Fuerte
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Everything posted by Fuerte
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Old bug still here: Enemy target area command visible
Fuerte replied to Fuerte2's topic in Combat Mission Archive #3 (2001)
Oh yes, I confused this to that. Still I think that seeing the enemy area target is gamey, but this is a game after all. I guess that if we would not see the enemy direct targets, the game would be much harder to play. At least the infantry direct targets have to be seen because we don't see the actual bullets. It's a bit different with tanks, we see the tank firing and missiles flying after all. -
Old bug still here: Enemy target area command visible
Fuerte replied to Fuerte2's topic in Combat Mission Archive #3 (2001)
Must be a bug, because I shouldn't know if that Tiger is shooting area fire or at my infantry or tank just beside the area target. It's gamey. -
How to get rid of the game exit explosion?
Fuerte replied to Fuerte2's topic in Combat Mission Archive #3 (2001)
Thanks for all the replies! Removing the file didn't help (in fact it played some better, quieter sound instead), so I copied 00000150.WAV TO 00000171.WAV. 00000150.WAV is the shortest one, the click sound. The sniper sound was as loud as the exit sound, I guess that I have the original. [This message has been edited by Fuerte (edited 04-02-2001).] -
If both of you were be using the PBEM helper, you would never have to do that. ------------------ PBEM
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Bump ------------------ PBEM
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Peng, I take your Challenge to HOLLAND!
Fuerte replied to mensch's topic in Combat Mission Archive #3 (2001)
Can't get the signature to work or can I? ------------------ PBEM -
Testing signature again. ------------------ PBEM
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b [This message has been edited by Fuerte (edited 03-20-2001).]
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a [This message has been edited by Fuerte (edited 03-20-2001).]
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Peng, I take your Challenge to HOLLAND!
Fuerte replied to mensch's topic in Combat Mission Archive #3 (2001)
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Hi mom!
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A Must Read For Newbies: PBEM FILE NAMING
Fuerte replied to Arien's topic in Combat Mission Archive #3 (2001)
Calm down. There is no reason to use any numbering for PBEM files. My PBEM helper takes care of sending the correct file, and when you receive a game file, it will check that it is newer than your file, and show that you should now play the turn. You have to never use WinZip again. And if you use MAPI for sending, then the turn files are saved into your Sent Items folder. http://www.sci.fi/~fuerte/pbem.htm http://www.sci.fi/~fuerte/pbem.zip http://www.nic.fi/~fuerte/pbem.htm http://www.nic.fi/~fuerte/pbem.zip -
is combat mission worth buying
Fuerte replied to Cleavis's topic in Combat Mission Archive #3 (2001)
When I tried the Demo I hated it, but when my friend bought CM and I could try the real thing, I was hooked. -
GeForce 3 Hits The Shelves!
Fuerte replied to Col Deadmarsh's topic in Combat Mission Archive #3 (2001)
Skinny? You mean skully right? -
When a tank runs into something, it shouldn't
Fuerte replied to Fuerte's topic in Combat Mission Archive #3 (2001)
It bothers, but it is not as fatal (usually) as running into enemy vehicles. Basically it is the same thing. The AI should handle vehicle movement and collision avoiding better. -
When a tank runs into something, it shouldn't
Fuerte replied to Fuerte's topic in Combat Mission Archive #3 (2001)
First one was a Jeep, the second one was an AC, a fast one. AC was buttoned up. Fog. I can't check at the moment. The Jeep probably didn't notice the enemy AC before it hit it. My AC probably noticed the other enemy AC at least 5 seconds before it hit it. Plenty of time to avoid collision. If it can stay on the road, it should also be able to drive around the enemy AC which was not moving. -
When a tank runs into something, it shouldn't
Fuerte replied to Fuerte's topic in Combat Mission Archive #3 (2001)
A fast scout vehicle can almost drive from the edge of the map to the other in 60 seconds. It would make some sense if it would not collide to every enemy tank which happens to be on the road at the same time! Realistic strategy or not, if the scout vehicle could just avoid the collision, then it would not be destroyed so easily and it would be able to scout something. Collisions also happen with friendly vehicles, and they look very unrealistic. But since there is no command to move different vehicles at the same speed, these collisions keep the vehicles in the original order. But it is ugly. -
It has happened to me already twice in the game we are PBEM. My scout vehicle has run into an enemy tank in a road. What happens is: 1) Vehicle stops (no damage) 2) It thinks for a second or two 3) It backs up for a while 4) It tries to find a way around that enemy vehicle What SHOULD happen: 1) Do not stop, but drive around the vehicle -- http://www.sci.fi/~fuerte/pbem.htm
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The Platoon -- A Maneuverist Perspective
Fuerte replied to a topic in Combat Mission Archive #3 (2001)
Allied strategies! -
The latest changes are not yet in PBEM. As for the Mac, if any Mac programmer would volunteer, I'm sure that Kyle would give the source code. His code is C++, my is Visual Basic. His code is easier to convert to Mac, because it has built in Zip/SMTP functions, while PBEM relies upon external DLLs.
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Here is the screenshot again. The version is now 1.0.94 (16.2.2001) New: Added support for TalonSoft's West Front (Battle Pack). This is the first "blind" game, i.e. I don't have it, so I can't test if it works. 1.0.93 (15.2.2001) New: Added support for additional working folder. Click Options / Set additional working folder to enable it. The default additional working folder will be C:\My Documents\PBEM If you receive game turn files which are not in .PBM or .ZIP format, then save them into correct subfolders under this folder, and PBEM will process them automatically when it is started. PBEM will create the correct subfolders under this folder, one for each program. WARNING: The files in these subfolders will be deleted when PBEM starts! Fixed: MAPI sending finally works with Outlook. 1.0.90 (13.2.2001) New: Added support for TalonSoft's East Front II. Fixed: Release 1.0.87 checked if the CMBO CD was in drive. If it wasn’t, then PBEM crashed. 1.0.87 (12.2.2001) New: Play F9 button will run the selected game (even if the status is other than Play). New: Game files can have passwords. Edit the password by clicking Edit F2. There is also a Generate function. The password will be copied to clipboard when Play F9 is executed. Most programs do not support entering the password from clipboard, though. New: PBEM has now support for automatic entering of file names and passwords for some programs (CMBO). Clear the password field if you don’t want to use this feature. This feature should be considered beta for now. Huge thanks to Kyle Neet for the source code! His PBEM utility called CM One Click is specially made for Combat Mission. Check it out. New: Double clicking on the game will now run the game if the status is Play. Otherwise it executes Edit F2.
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Scipio asked where to get that PBEM helper. Here are the download links: http://www.sci.fi/~fuerte/pbem.zip http://www.nic.fi/~fuerte/pbem.zip You should also note that there is another PBEM helper available called One Click, made especially for Combat Mission. You will find the download link by following some link in this page! Eh, the link is on the previous page, page 1!!!! [This message has been edited by Fuerte (edited 02-10-2001).]
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This seems like a good place to advertise my PBEM helper... Buhahahaha!