgeneralization to say that factors independent of training and experience affected all soldiers equally. Take, for example, Germany in '45. Some German soldiers were only too happy to surrender as quickly as they could, while some continued to fight tenaciously against the invasion of the Fatherland. Do you agree with this assessment? On the Eastern Front, some Soviet soldiers and citizens were only too happy to surrender to the advancing German armies, while some killed, died, became partisans, and continued to resist? Do you agree with this assessment? During the occupation of France, many French civilians collaborated with the Germans or the Vichy government, and many gave their lives to resist those regimes. Do you agree with this? You cannot categorically state that all the soldiers of one nation felt one way or another about anything. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super.
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